Actually fix NRE in atmos.

This commit is contained in:
Vera Aguilera Puerto
2020-12-05 20:09:22 +01:00
parent 74e1deba2f
commit 2b59159363
2 changed files with 4 additions and 5 deletions

View File

@@ -585,8 +585,7 @@ namespace Content.Server.GameObjects.Components.Atmos
while (_currentRunTiles.Count > 0)
{
var tile = _currentRunTiles.Dequeue();
// ReSharper disable once ConstantConditionalAccessQualifier
tile?.EqualizePressureInZone(UpdateCounter);
tile.EqualizePressureInZone(UpdateCounter);
if (number++ < LagCheckIterations) continue;
number = 0;