Fix 3000 errors
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@@ -1,13 +1,10 @@
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using System.Collections.Generic;
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using Content.Server.Power.Components;
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using Content.Server.Recycling.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Recycling;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Utility;
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namespace Content.Server.Recycling
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{
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@@ -24,7 +21,7 @@ namespace Content.Server.Recycling
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Recycle(component, args.OtherFixture.Body.Owner);
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}
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private void Recycle(RecyclerComponent component, IEntity entity)
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private void Recycle(RecyclerComponent component, EntityUid entity)
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{
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// TODO: Prevent collision with recycled items
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@@ -42,7 +39,7 @@ namespace Content.Server.Recycling
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recyclable.Recycle(component.Efficiency);
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}
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private bool CanGib(RecyclerComponent component, IEntity entity)
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private bool CanGib(RecyclerComponent component, EntityUid entity)
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{
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// We suppose this entity has a Recyclable component.
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return IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(entity) && !component.Safe &&
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