* Movement acceleration

* tweaks

* Weightless refactor coz fuck it

* CCVars

* weightless movement tweaks

* Some cleanup while I'm here

* dorkpacks

* thanks fork

* fixes

* zoomies

* toggles

* hmm

* yamls

* b

* so true

* Effects refactor

* namespace

* review
This commit is contained in:
metalgearsloth
2022-06-24 17:44:30 +10:00
committed by GitHub
parent 271d34f005
commit 2b6c352aff
107 changed files with 1197 additions and 206 deletions

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using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Added to an enabled jetpack. Tracks gas usage on server / effect spawning on client.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class ActiveJetpackComponent : Component
{
public float EffectCooldown = 0.3f;
public float Accumulator = 0f;
}

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using Content.Shared.Actions.ActionTypes;
using Content.Shared.Atmos;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
[RegisterComponent, NetworkedComponent]
public sealed class JetpackComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("volumeUsage")]
public float VolumeUsage = Atmospherics.BreathVolume;
[ViewVariables, DataField("toggleAction", required: true)]
public InstantAction ToggleAction = new();
[ViewVariables(VVAccess.ReadWrite), DataField("acceleration")]
public float Acceleration = 1f;
[ViewVariables(VVAccess.ReadWrite), DataField("friction")]
public float Friction = 0.3f;
[ViewVariables(VVAccess.ReadWrite), DataField("weightlessModifier")]
public float WeightlessModifier = 1.2f;
}

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using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Added to someone using a jetpack for movement purposes
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class JetpackUserComponent : Component
{
public float Acceleration = 1f;
public float Friction = 0.3f;
public float WeightlessModifier = 1.2f;
}

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@@ -1,4 +1,4 @@
using Content.Shared.Movement.EntitySystems;
using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components