* Movement acceleration

* tweaks

* Weightless refactor coz fuck it

* CCVars

* weightless movement tweaks

* Some cleanup while I'm here

* dorkpacks

* thanks fork

* fixes

* zoomies

* toggles

* hmm

* yamls

* b

* so true

* Effects refactor

* namespace

* review
This commit is contained in:
metalgearsloth
2022-06-24 17:44:30 +10:00
committed by GitHub
parent 271d34f005
commit 2b6c352aff
107 changed files with 1197 additions and 206 deletions

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@@ -0,0 +1,13 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Added to an enabled jetpack. Tracks gas usage on server / effect spawning on client.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class ActiveJetpackComponent : Component
{
public float EffectCooldown = 0.3f;
public float Accumulator = 0f;
}

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@@ -0,0 +1,24 @@
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Atmos;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
[RegisterComponent, NetworkedComponent]
public sealed class JetpackComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("volumeUsage")]
public float VolumeUsage = Atmospherics.BreathVolume;
[ViewVariables, DataField("toggleAction", required: true)]
public InstantAction ToggleAction = new();
[ViewVariables(VVAccess.ReadWrite), DataField("acceleration")]
public float Acceleration = 1f;
[ViewVariables(VVAccess.ReadWrite), DataField("friction")]
public float Friction = 0.3f;
[ViewVariables(VVAccess.ReadWrite), DataField("weightlessModifier")]
public float WeightlessModifier = 1.2f;
}

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@@ -0,0 +1,14 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Added to someone using a jetpack for movement purposes
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class JetpackUserComponent : Component
{
public float Acceleration = 1f;
public float Friction = 0.3f;
public float WeightlessModifier = 1.2f;
}

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@@ -1,4 +1,4 @@
using Content.Shared.Movement.EntitySystems;
using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components

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@@ -1,48 +0,0 @@
using Content.Shared.CCVar;
using Content.Shared.Movement.Components;
using Robust.Shared.Configuration;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Movement.EntitySystems
{
public sealed class SharedMobMoverSystem : EntitySystem
{
private bool _pushingEnabled;
public override void Initialize()
{
base.Initialize();
Get<SharedPhysicsSystem>().KinematicControllerCollision += OnMobCollision;
IoCManager.Resolve<IConfigurationManager>().OnValueChanged(CCVars.MobPushing, SetPushing, true);
}
private void SetPushing(bool value)
{
_pushingEnabled = value;
}
public override void Shutdown()
{
base.Shutdown();
IoCManager.Resolve<IConfigurationManager>().UnsubValueChanged(CCVars.MobPushing, SetPushing);
Get<SharedPhysicsSystem>().KinematicControllerCollision -= OnMobCollision;
}
/// <summary>
/// Fake pushing for player collisions.
/// </summary>
private void OnMobCollision(Fixture ourFixture, Fixture otherFixture, float frameTime, Vector2 worldNormal)
{
if (!_pushingEnabled) return;
var otherBody = otherFixture.Body;
if (otherBody.BodyType != BodyType.Dynamic || !otherFixture.Hard) return;
if (!EntityManager.TryGetComponent(ourFixture.Body.Owner, out IMobMoverComponent? mobMover) || worldNormal == Vector2.Zero) return;
otherBody.ApplyLinearImpulse(-worldNormal * mobMover.PushStrength * frameTime);
}
}
}

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@@ -0,0 +1,13 @@
using Robust.Shared.Players;
namespace Content.Shared.Movement.Events;
public sealed class RelayMoveInputEvent : EntityEventArgs
{
public ICommonSession Session { get; }
public RelayMoveInputEvent(ICommonSession session)
{
Session = session;
}
}

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@@ -1,4 +1,4 @@
namespace Content.Shared.Movement
namespace Content.Shared.Movement.Events
{
public sealed class RelayMovementEntityEvent : EntityEventArgs
{

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@@ -0,0 +1,8 @@
using Content.Shared.Actions;
namespace Content.Shared.Movement.Events;
/// <summary>
/// Raised on a jetpack whenever it is toggled.
/// </summary>
public sealed class ToggleJetpackEvent : InstantActionEvent {}

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@@ -1,6 +1,6 @@
using Content.Shared.Movement.Components;
namespace Content.Shared.Movement;
namespace Content.Shared.Movement.Events;
/// <summary>
/// Raised whenever <see cref="IMoverComponent.CanMove"/> needs to be updated. Cancel this event to prevent a

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@@ -0,0 +1,14 @@
namespace Content.Shared.Movement.Events;
/// <summary>
/// Raised on an entity to check if it can move while weightless.
/// </summary>
[ByRefEvent]
public struct CanWeightlessMoveEvent
{
public bool CanMove = false;
public CanWeightlessMoveEvent()
{
}
}

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@@ -0,0 +1,35 @@
namespace Content.Shared.Movement;
/// <summary>
/// Contains all of the relevant data for mob movement.
/// Raised on a mob if something wants to overwrite its movement characteristics.
/// </summary>
[ByRefEvent]
public struct MobMovementProfileEvent
{
/// <summary>
/// Should we use this profile instead of the entity's default?
/// </summary>
public bool Override = false;
public readonly bool Touching;
public readonly bool Weightless;
public float Friction;
public float WeightlessModifier;
public float Acceleration;
public MobMovementProfileEvent(
bool touching,
bool weightless,
float friction,
float weightlessModifier,
float acceleration)
{
Touching = touching;
Weightless = weightless;
Friction = friction;
WeightlessModifier = weightlessModifier;
Acceleration = acceleration;
}
}

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@@ -1,8 +1,7 @@
using Content.Shared.Alert;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Components;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.EntitySystems;
namespace Content.Shared.Movement.Systems;
public sealed class MovementIgnoreGravitySystem : EntitySystem
{

View File

@@ -3,26 +3,13 @@ using Content.Shared.Movement.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Movement.EntitySystems
namespace Content.Shared.Movement.Systems
{
public sealed class MovementSpeedModifierSystem : EntitySystem
{
private readonly HashSet<EntityUid> _needsRefresh = new();
public override void Update(float frameTime)
{
foreach (var uid in _needsRefresh)
{
RecalculateMovementSpeedModifiers(uid);
}
_needsRefresh.Clear();
}
public override void Initialize()
{
base.Initialize();
UpdatesOutsidePrediction = true;
SubscribeLocalEvent<MovementSpeedModifierComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<MovementSpeedModifierComponent, ComponentHandleState>(OnHandleState);
}
@@ -47,23 +34,18 @@ namespace Content.Shared.Movement.EntitySystems
component.SprintSpeedModifier = state.SprintSpeedModifier;
}
public void RefreshMovementSpeedModifiers(EntityUid uid)
{
_needsRefresh.Add(uid);
}
private void RecalculateMovementSpeedModifiers(EntityUid uid, MovementSpeedModifierComponent? move = null)
public void RefreshMovementSpeedModifiers(EntityUid uid, MovementSpeedModifierComponent? move = null)
{
if (!Resolve(uid, ref move, false))
return;
var ev = new RefreshMovementSpeedModifiersEvent();
RaiseLocalEvent(uid, ev, false);
RaiseLocalEvent(uid, ev);
move.WalkSpeedModifier = ev.WalkSpeedModifier;
move.SprintSpeedModifier = ev.SprintSpeedModifier;
move.Dirty();
Dirty(move);
}
[Serializable, NetSerializable]

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@@ -0,0 +1,124 @@
using Content.Shared.Actions;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events;
using Robust.Shared.Containers;
using Robust.Shared.Serialization;
namespace Content.Shared.Movement.Systems;
public abstract class SharedJetpackSystem : EntitySystem
{
[Dependency] protected readonly SharedContainerSystem Container = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<JetpackComponent, GetItemActionsEvent>(OnJetpackGetAction);
SubscribeLocalEvent<JetpackComponent, DroppedEvent>(OnJetpackDropped);
SubscribeLocalEvent<JetpackComponent, ToggleJetpackEvent>(OnJetpackToggle);
SubscribeLocalEvent<JetpackUserComponent, CanWeightlessMoveEvent>(OnJetpackUserCanWeightless);
SubscribeLocalEvent<JetpackUserComponent, MobMovementProfileEvent>(OnJetpackUserMovement);
}
private void OnJetpackDropped(EntityUid uid, JetpackComponent component, DroppedEvent args)
{
SetEnabled(component, false, args.User);
}
private void OnJetpackUserMovement(EntityUid uid, JetpackUserComponent component, ref MobMovementProfileEvent args)
{
// Only overwrite jetpack movement if they're offgrid.
if (args.Override || !args.Weightless) return;
args.Override = true;
args.Acceleration = component.Acceleration;
args.WeightlessModifier = component.WeightlessModifier;
args.Friction = component.Friction;
}
private void OnJetpackUserCanWeightless(EntityUid uid, JetpackUserComponent component, ref CanWeightlessMoveEvent args)
{
args.CanMove = true;
}
private void SetupUser(EntityUid uid, JetpackComponent component)
{
var user = EnsureComp<JetpackUserComponent>(uid);
user.Acceleration = component.Acceleration;
user.Friction = component.Friction;
user.WeightlessModifier = component.WeightlessModifier;
}
private void OnJetpackToggle(EntityUid uid, JetpackComponent component, ToggleJetpackEvent args)
{
if (args.Handled) return;
SetEnabled(component, !IsEnabled(uid));
}
private void OnJetpackGetAction(EntityUid uid, JetpackComponent component, GetItemActionsEvent args)
{
args.Actions.Add(component.ToggleAction);
}
private bool IsEnabled(EntityUid uid)
{
return HasComp<ActiveJetpackComponent>(uid);
}
public void SetEnabled(JetpackComponent component, bool enabled, EntityUid? user = null)
{
if (IsEnabled(component.Owner) == enabled ||
enabled && !CanEnable(component)) return;
if (enabled)
{
EnsureComp<ActiveJetpackComponent>(component.Owner);
}
else
{
RemComp<ActiveJetpackComponent>(component.Owner);
}
if (user == null)
{
Container.TryGetContainingContainer(component.Owner, out var container);
user = container?.Owner;
}
// Can't activate if no one's using.
if (user == null && enabled) return;
if (user != null)
{
if (enabled)
{
SetupUser(user.Value, component);
}
else
{
RemComp<JetpackUserComponent>(user.Value);
}
}
TryComp<AppearanceComponent>(component.Owner, out var appearance);
appearance?.SetData(JetpackVisuals.Enabled, enabled);
Dirty(component);
}
protected abstract bool CanEnable(JetpackComponent component);
[Serializable, NetSerializable]
protected sealed class JetpackComponentState : ComponentState
{
public bool Enabled;
}
}
[Serializable, NetSerializable]
public enum JetpackVisuals : byte
{
Enabled,
}

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@@ -1,47 +1,43 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events;
using Content.Shared.Vehicle.Components;
using Robust.Shared.Containers;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Players;
namespace Content.Shared.Movement.EntitySystems
namespace Content.Shared.Movement.Systems
{
/// <summary>
/// Handles converting inputs into movement.
/// </summary>
public sealed class SharedMoverSystem : EntitySystem
public abstract partial class SharedMoverController
{
public override void Initialize()
private void InitializeInput()
{
base.Initialize();
var moveUpCmdHandler = new MoverDirInputCmdHandler(Direction.North);
var moveLeftCmdHandler = new MoverDirInputCmdHandler(Direction.West);
var moveRightCmdHandler = new MoverDirInputCmdHandler(Direction.East);
var moveDownCmdHandler = new MoverDirInputCmdHandler(Direction.South);
var moveUpCmdHandler = new MoverDirInputCmdHandler(this, Direction.North);
var moveLeftCmdHandler = new MoverDirInputCmdHandler(this, Direction.West);
var moveRightCmdHandler = new MoverDirInputCmdHandler(this, Direction.East);
var moveDownCmdHandler = new MoverDirInputCmdHandler(this, Direction.South);
CommandBinds.Builder
.Bind(EngineKeyFunctions.MoveUp, moveUpCmdHandler)
.Bind(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler)
.Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler)
.Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler)
.Bind(EngineKeyFunctions.Walk, new WalkInputCmdHandler())
.Register<SharedMoverSystem>();
.Bind(EngineKeyFunctions.Walk, new WalkInputCmdHandler(this))
.Register<SharedMoverController>();
}
/// <inheritdoc />
public override void Shutdown()
private void ShutdownInput()
{
CommandBinds.Unregister<SharedMoverSystem>();
base.Shutdown();
CommandBinds.Unregister<SharedMoverController>();
}
private void HandleDirChange(ICommonSession? session, Direction dir, ushort subTick, bool state)
{
if (!TryGetAttachedComponent<IMoverComponent>(session, out var moverComp))
if (!TryComp<IMoverComponent>(session?.AttachedEntity, out var moverComp))
return;
var owner = session?.AttachedEntity;
@@ -71,9 +67,9 @@ namespace Content.Shared.Movement.EntitySystems
moverComp.SetVelocityDirection(dir, subTick, state);
}
private static void HandleRunChange(ICommonSession? session, ushort subTick, bool walking)
private void HandleRunChange(ICommonSession? session, ushort subTick, bool walking)
{
if (!TryGetAttachedComponent<IMoverComponent>(session, out var moverComp))
if (!TryComp<IMoverComponent>(session?.AttachedEntity, out var moverComp))
{
return;
}
@@ -81,68 +77,42 @@ namespace Content.Shared.Movement.EntitySystems
moverComp.SetSprinting(subTick, walking);
}
private static bool TryGetAttachedComponent<T>(ICommonSession? session, [NotNullWhen(true)] out T? component)
where T : class, IComponent
{
component = default;
var ent = session?.AttachedEntity;
var entMan = IoCManager.Resolve<IEntityManager>();
if (ent == null || !entMan.EntityExists(ent.Value))
return false;
if (!entMan.TryGetComponent(ent.Value, out T? comp))
return false;
component = comp;
return true;
}
private sealed class MoverDirInputCmdHandler : InputCmdHandler
{
private SharedMoverController _controller;
private readonly Direction _dir;
public MoverDirInputCmdHandler(Direction dir)
public MoverDirInputCmdHandler(SharedMoverController controller, Direction dir)
{
_controller = controller;
_dir = dir;
}
public override bool HandleCmdMessage(ICommonSession? session, InputCmdMessage message)
{
if (message is not FullInputCmdMessage full)
{
return false;
}
if (message is not FullInputCmdMessage full) return false;
Get<SharedMoverSystem>().HandleDirChange(session, _dir, message.SubTick, full.State == BoundKeyState.Down);
_controller.HandleDirChange(session, _dir, message.SubTick, full.State == BoundKeyState.Down);
return false;
}
}
private sealed class WalkInputCmdHandler : InputCmdHandler
{
private SharedMoverController _controller;
public WalkInputCmdHandler(SharedMoverController controller)
{
_controller = controller;
}
public override bool HandleCmdMessage(ICommonSession? session, InputCmdMessage message)
{
if (message is not FullInputCmdMessage full)
{
return false;
}
if (message is not FullInputCmdMessage full) return false;
HandleRunChange(session, full.SubTick, full.State == BoundKeyState.Down);
_controller.HandleRunChange(session, full.SubTick, full.State == BoundKeyState.Down);
return false;
}
}
}
public sealed class RelayMoveInputEvent : EntityEventArgs
{
public ICommonSession Session { get; }
public RelayMoveInputEvent(ICommonSession session)
{
Session = session;
}
}
}

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@@ -0,0 +1,56 @@
using Content.Shared.CCVar;
using Content.Shared.Movement.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Movement.Systems;
public abstract partial class SharedMoverController
{
private bool _pushingEnabled;
private void InitializePushing()
{
_configManager.OnValueChanged(CCVars.MobPushing, SetPushing, true);
}
private void SetPushing(bool value)
{
if (_pushingEnabled == value) return;
_pushingEnabled = value;
if (_pushingEnabled)
{
_physics.KinematicControllerCollision += OnMobCollision;
}
else
{
_physics.KinematicControllerCollision -= OnMobCollision;
}
}
private void ShutdownPushing()
{
if (_pushingEnabled)
_physics.KinematicControllerCollision -= OnMobCollision;
_configManager.UnsubValueChanged(CCVars.MobPushing, SetPushing);
}
/// <summary>
/// Fake pushing for player collisions.
/// </summary>
private void OnMobCollision(Fixture ourFixture, Fixture otherFixture, float frameTime, Vector2 worldNormal)
{
if (!_pushingEnabled) return;
var otherBody = otherFixture.Body;
if (otherBody.BodyType != BodyType.Dynamic || !otherFixture.Hard) return;
if (!EntityManager.TryGetComponent(ourFixture.Body.Owner, out IMobMoverComponent? mobMover) || worldNormal == Vector2.Zero) return;
otherBody.ApplyLinearImpulse(-worldNormal * mobMover.PushStrength * frameTime);
}
}

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@@ -6,6 +6,7 @@ using Content.Shared.Inventory;
using Content.Shared.Maps;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events;
using Content.Shared.Pulling.Components;
using Content.Shared.Tag;
using Robust.Shared.Audio;
@@ -16,14 +17,15 @@ using Robust.Shared.Physics.Controllers;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Shared.Movement
namespace Content.Shared.Movement.Systems
{
/// <summary>
/// Handles player and NPC mob movement.
/// NPCs are handled server-side only.
/// </summary>
public abstract class SharedMoverController : VirtualController
public abstract partial class SharedMoverController : VirtualController
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
@@ -86,17 +88,18 @@ namespace Content.Shared.Movement
public override void Initialize()
{
base.Initialize();
var configManager = IoCManager.Resolve<IConfigurationManager>();
InitializeInput();
InitializePushing();
// Hello
configManager.OnValueChanged(CCVars.RelativeMovement, SetRelativeMovement, true);
configManager.OnValueChanged(CCVars.MinimumFrictionSpeed, SetMinimumFrictionSpeed, true);
configManager.OnValueChanged(CCVars.MobFriction, SetFrictionVelocity, true);
configManager.OnValueChanged(CCVars.MobWeightlessFriction, SetWeightlessFrictionVelocity, true);
configManager.OnValueChanged(CCVars.StopSpeed, SetStopSpeed, true);
configManager.OnValueChanged(CCVars.MobAcceleration, SetMobAcceleration, true);
configManager.OnValueChanged(CCVars.MobWeightlessAcceleration, SetMobWeightlessAcceleration, true);
configManager.OnValueChanged(CCVars.MobWeightlessFrictionNoInput, SetWeightlessFrictionNoInput, true);
configManager.OnValueChanged(CCVars.MobWeightlessModifier, SetMobWeightlessModifier, true);
_configManager.OnValueChanged(CCVars.RelativeMovement, SetRelativeMovement, true);
_configManager.OnValueChanged(CCVars.MinimumFrictionSpeed, SetMinimumFrictionSpeed, true);
_configManager.OnValueChanged(CCVars.MobFriction, SetFrictionVelocity, true);
_configManager.OnValueChanged(CCVars.MobWeightlessFriction, SetWeightlessFrictionVelocity, true);
_configManager.OnValueChanged(CCVars.StopSpeed, SetStopSpeed, true);
_configManager.OnValueChanged(CCVars.MobAcceleration, SetMobAcceleration, true);
_configManager.OnValueChanged(CCVars.MobWeightlessAcceleration, SetMobWeightlessAcceleration, true);
_configManager.OnValueChanged(CCVars.MobWeightlessFrictionNoInput, SetWeightlessFrictionNoInput, true);
_configManager.OnValueChanged(CCVars.MobWeightlessModifier, SetMobWeightlessModifier, true);
UpdatesBefore.Add(typeof(SharedTileFrictionController));
}
@@ -113,16 +116,17 @@ namespace Content.Shared.Movement
public override void Shutdown()
{
base.Shutdown();
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.UnsubValueChanged(CCVars.RelativeMovement, SetRelativeMovement);
configManager.UnsubValueChanged(CCVars.MinimumFrictionSpeed, SetMinimumFrictionSpeed);
configManager.UnsubValueChanged(CCVars.StopSpeed, SetStopSpeed);
configManager.UnsubValueChanged(CCVars.MobFriction, SetFrictionVelocity);
configManager.UnsubValueChanged(CCVars.MobWeightlessFriction, SetWeightlessFrictionVelocity);
configManager.UnsubValueChanged(CCVars.MobAcceleration, SetMobAcceleration);
configManager.UnsubValueChanged(CCVars.MobWeightlessAcceleration, SetMobWeightlessAcceleration);
configManager.UnsubValueChanged(CCVars.MobWeightlessFrictionNoInput, SetWeightlessFrictionNoInput);
configManager.UnsubValueChanged(CCVars.MobWeightlessModifier, SetMobWeightlessModifier);
ShutdownInput();
ShutdownPushing();
_configManager.UnsubValueChanged(CCVars.RelativeMovement, SetRelativeMovement);
_configManager.UnsubValueChanged(CCVars.MinimumFrictionSpeed, SetMinimumFrictionSpeed);
_configManager.UnsubValueChanged(CCVars.StopSpeed, SetStopSpeed);
_configManager.UnsubValueChanged(CCVars.MobFriction, SetFrictionVelocity);
_configManager.UnsubValueChanged(CCVars.MobWeightlessFriction, SetWeightlessFrictionVelocity);
_configManager.UnsubValueChanged(CCVars.MobAcceleration, SetMobAcceleration);
_configManager.UnsubValueChanged(CCVars.MobWeightlessAcceleration, SetMobWeightlessAcceleration);
_configManager.UnsubValueChanged(CCVars.MobWeightlessFrictionNoInput, SetWeightlessFrictionNoInput);
_configManager.UnsubValueChanged(CCVars.MobWeightlessModifier, SetMobWeightlessModifier);
}
public override void UpdateAfterSolve(bool prediction, float frameTime)
@@ -187,13 +191,21 @@ namespace Content.Shared.Movement
UsedMobMovement[mover.Owner] = true;
var weightless = mover.Owner.IsWeightless(physicsComponent, mapManager: _mapManager, entityManager: EntityManager);
var (walkDir, sprintDir) = mover.VelocityDir;
bool touching = true;
var touching = false;
// Handle wall-pushes.
if (weightless)
{
// No gravity: is our entity touching anything?
touching = xform.GridUid != null || IsAroundCollider(_physics, xform, mobMover, physicsComponent);
if (xform.GridUid != null)
touching = true;
if (!touching)
{
var ev = new CanWeightlessMoveEvent();
RaiseLocalEvent(xform.Owner, ref ev);
// No gravity: is our entity touching anything?
touching = ev.CanMove || IsAroundCollider(_physics, xform, mobMover, physicsComponent);
}
if (!touching)
{
@@ -233,6 +245,22 @@ namespace Content.Shared.Movement
accel = _mobAcceleration;
}
var profile = new MobMovementProfileEvent(
touching,
weightless,
friction,
weightlessModifier,
accel);
RaiseLocalEvent(xform.Owner, ref profile);
if (profile.Override)
{
friction = profile.Friction;
weightlessModifier = profile.WeightlessModifier;
accel = profile.Acceleration;
}
Friction(frameTime, friction, ref velocity);
if (xform.GridUid != EntityUid.Invalid)
@@ -242,7 +270,7 @@ namespace Content.Shared.Movement
{
// This should have its event run during island solver soooo
xform.DeferUpdates = true;
xform.LocalRotation = xform.GridUid != EntityUid.Invalid
xform.LocalRotation = xform.GridUid != null
? total.ToWorldAngle()
: worldTotal.ToWorldAngle();
xform.DeferUpdates = false;
@@ -257,7 +285,7 @@ namespace Content.Shared.Movement
worldTotal *= weightlessModifier;
if (touching)
if (!weightless || touching)
Accelerate(ref velocity, in worldTotal, accel, frameTime);
_physics.SetLinearVelocity(physicsComponent, velocity);

View File

@@ -1,7 +1,7 @@
using Content.Shared.Movement.Components;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Movement.EntitySystems;
namespace Content.Shared.Movement.Systems;
public sealed class SlowContactsSystem : EntitySystem
{
@@ -52,7 +52,7 @@ public sealed class SlowContactsSystem : EntitySystem
Logger.ErrorS("slowscontacts", $"The entity {otherUid} left a body ({uid}) it was never in.");
_statusCapableInContact[otherUid]--;
if (_statusCapableInContact[otherUid] == 0)
EntityManager.RemoveComponent<SlowsOnContactComponent>(otherUid);
EntityManager.RemoveComponentDeferred<SlowsOnContactComponent>(otherUid);
_speedModifierSystem.RefreshMovementSpeedModifiers(otherUid);
}
@@ -65,8 +65,8 @@ public sealed class SlowContactsSystem : EntitySystem
if (!_statusCapableInContact.ContainsKey(otherUid))
_statusCapableInContact[otherUid] = 0;
_statusCapableInContact[otherUid]++;
if (!EntityManager.HasComponent<SlowsOnContactComponent>(otherUid))
EntityManager.AddComponent<SlowsOnContactComponent>(otherUid);
EnsureComp<SlowsOnContactComponent>(otherUid);
_speedModifierSystem.RefreshMovementSpeedModifiers(otherUid);
}
}