Jetpacks (#9023)
* Movement acceleration * tweaks * Weightless refactor coz fuck it * CCVars * weightless movement tweaks * Some cleanup while I'm here * dorkpacks * thanks fork * fixes * zoomies * toggles * hmm * yamls * b * so true * Effects refactor * namespace * review
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13
Content.Shared/Movement/Events/RelayMoveInputEvent.cs
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Content.Shared/Movement/Events/RelayMoveInputEvent.cs
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using Robust.Shared.Players;
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namespace Content.Shared.Movement.Events;
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public sealed class RelayMoveInputEvent : EntityEventArgs
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{
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public ICommonSession Session { get; }
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public RelayMoveInputEvent(ICommonSession session)
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{
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Session = session;
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}
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}
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Content.Shared/Movement/Events/RelayMovementEntityEvent.cs
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Content.Shared/Movement/Events/RelayMovementEntityEvent.cs
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namespace Content.Shared.Movement.Events
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{
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public sealed class RelayMovementEntityEvent : EntityEventArgs
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{
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public EntityUid Entity { get; }
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public RelayMovementEntityEvent(EntityUid entity)
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{
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Entity = entity;
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}
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}
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}
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8
Content.Shared/Movement/Events/ToggleJetpackEvent.cs
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Content.Shared/Movement/Events/ToggleJetpackEvent.cs
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using Content.Shared.Actions;
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namespace Content.Shared.Movement.Events;
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/// <summary>
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/// Raised on a jetpack whenever it is toggled.
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/// </summary>
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public sealed class ToggleJetpackEvent : InstantActionEvent {}
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17
Content.Shared/Movement/Events/UpdateCanMoveEvent.cs
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Content.Shared/Movement/Events/UpdateCanMoveEvent.cs
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using Content.Shared.Movement.Components;
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namespace Content.Shared.Movement.Events;
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/// <summary>
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/// Raised whenever <see cref="IMoverComponent.CanMove"/> needs to be updated. Cancel this event to prevent a
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/// mover from moving.
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/// </summary>
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public sealed class UpdateCanMoveEvent : CancellableEntityEventArgs
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{
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public UpdateCanMoveEvent(EntityUid uid)
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{
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Uid = uid;
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}
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public EntityUid Uid { get; }
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}
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Content.Shared/Movement/Events/WeightlessMoveEvent.cs
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Content.Shared/Movement/Events/WeightlessMoveEvent.cs
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namespace Content.Shared.Movement.Events;
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/// <summary>
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/// Raised on an entity to check if it can move while weightless.
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/// </summary>
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[ByRefEvent]
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public struct CanWeightlessMoveEvent
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{
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public bool CanMove = false;
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public CanWeightlessMoveEvent()
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{
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}
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}
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