Make procgen use weighted variants (#24669)

This commit is contained in:
Nemanja
2024-01-28 21:41:59 -05:00
committed by GitHub
parent bd100344a2
commit 2a6705818b
11 changed files with 68 additions and 64 deletions

View File

@@ -70,15 +70,6 @@
# Fill layer
- !type:BiomeTileLayer
threshold: -1
variants:
- 0
tile: FloorAsteroidSand
- !type:BiomeTileLayer
threshold: 0.80
noise:
seed: 1
noiseType: OpenSimplex2
frequency: 2
tile: FloorAsteroidSand
# Grass
@@ -307,8 +298,6 @@
# Fill basalt
- !type:BiomeTileLayer
threshold: -1
variants:
- 0
tile: FloorBasalt
# Snow
@@ -530,15 +519,6 @@
# Fill chromite
- !type:BiomeTileLayer
threshold: -1
variants:
- 0
tile: FloorChromite
- !type:BiomeTileLayer
threshold: 0.25
noise:
seed: 1
noiseType: OpenSimplex2
frequency: 2
tile: FloorChromite
# Caves
@@ -593,15 +573,6 @@
- !type:BiomeTileLayer
threshold: -1.0
tile: FloorAsteroidSand
variants:
- 0
- !type:BiomeTileLayer
threshold: 0.5
noise:
seed: 1
noiseType: OpenSimplex2
frequency: 2
tile: FloorAsteroidSand
# Asteroid
- type: biomeTemplate
@@ -653,12 +624,3 @@
- !type:BiomeTileLayer
threshold: -1.0
tile: FloorAsteroidSand
variants:
- 0
- !type:BiomeTileLayer
threshold: 0.5
noise:
seed: 1
noiseType: OpenSimplex2
frequency: 2
tile: FloorAsteroidSand