Fix 3000 errors
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@@ -14,7 +14,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -216,23 +215,23 @@ namespace Content.Shared.Hands.Components
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if (!TryGetActiveHand(out var hand))
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return false;
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return hand.HeldEntity != null;
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return hand.HeldEntity != default;
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}
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public bool TryGetHeldEntity(string handName, [NotNullWhen(true)] out EntityUid? heldEntity)
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public bool TryGetHeldEntity(string handName, out EntityUid heldEntity)
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{
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heldEntity = null;
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heldEntity = default;
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if (!TryGetHand(handName, out var hand))
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return false;
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heldEntity = hand.HeldEntity;
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return heldEntity != null;
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return heldEntity != default;
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}
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public bool TryGetActiveHeldEntity([NotNullWhen(true)] out EntityUid? heldEntity)
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public bool TryGetActiveHeldEntity(out EntityUid heldEntity)
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{
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heldEntity = GetActiveHand()?.HeldEntity;
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heldEntity = GetActiveHand()?.HeldEntity ?? default;
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return heldEntity != null;
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}
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@@ -250,7 +249,7 @@ namespace Content.Shared.Hands.Components
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{
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foreach (var hand in Hands)
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{
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if (hand.HeldEntity != null)
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if (hand.HeldEntity != default)
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yield return hand.HeldEntity.Value;
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}
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}
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@@ -264,7 +263,7 @@ namespace Content.Shared.Hands.Components
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int acc = 0;
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foreach (var hand in Hands)
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{
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if (hand.HeldEntity == null)
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if (hand.HeldEntity == default)
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acc += 1;
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}
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@@ -892,9 +891,9 @@ namespace Content.Shared.Hands.Components
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public IContainer? Container { get; set; }
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[ViewVariables]
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public EntityUid? HeldEntity => Container?.ContainedEntities?.FirstOrDefault();
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public EntityUid HeldEntity => Container?.ContainedEntities.FirstOrDefault() ?? EntityUid.Invalid;
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public bool IsEmpty => HeldEntity == null;
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public bool IsEmpty => HeldEntity == default;
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public Hand(string name, HandLocation location, IContainer? container = null)
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{
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@@ -1,9 +1,8 @@
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using System;
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using Content.Shared.Hands.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using System;
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using Robust.Shared.IoC;
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namespace Content.Shared.Hands
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{
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@@ -21,9 +20,9 @@ namespace Content.Shared.Hands
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private void HandleSetHand(RequestSetHandEvent msg, EntitySessionEventArgs eventArgs)
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{
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var entity = eventArgs.SenderSession.AttachedEntityUid;
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var entity = eventArgs.SenderSession.AttachedEntity;
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if (entity == null || !EntityManager.TryGetComponent(entity.Value, out SharedHandsComponent? hands))
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if (entity == default || !EntityManager.TryGetComponent(entity, out SharedHandsComponent? hands))
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return;
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hands.ActiveHand = msg.HandName;
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