Fix 3000 errors
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@@ -38,7 +38,7 @@ namespace Content.Server.Recycling.Components
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}
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IoCManager.Resolve<IEntityManager>().QueueDeleteEntity((EntityUid) Owner);
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IoCManager.Resolve<IEntityManager>().QueueDeleteEntity(Owner);
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}
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}
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}
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@@ -1,14 +1,12 @@
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using Content.Server.Act;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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using Content.Server.Popups;
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using Content.Shared.Body.Components;
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using Content.Shared.Popups;
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using Content.Shared.Recycling;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -47,7 +45,7 @@ namespace Content.Server.Recycling.Components
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}
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}
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SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
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SuicideKind ISuicideAct.Suicide(EntityUid victim, IChatManager chat)
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(victim, out ActorComponent? actor) && actor.PlayerSession.ContentData()?.Mind is {} mind)
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{
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@@ -1,13 +1,10 @@
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using System.Collections.Generic;
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using Content.Server.Power.Components;
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using Content.Server.Recycling.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Recycling;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Utility;
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namespace Content.Server.Recycling
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{
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@@ -24,7 +21,7 @@ namespace Content.Server.Recycling
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Recycle(component, args.OtherFixture.Body.Owner);
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}
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private void Recycle(RecyclerComponent component, IEntity entity)
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private void Recycle(RecyclerComponent component, EntityUid entity)
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{
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// TODO: Prevent collision with recycled items
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@@ -42,7 +39,7 @@ namespace Content.Server.Recycling
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recyclable.Recycle(component.Efficiency);
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}
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private bool CanGib(RecyclerComponent component, IEntity entity)
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private bool CanGib(RecyclerComponent component, EntityUid entity)
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{
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// We suppose this entity has a Recyclable component.
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return IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(entity) && !component.Safe &&
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