Fix 3000 errors
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@@ -5,7 +5,6 @@ using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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@@ -112,7 +111,7 @@ namespace Content.Server.Radiation
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return;
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if (_duration <= 0f)
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IoCManager.Resolve<IEntityManager>().QueueDeleteEntity((EntityUid) Owner);
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IoCManager.Resolve<IEntityManager>().QueueDeleteEntity(Owner);
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_duration -= frameTime;
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}
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