Make the material ejection control completely generic (#23308)

* Finish decoupling material ejection from lathes

* commented
This commit is contained in:
Nemanja
2024-01-01 02:16:25 -05:00
committed by GitHub
parent 10c09c7655
commit 2b01899d63
12 changed files with 282 additions and 166 deletions

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<PanelContainer xmlns="https://spacestation14.io"
HorizontalExpand="True">
<BoxContainer Orientation="Horizontal">
<TextureRect Name="Icon"
Access="Public"
MinSize="32 32"
RectClipContent="True" />
<BoxContainer Orientation="Vertical"
HorizontalExpand="True"
VerticalExpand="False">
<Label Name="ProductName"
Access="Public"
HorizontalExpand="True"
ClipText="True"
Margin="4 4 4 4"/>
</BoxContainer>
<BoxContainer Name="Content"
Orientation="Horizontal"
HorizontalExpand="True"
HorizontalAlignment="Right">
<!--Here go buttons which added in c#-->
</BoxContainer>
</BoxContainer>
</PanelContainer>

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using Content.Client.Stylesheets;
using Content.Shared.Materials;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.Materials.UI;
/// <summary>
/// This widget is one row in the material storage control.
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class MaterialDisplay : PanelContainer
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private readonly MaterialStorageSystem _materialStorage;
private readonly MaterialStorageUIController _materialUIController;
private int _volume;
private readonly EntityUid _ent;
public readonly string Material;
private readonly bool _canEject;
public MaterialDisplay(EntityUid ent, string material, int volume, bool canEject)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_materialStorage = _entityManager.System<MaterialStorageSystem>();
_materialUIController = UserInterfaceManager.GetUIController<MaterialStorageUIController>();
var spriteSys = _entityManager.System<SpriteSystem>();
Icon.Texture = spriteSys.Frame0(_prototypeManager.Index<MaterialPrototype>(material).Icon);
_ent = ent;
Material = material;
_canEject = canEject;
UpdateVolume(volume);
}
public void UpdateVolume(int volume)
{
if (_volume == volume)
return;
_volume = volume;
var matProto = _prototypeManager.Index<MaterialPrototype>(Material);
var sheetVolume = _materialStorage.GetSheetVolume(matProto);
var sheets = (float) volume / sheetVolume;
var maxEjectableSheets = (int) MathF.Floor(sheets);
var unit = Loc.GetString(matProto.Unit);
var amountText = Loc.GetString("lathe-menu-material-amount", ("amount", sheets), ("unit", unit));
var name = Loc.GetString(matProto.Name);
var mat = Loc.GetString("lathe-menu-material-display", ("material", name), ("amount", amountText));
ProductName.Text = mat;
PopulateButtons(maxEjectableSheets);
}
public void PopulateButtons(int maxEjectableSheets)
{
Content.Children.Clear();
if (!_canEject)
return;
int[] sheetsToEjectArray = { 1, 5, 10 };
for (var i = 0; i < sheetsToEjectArray.Length; i++)
{
var sheetsToEject = sheetsToEjectArray[i];
var styleClass = StyleBase.ButtonOpenBoth;
if (i == 0)
styleClass = StyleBase.ButtonOpenRight;
else if (i == sheetsToEjectArray.Length - 1)
styleClass = StyleBase.ButtonOpenLeft;
var button = new Button
{
Name = $"{sheetsToEject}",
Access = AccessLevel.Public,
Text = Loc.GetString($"{sheetsToEject}"),
MinWidth = 45,
StyleClasses = { styleClass }
};
button.OnPressed += _ =>
{
_materialUIController.SendLatheEjectMessage(_ent, Material, sheetsToEject);
};
button.Disabled = maxEjectableSheets < sheetsToEject;
if (_prototypeManager.TryIndex<MaterialPrototype>(Material, out var proto))
{
button.ToolTip = Loc.GetString("lathe-menu-tooltip-display", ("amount", sheetsToEject), ("material", Loc.GetString(proto.Name)));
}
Content.AddChild(button);
}
}
}

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<BoxContainer xmlns="https://spacestation14.io"
Orientation="Vertical"
SizeFlagsStretchRatio="8"
HorizontalExpand="True"
VerticalExpand="True">
<Label Name="NoMatsLabel" Text="{Loc 'lathe-menu-no-materials-message'}" Align="Center"/>
</BoxContainer>

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using System.Linq;
using Content.Shared.Materials;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
namespace Content.Client.Materials.UI;
/// <summary>
/// This widget is one row in the lathe eject menu.
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class MaterialStorageControl : BoxContainer
{
[Dependency] private readonly IEntityManager _entityManager = default!;
private EntityUid? _owner;
private Dictionary<string, int> _currentMaterials = new();
public MaterialStorageControl()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
}
public void SetOwner(EntityUid owner)
{
_owner = owner;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_owner == null)
return;
if (!_entityManager.TryGetComponent<MaterialStorageComponent>(_owner, out var materialStorage))
{
Dispose();
return;
}
var canEject = materialStorage.CanEjectStoredMaterials;
var mats = materialStorage.Storage.Select(pair => (pair.Key.Id, pair.Value)).ToDictionary();
if (_currentMaterials.Equals(mats))
return;
var missing = new List<string>();
var extra = new List<string>();
foreach (var (mat, amount) in mats)
{
if (!_currentMaterials.ContainsKey(mat) ||
_currentMaterials[mat] == 0 && _currentMaterials[mat] != amount)
missing.Add(mat);
}
foreach (var (mat, amount) in _currentMaterials)
{
if (!mats.ContainsKey(mat) || amount == 0)
extra.Add(mat);
}
var children = new List<MaterialDisplay>();
children.AddRange(Children.OfType<MaterialDisplay>());
foreach (var display in children)
{
var mat = display.Material;
if (extra.Contains(mat))
{
RemoveChild(display);
continue;
}
if (!mats.TryGetValue(mat, out var newAmount))
continue;
display.UpdateVolume(newAmount);
}
foreach (var mat in missing)
{
var volume = mats[mat];
AddChild(new MaterialDisplay(_owner.Value, mat, volume, canEject));
}
_currentMaterials = mats;
NoMatsLabel.Visible = ChildCount == 1;
}
}

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using Content.Shared.Materials;
using Robust.Client.UserInterface.Controllers;
namespace Content.Client.Materials.UI;
public sealed class MaterialStorageUIController : UIController
{
public void SendLatheEjectMessage(EntityUid uid, string material, int sheetsToEject)
{
EntityManager.RaisePredictiveEvent(new EjectMaterialMessage(EntityManager.GetNetEntity(uid), material, sheetsToEject));
}
}