* Movement acceleration

* tweaks

* Weightless refactor coz fuck it

* CCVars

* weightless movement tweaks

* Some cleanup while I'm here

* dorkpacks

* thanks fork

* fixes

* zoomies

* toggles

* hmm

* yamls

* b

* so true

* Effects refactor

* namespace

* review
This commit is contained in:
metalgearsloth
2022-06-24 17:44:30 +10:00
committed by GitHub
parent 271d34f005
commit 2b6c352aff
107 changed files with 1197 additions and 206 deletions

View File

@@ -1,19 +1,11 @@
using Content.Server.Spawners.Components;
using Content.Shared.Spawners.EntitySystems;
namespace Content.Server.Spawners.EntitySystems;
public sealed class TimedDespawnSystem : EntitySystem
public sealed class TimedDespawnSystem : SharedTimedDespawnSystem
{
public override void Update(float frameTime)
protected override bool CanDelete(EntityUid uid)
{
base.Update(frameTime);
foreach (var entity in EntityQuery<TimedDespawnComponent>())
{
entity.Lifetime -= frameTime;
if (entity.Lifetime <= 0)
EntityManager.QueueDeleteEntity(entity.Owner);
}
return true;
}
}