Makes Lizard animals REAL (#7889)

This commit is contained in:
T-Stalker
2022-05-03 20:17:57 -03:00
committed by GitHub
parent d9633afe1a
commit 2b113187de
7 changed files with 66 additions and 3 deletions

View File

@@ -808,7 +808,7 @@
name: lizard #Weh
parent: SimpleMobBase
id: MobLizard
description: I think it's lost.
description: A harmless dragon.
components:
- type: MovementSpeedModifier
baseWalkSpeed : 2
@@ -849,11 +849,56 @@
interactSuccessSound:
path: /Audio/Animals/lizard_happy.ogg
- type: Bloodstream
bloodMaxVolume: 50
bloodMaxVolume: 150
- type: Damageable
damageContainer: Biological
damageModifierSet: Scale
- type: entity
name: slug
parent: SimpleMobBase
id: MobSlug
description: And they called this a lizard?
components:
- type: MovementSpeedModifier
baseWalkSpeed : 2
baseSprintSpeed : 3
- type: Sprite
drawdepth: Mobs
layers:
- map: ["enum.DamageStateVisualLayers.Base"]
state: slug
sprite: Mobs/Animals/slug.rsi
- type: Physics
- type: Fixtures
fixtures:
- shape:
!type:PhysShapeCircle
radius: 0.2
mass: 5
mask:
- Impassable
- MobImpassable #Bullets?!
- SmallImpassable
layer:
- Opaque
- type: Appearance
visuals:
- type: DamageStateVisualizer
normal: slug
crit: dead
dead: dead
- type: Butcherable
spawned:
- id: FoodMeat
amount: 1
- type: InteractionPopup
successChance: 0.3
interactSuccessString: petting-success-generic
interactFailureString: petting-failure-generic
- type: Bloodstream
bloodMaxVolume: 50
- type: entity
name: frog
parent: SimpleMobBase