Makes Lizard animals REAL (#7889)
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@@ -808,7 +808,7 @@
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name: lizard #Weh
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parent: SimpleMobBase
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id: MobLizard
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description: I think it's lost.
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description: A harmless dragon.
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components:
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- type: MovementSpeedModifier
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baseWalkSpeed : 2
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@@ -849,11 +849,56 @@
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interactSuccessSound:
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path: /Audio/Animals/lizard_happy.ogg
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- type: Bloodstream
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bloodMaxVolume: 50
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bloodMaxVolume: 150
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- type: Damageable
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damageContainer: Biological
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damageModifierSet: Scale
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- type: entity
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name: slug
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parent: SimpleMobBase
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id: MobSlug
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description: And they called this a lizard?
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components:
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- type: MovementSpeedModifier
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baseWalkSpeed : 2
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baseSprintSpeed : 3
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- type: Sprite
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drawdepth: Mobs
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: slug
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sprite: Mobs/Animals/slug.rsi
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- type: Physics
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeCircle
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radius: 0.2
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mass: 5
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mask:
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- Impassable
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- MobImpassable #Bullets?!
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- SmallImpassable
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layer:
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- Opaque
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- type: Appearance
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visuals:
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- type: DamageStateVisualizer
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normal: slug
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crit: dead
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dead: dead
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- type: Butcherable
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spawned:
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- id: FoodMeat
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amount: 1
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- type: InteractionPopup
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successChance: 0.3
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interactSuccessString: petting-success-generic
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interactFailureString: petting-failure-generic
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- type: Bloodstream
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bloodMaxVolume: 50
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- type: entity
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name: frog
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parent: SimpleMobBase
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