Fix 3000 errors
This commit is contained in:
@@ -1,15 +1,11 @@
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using System;
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using Content.Shared.Physics.Pull;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics.Joints;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Pulling.Components
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@@ -28,14 +24,14 @@ namespace Content.Shared.Pulling.Components
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/// The current entity pulling this component.
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/// SharedPullingStateManagementSystem should be writing this. This means definitely not you.
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/// </summary>
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public EntityUid? Puller { get; set; }
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public EntityUid Puller { get; set; }
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/// <summary>
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/// The pull joint.
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/// SharedPullingStateManagementSystem should be writing this. This means probably not you.
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/// </summary>
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public DistanceJoint? PullJoint { get; set; }
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public bool BeingPulled => Puller != null;
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public bool BeingPulled => Puller != default;
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public EntityCoordinates? MovingTo { get; set; }
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@@ -53,25 +49,25 @@ namespace Content.Shared.Pulling.Components
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return;
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}
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if (state.Puller == null)
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if (!state.Puller.HasValue)
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{
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EntitySystem.Get<SharedPullingStateManagementSystem>().ForceDisconnectPullable(this);
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return;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetEntity(state.Puller.Value, out var entity))
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if (!state.Puller.Value.IsValid())
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{
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Logger.Error($"Invalid entity {state.Puller.Value} for pulling");
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return;
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}
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if (Puller == entity)
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if (Puller == state.Puller)
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{
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// don't disconnect and reconnect a puller for no reason
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return;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SharedPullerComponent?>(entity.Value, out var comp))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SharedPullerComponent?>(state.Puller.Value, out var comp))
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{
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Logger.Error($"Entity {state.Puller.Value} for pulling had no Puller component");
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// ensure it disconnects from any different puller, still
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@@ -90,7 +86,7 @@ namespace Content.Shared.Pulling.Components
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protected override void OnRemove()
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{
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if (Puller != null)
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if (Puller != default)
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{
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// This is absolute paranoia but it's also absolutely necessary. Too many puller state bugs. - 20kdc
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Logger.ErrorS("c.go.c.pulling", "PULLING STATE CORRUPTION IMMINENT IN PULLABLE {0} - OnRemove called when Puller is set!", Owner);
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@@ -1,10 +1,7 @@
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using Content.Shared.Pulling;
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using Content.Shared.Movement.Components;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Log;
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using Component = Robust.Shared.GameObjects.Component;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Pulling.Components
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{
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@@ -15,12 +12,12 @@ namespace Content.Shared.Pulling.Components
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public override string Name => "Puller";
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// Before changing how this is updated, please see SharedPullerSystem.RefreshMovementSpeed
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public float WalkSpeedModifier => Pulling == null ? 1.0f : 0.75f;
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public float WalkSpeedModifier => Pulling == default ? 1.0f : 0.75f;
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public float SprintSpeedModifier => Pulling == null ? 1.0f : 0.75f;
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public float SprintSpeedModifier => Pulling == default ? 1.0f : 0.75f;
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[ViewVariables]
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public EntityUid? Pulling { get; set; }
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public EntityUid Pulling { get; set; }
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protected override void Shutdown()
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{
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@@ -30,7 +27,7 @@ namespace Content.Shared.Pulling.Components
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protected override void OnRemove()
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{
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if (Pulling != null)
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if (Pulling != default)
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{
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// This is absolute paranoia but it's also absolutely necessary. Too many puller state bugs. - 20kdc
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Logger.ErrorS("c.go.c.pulling", "PULLING STATE CORRUPTION IMMINENT IN PULLER {0} - OnRemove called when Pulling is set!", Owner);
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@@ -19,8 +19,8 @@ namespace Content.Shared.Pulling.Systems
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private void OnRelayMoveInput(EntityUid uid, SharedPullableComponent component, RelayMoveInputEvent args)
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{
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var entity = args.Session.AttachedEntityUid;
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if (entity == null || !_blocker.CanMove(entity.Value)) return;
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var entity = args.Session.AttachedEntity;
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if (!entity.IsValid() || !_blocker.CanMove(entity)) return;
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_pullSystem.TryStopPull(component);
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}
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}
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@@ -1,6 +1,5 @@
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using Content.Shared.Alert;
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using Content.Shared.Hands;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Pulling.Components;
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@@ -31,11 +30,11 @@ namespace Content.Shared.Pulling.Systems
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if (component.Pulling == null)
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return;
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if (component.Pulling == EntityManager.GetEntity(args.BlockingEntity))
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if (component.Pulling == args.BlockingEntity)
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{
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if (EntityManager.TryGetComponent<SharedPullableComponent>(args.BlockingEntity, out var comp))
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{
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_pullSystem.TryStopPull(comp, EntityManager.GetEntity(uid));
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_pullSystem.TryStopPull(comp, uid);
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}
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}
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}
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@@ -6,19 +6,18 @@ using Content.Shared.GameTicking;
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using Content.Shared.Input;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Pulling.Events;
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using Content.Shared.Rotatable;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.IoC;
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using Content.Shared.Verbs;
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using Robust.Shared.Localization;
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namespace Content.Shared.Pulling
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{
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@@ -203,11 +202,10 @@ namespace Content.Shared.Pulling
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private bool HandleMovePulledObject(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
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{
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if (session?.AttachedEntityUid == null)
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if (session?.AttachedEntity is not { } player ||
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!player.IsValid())
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return false;
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var player = session.AttachedEntityUid.Value;
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if (!TryGetPulled(player, out var pulled))
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{
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return false;
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@@ -233,7 +231,7 @@ namespace Content.Shared.Pulling
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return _pullers.Remove(puller);
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}
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public EntityUid? GetPulled(EntityUid by)
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public EntityUid GetPulled(EntityUid by)
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{
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return _pullers.GetValueOrDefault(by);
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}
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