Jetpacks (#9023)
* Movement acceleration * tweaks * Weightless refactor coz fuck it * CCVars * weightless movement tweaks * Some cleanup while I'm here * dorkpacks * thanks fork * fixes * zoomies * toggles * hmm * yamls * b * so true * Effects refactor * namespace * review
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@@ -1,19 +1,11 @@
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using Content.Server.Spawners.Components;
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using Content.Shared.Spawners.EntitySystems;
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namespace Content.Server.Spawners.EntitySystems;
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public sealed class TimedDespawnSystem : EntitySystem
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public sealed class TimedDespawnSystem : SharedTimedDespawnSystem
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{
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public override void Update(float frameTime)
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protected override bool CanDelete(EntityUid uid)
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{
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base.Update(frameTime);
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foreach (var entity in EntityQuery<TimedDespawnComponent>())
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{
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entity.Lifetime -= frameTime;
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if (entity.Lifetime <= 0)
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EntityManager.QueueDeleteEntity(entity.Owner);
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}
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return true;
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}
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}
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