Make procgen use weighted variants (#24669)
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@@ -70,15 +70,6 @@
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# Fill layer
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- !type:BiomeTileLayer
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threshold: -1
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variants:
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- 0
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tile: FloorAsteroidSand
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- !type:BiomeTileLayer
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threshold: 0.80
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noise:
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seed: 1
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noiseType: OpenSimplex2
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frequency: 2
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tile: FloorAsteroidSand
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# Grass
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@@ -307,8 +298,6 @@
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# Fill basalt
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- !type:BiomeTileLayer
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threshold: -1
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variants:
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- 0
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tile: FloorBasalt
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# Snow
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@@ -530,15 +519,6 @@
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# Fill chromite
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- !type:BiomeTileLayer
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threshold: -1
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variants:
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- 0
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tile: FloorChromite
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- !type:BiomeTileLayer
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threshold: 0.25
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noise:
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seed: 1
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noiseType: OpenSimplex2
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frequency: 2
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tile: FloorChromite
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# Caves
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@@ -593,15 +573,6 @@
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- !type:BiomeTileLayer
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threshold: -1.0
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tile: FloorAsteroidSand
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variants:
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- 0
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- !type:BiomeTileLayer
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threshold: 0.5
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noise:
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seed: 1
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noiseType: OpenSimplex2
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frequency: 2
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tile: FloorAsteroidSand
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# Asteroid
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- type: biomeTemplate
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@@ -653,12 +624,3 @@
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- !type:BiomeTileLayer
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threshold: -1.0
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tile: FloorAsteroidSand
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variants:
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- 0
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- !type:BiomeTileLayer
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threshold: 0.5
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noise:
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seed: 1
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noiseType: OpenSimplex2
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frequency: 2
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tile: FloorAsteroidSand
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