[Sci] Non-destructive XenoArch Research (#15398)
* Non-destructive XenoArch research * nerf the price * Points -> Extract
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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Server.Xenoarchaeology.XenoArtifacts;
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[RegisterComponent]
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[RegisterComponent, Access(typeof(ArtifactSystem))]
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public sealed class ArtifactComponent : Component
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{
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/// <summary>
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@@ -53,22 +53,29 @@ public sealed class ArtifactComponent : Component
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public TimeSpan LastActivationTime;
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/// <summary>
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/// The base price of each node for an artifact
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/// A multiplier applied to the calculated point value
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/// to determine the monetary value of the artifact
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/// </summary>
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[DataField("pricePerNode")]
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public int PricePerNode = 500;
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[DataField("priceMultiplier"), ViewVariables(VVAccess.ReadWrite)]
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public float PriceMultiplier = 0.05f;
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/// <summary>
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/// The base amount of research points for each artifact node.
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/// </summary>
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[DataField("pointsPerNode")]
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[DataField("pointsPerNode"), ViewVariables(VVAccess.ReadWrite)]
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public int PointsPerNode = 5000;
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/// <summary>
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/// Research points which have been "consumed" from the theoretical max value of the artifact.
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/// </summary>
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[DataField("consumedPoints"), ViewVariables(VVAccess.ReadWrite)]
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public int ConsumedPoints;
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/// <summary>
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/// A multiplier that is raised to the power of the average depth of a node.
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/// Used for calculating the research point value of an artifact node.
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/// </summary>
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[DataField("pointDangerMultiplier")]
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[DataField("pointDangerMultiplier"), ViewVariables(VVAccess.ReadWrite)]
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public float PointDangerMultiplier = 1.35f;
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}
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@@ -51,29 +51,7 @@ public sealed partial class ArtifactSystem : EntitySystem
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/// </remarks>
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private void GetPrice(EntityUid uid, ArtifactComponent component, ref PriceCalculationEvent args)
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{
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var price = component.NodeTree.Sum(x => GetNodePrice(x, component));
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// 25% bonus for fully exploring every node.
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var fullyExploredBonus = component.NodeTree.Any(x => !x.Triggered) ? 1 : 1.25f;
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args.Price =+ price * fullyExploredBonus;
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}
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private float GetNodePrice(ArtifactNode node, ArtifactComponent component)
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{
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if (!node.Discovered) //no money for undiscovered nodes.
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return 0;
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var triggerProto = _prototype.Index<ArtifactTriggerPrototype>(node.Trigger);
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var effectProto = _prototype.Index<ArtifactEffectPrototype>(node.Effect);
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//quarter price if not triggered
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var priceMultiplier = node.Triggered ? 1f : 0.25f;
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//the danger is the average of node depth, effect danger, and trigger danger.
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var nodeDanger = (node.Depth + effectProto.TargetDepth + triggerProto.TargetDepth) / 3;
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var price = MathF.Pow(2f, nodeDanger) * component.PricePerNode * priceMultiplier;
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return price;
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args.Price =+ GetResearchPointValue(uid, component) * component.PriceMultiplier;
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}
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/// <summary>
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@@ -96,9 +74,32 @@ public sealed partial class ArtifactSystem : EntitySystem
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var sumValue = component.NodeTree.Sum(n => GetNodePointValue(n, component, getMaxPrice));
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var fullyExploredBonus = component.NodeTree.All(x => x.Triggered) || getMaxPrice ? 1.25f : 1;
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sumValue -= component.ConsumedPoints;
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var pointValue = (int) (sumValue * fullyExploredBonus);
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return pointValue;
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return (int) (sumValue * fullyExploredBonus);
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}
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/// <summary>
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/// Adjusts how many points on the artifact have been consumed
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/// </summary>
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public void AdjustConsumedPoints(EntityUid uid, int amount, ArtifactComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.ConsumedPoints += amount;
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}
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/// <summary>
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/// Sets whether or not the artifact is suppressed,
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/// preventing it from activating
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/// </summary>
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public void SetIsSuppressed(EntityUid uid, bool suppressed, ArtifactComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.IsSuppressed = suppressed;
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}
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/// <summary>
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@@ -201,8 +202,8 @@ public sealed partial class ArtifactSystem : EntitySystem
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var currentNode = GetNodeFromId(component.CurrentNodeId.Value, component);
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var allNodes = currentNode.Edges;
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_sawmill.Debug("artifact", $"our node: {currentNode.Id}");
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_sawmill.Debug("artifact", $"other nodes: {string.Join(", ", allNodes)}");
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_sawmill.Debug($"our node: {currentNode.Id}");
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_sawmill.Debug($"other nodes: {string.Join(", ", allNodes)}");
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if (TryComp<BiasedArtifactComponent>(uid, out var bias) &&
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TryComp<TraversalDistorterComponent>(bias.Provider, out var trav) &&
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@@ -225,14 +226,14 @@ public sealed partial class ArtifactSystem : EntitySystem
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}
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var undiscoveredNodes = allNodes.Where(x => !GetNodeFromId(x, component).Discovered).ToList();
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_sawmill.Debug("artifact", $"Undiscovered nodes: {string.Join(", ", undiscoveredNodes)}");
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_sawmill.Debug($"Undiscovered nodes: {string.Join(", ", undiscoveredNodes)}");
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var newNode = _random.Pick(allNodes);
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if (undiscoveredNodes.Any() && _random.Prob(0.75f))
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{
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newNode = _random.Pick(undiscoveredNodes);
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}
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_sawmill.Debug("artifact", $"Going to node {newNode}");
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_sawmill.Debug($"Going to node {newNode}");
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return GetNodeFromId(newNode, component);
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}
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