Fix 3000 errors

This commit is contained in:
DrSmugleaf
2021-12-05 18:09:01 +01:00
parent 2bfec7ec62
commit 2a3b7d809d
569 changed files with 2979 additions and 3280 deletions

View File

@@ -1,13 +1,10 @@
using System.Collections.Generic;
using Content.Server.Power.Components;
using Content.Server.Recycling.Components;
using Content.Shared.Body.Components;
using Content.Shared.Recycling;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Utility;
namespace Content.Server.Recycling
{
@@ -24,7 +21,7 @@ namespace Content.Server.Recycling
Recycle(component, args.OtherFixture.Body.Owner);
}
private void Recycle(RecyclerComponent component, IEntity entity)
private void Recycle(RecyclerComponent component, EntityUid entity)
{
// TODO: Prevent collision with recycled items
@@ -42,7 +39,7 @@ namespace Content.Server.Recycling
recyclable.Recycle(component.Efficiency);
}
private bool CanGib(RecyclerComponent component, IEntity entity)
private bool CanGib(RecyclerComponent component, EntityUid entity)
{
// We suppose this entity has a Recyclable component.
return IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(entity) && !component.Safe &&