Jetpacks (#9023)
* Movement acceleration * tweaks * Weightless refactor coz fuck it * CCVars * weightless movement tweaks * Some cleanup while I'm here * dorkpacks * thanks fork * fixes * zoomies * toggles * hmm * yamls * b * so true * Effects refactor * namespace * review
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Content.Shared/Movement/Components/ActiveJetpackComponent.cs
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13
Content.Shared/Movement/Components/ActiveJetpackComponent.cs
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Added to an enabled jetpack. Tracks gas usage on server / effect spawning on client.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class ActiveJetpackComponent : Component
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{
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public float EffectCooldown = 0.3f;
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public float Accumulator = 0f;
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}
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Content.Shared/Movement/Components/JetpackComponent.cs
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Content.Shared/Movement/Components/JetpackComponent.cs
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Atmos;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed class JetpackComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("volumeUsage")]
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public float VolumeUsage = Atmospherics.BreathVolume;
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[ViewVariables, DataField("toggleAction", required: true)]
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public InstantAction ToggleAction = new();
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[ViewVariables(VVAccess.ReadWrite), DataField("acceleration")]
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public float Acceleration = 1f;
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[ViewVariables(VVAccess.ReadWrite), DataField("friction")]
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public float Friction = 0.3f;
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[ViewVariables(VVAccess.ReadWrite), DataField("weightlessModifier")]
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public float WeightlessModifier = 1.2f;
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}
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Content.Shared/Movement/Components/JetpackUserComponent.cs
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Content.Shared/Movement/Components/JetpackUserComponent.cs
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Added to someone using a jetpack for movement purposes
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class JetpackUserComponent : Component
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{
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public float Acceleration = 1f;
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public float Friction = 0.3f;
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public float WeightlessModifier = 1.2f;
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}
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@@ -1,4 +1,4 @@
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Movement.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components
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