* Movement acceleration

* tweaks

* Weightless refactor coz fuck it

* CCVars

* weightless movement tweaks

* Some cleanup while I'm here

* dorkpacks

* thanks fork

* fixes

* zoomies

* toggles

* hmm

* yamls

* b

* so true

* Effects refactor

* namespace

* review
This commit is contained in:
metalgearsloth
2022-06-24 17:44:30 +10:00
committed by GitHub
parent 271d34f005
commit 2b6c352aff
107 changed files with 1197 additions and 206 deletions

View File

@@ -0,0 +1,26 @@
using Content.Shared.Movement.Components;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Systems;
public sealed class MovementIgnoreGravitySystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<MovementIgnoreGravityComponent, ComponentGetState>(GetState);
SubscribeLocalEvent<MovementIgnoreGravityComponent, ComponentHandleState>(HandleState);
}
private void HandleState(EntityUid uid, MovementIgnoreGravityComponent component, ref ComponentHandleState args)
{
if (args.Next is null)
return;
component.Weightless = ((MovementIgnoreGravityComponentState) args.Next).Weightless;
}
private void GetState(EntityUid uid, MovementIgnoreGravityComponent component, ref ComponentGetState args)
{
args.State = new MovementIgnoreGravityComponentState(component);
}
}

View File

@@ -0,0 +1,79 @@
using Content.Shared.Inventory;
using Content.Shared.Movement.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Movement.Systems
{
public sealed class MovementSpeedModifierSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MovementSpeedModifierComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<MovementSpeedModifierComponent, ComponentHandleState>(OnHandleState);
}
private void OnGetState(EntityUid uid, MovementSpeedModifierComponent component, ref ComponentGetState args)
{
args.State = new MovementSpeedModifierComponentState
{
BaseWalkSpeed = component.BaseWalkSpeed,
BaseSprintSpeed = component.BaseSprintSpeed,
WalkSpeedModifier = component.WalkSpeedModifier,
SprintSpeedModifier = component.SprintSpeedModifier
};
}
private void OnHandleState(EntityUid uid, MovementSpeedModifierComponent component, ref ComponentHandleState args)
{
if (args.Current is not MovementSpeedModifierComponentState state) return;
component.BaseWalkSpeed = state.BaseWalkSpeed;
component.BaseSprintSpeed = state.BaseSprintSpeed;
component.WalkSpeedModifier = state.WalkSpeedModifier;
component.SprintSpeedModifier = state.SprintSpeedModifier;
}
public void RefreshMovementSpeedModifiers(EntityUid uid, MovementSpeedModifierComponent? move = null)
{
if (!Resolve(uid, ref move, false))
return;
var ev = new RefreshMovementSpeedModifiersEvent();
RaiseLocalEvent(uid, ev);
move.WalkSpeedModifier = ev.WalkSpeedModifier;
move.SprintSpeedModifier = ev.SprintSpeedModifier;
Dirty(move);
}
[Serializable, NetSerializable]
private sealed class MovementSpeedModifierComponentState : ComponentState
{
public float BaseWalkSpeed;
public float BaseSprintSpeed;
public float WalkSpeedModifier;
public float SprintSpeedModifier;
}
}
/// <summary>
/// Raised on an entity to determine its new movement speed. Any system that wishes to change movement speed
/// should hook into this event and set it then. If you want this event to be raised,
/// call <see cref="MovementSpeedModifierSystem.RefreshMovementSpeedModifiers"/>.
/// </summary>
public sealed class RefreshMovementSpeedModifiersEvent : EntityEventArgs, IInventoryRelayEvent
{
public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
public float WalkSpeedModifier { get; private set; } = 1.0f;
public float SprintSpeedModifier { get; private set; } = 1.0f;
public void ModifySpeed(float walk, float sprint)
{
WalkSpeedModifier *= walk;
SprintSpeedModifier *= sprint;
}
}
}

View File

@@ -0,0 +1,124 @@
using Content.Shared.Actions;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events;
using Robust.Shared.Containers;
using Robust.Shared.Serialization;
namespace Content.Shared.Movement.Systems;
public abstract class SharedJetpackSystem : EntitySystem
{
[Dependency] protected readonly SharedContainerSystem Container = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<JetpackComponent, GetItemActionsEvent>(OnJetpackGetAction);
SubscribeLocalEvent<JetpackComponent, DroppedEvent>(OnJetpackDropped);
SubscribeLocalEvent<JetpackComponent, ToggleJetpackEvent>(OnJetpackToggle);
SubscribeLocalEvent<JetpackUserComponent, CanWeightlessMoveEvent>(OnJetpackUserCanWeightless);
SubscribeLocalEvent<JetpackUserComponent, MobMovementProfileEvent>(OnJetpackUserMovement);
}
private void OnJetpackDropped(EntityUid uid, JetpackComponent component, DroppedEvent args)
{
SetEnabled(component, false, args.User);
}
private void OnJetpackUserMovement(EntityUid uid, JetpackUserComponent component, ref MobMovementProfileEvent args)
{
// Only overwrite jetpack movement if they're offgrid.
if (args.Override || !args.Weightless) return;
args.Override = true;
args.Acceleration = component.Acceleration;
args.WeightlessModifier = component.WeightlessModifier;
args.Friction = component.Friction;
}
private void OnJetpackUserCanWeightless(EntityUid uid, JetpackUserComponent component, ref CanWeightlessMoveEvent args)
{
args.CanMove = true;
}
private void SetupUser(EntityUid uid, JetpackComponent component)
{
var user = EnsureComp<JetpackUserComponent>(uid);
user.Acceleration = component.Acceleration;
user.Friction = component.Friction;
user.WeightlessModifier = component.WeightlessModifier;
}
private void OnJetpackToggle(EntityUid uid, JetpackComponent component, ToggleJetpackEvent args)
{
if (args.Handled) return;
SetEnabled(component, !IsEnabled(uid));
}
private void OnJetpackGetAction(EntityUid uid, JetpackComponent component, GetItemActionsEvent args)
{
args.Actions.Add(component.ToggleAction);
}
private bool IsEnabled(EntityUid uid)
{
return HasComp<ActiveJetpackComponent>(uid);
}
public void SetEnabled(JetpackComponent component, bool enabled, EntityUid? user = null)
{
if (IsEnabled(component.Owner) == enabled ||
enabled && !CanEnable(component)) return;
if (enabled)
{
EnsureComp<ActiveJetpackComponent>(component.Owner);
}
else
{
RemComp<ActiveJetpackComponent>(component.Owner);
}
if (user == null)
{
Container.TryGetContainingContainer(component.Owner, out var container);
user = container?.Owner;
}
// Can't activate if no one's using.
if (user == null && enabled) return;
if (user != null)
{
if (enabled)
{
SetupUser(user.Value, component);
}
else
{
RemComp<JetpackUserComponent>(user.Value);
}
}
TryComp<AppearanceComponent>(component.Owner, out var appearance);
appearance?.SetData(JetpackVisuals.Enabled, enabled);
Dirty(component);
}
protected abstract bool CanEnable(JetpackComponent component);
[Serializable, NetSerializable]
protected sealed class JetpackComponentState : ComponentState
{
public bool Enabled;
}
}
[Serializable, NetSerializable]
public enum JetpackVisuals : byte
{
Enabled,
}

View File

@@ -0,0 +1,118 @@
using Content.Shared.MobState.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events;
using Content.Shared.Vehicle.Components;
using Robust.Shared.Containers;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Players;
namespace Content.Shared.Movement.Systems
{
/// <summary>
/// Handles converting inputs into movement.
/// </summary>
public abstract partial class SharedMoverController
{
private void InitializeInput()
{
var moveUpCmdHandler = new MoverDirInputCmdHandler(this, Direction.North);
var moveLeftCmdHandler = new MoverDirInputCmdHandler(this, Direction.West);
var moveRightCmdHandler = new MoverDirInputCmdHandler(this, Direction.East);
var moveDownCmdHandler = new MoverDirInputCmdHandler(this, Direction.South);
CommandBinds.Builder
.Bind(EngineKeyFunctions.MoveUp, moveUpCmdHandler)
.Bind(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler)
.Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler)
.Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler)
.Bind(EngineKeyFunctions.Walk, new WalkInputCmdHandler(this))
.Register<SharedMoverController>();
}
private void ShutdownInput()
{
CommandBinds.Unregister<SharedMoverController>();
}
private void HandleDirChange(ICommonSession? session, Direction dir, ushort subTick, bool state)
{
if (!TryComp<IMoverComponent>(session?.AttachedEntity, out var moverComp))
return;
var owner = session?.AttachedEntity;
if (owner != null && session != null)
{
EntityManager.EventBus.RaiseLocalEvent(owner.Value, new RelayMoveInputEvent(session), true);
// For stuff like "Moving out of locker" or the likes
if (owner.Value.IsInContainer() &&
(!EntityManager.TryGetComponent(owner.Value, out MobStateComponent? mobState) ||
mobState.IsAlive()))
{
var relayMoveEvent = new RelayMovementEntityEvent(owner.Value);
EntityManager.EventBus.RaiseLocalEvent(EntityManager.GetComponent<TransformComponent>(owner.Value).ParentUid, relayMoveEvent, true);
}
// Pass the rider's inputs to the vehicle (the rider itself is on the ignored list in C.S/MoverController.cs)
if (TryComp<RiderComponent>(owner.Value, out var rider) && rider.Vehicle != null && rider.Vehicle.HasKey)
{
if (TryComp<IMoverComponent>(rider.Vehicle.Owner, out var vehicleMover))
{
vehicleMover.SetVelocityDirection(dir, subTick, state);
}
}
}
moverComp.SetVelocityDirection(dir, subTick, state);
}
private void HandleRunChange(ICommonSession? session, ushort subTick, bool walking)
{
if (!TryComp<IMoverComponent>(session?.AttachedEntity, out var moverComp))
{
return;
}
moverComp.SetSprinting(subTick, walking);
}
private sealed class MoverDirInputCmdHandler : InputCmdHandler
{
private SharedMoverController _controller;
private readonly Direction _dir;
public MoverDirInputCmdHandler(SharedMoverController controller, Direction dir)
{
_controller = controller;
_dir = dir;
}
public override bool HandleCmdMessage(ICommonSession? session, InputCmdMessage message)
{
if (message is not FullInputCmdMessage full) return false;
_controller.HandleDirChange(session, _dir, message.SubTick, full.State == BoundKeyState.Down);
return false;
}
}
private sealed class WalkInputCmdHandler : InputCmdHandler
{
private SharedMoverController _controller;
public WalkInputCmdHandler(SharedMoverController controller)
{
_controller = controller;
}
public override bool HandleCmdMessage(ICommonSession? session, InputCmdMessage message)
{
if (message is not FullInputCmdMessage full) return false;
_controller.HandleRunChange(session, full.SubTick, full.State == BoundKeyState.Down);
return false;
}
}
}
}

View File

@@ -0,0 +1,56 @@
using Content.Shared.CCVar;
using Content.Shared.Movement.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Movement.Systems;
public abstract partial class SharedMoverController
{
private bool _pushingEnabled;
private void InitializePushing()
{
_configManager.OnValueChanged(CCVars.MobPushing, SetPushing, true);
}
private void SetPushing(bool value)
{
if (_pushingEnabled == value) return;
_pushingEnabled = value;
if (_pushingEnabled)
{
_physics.KinematicControllerCollision += OnMobCollision;
}
else
{
_physics.KinematicControllerCollision -= OnMobCollision;
}
}
private void ShutdownPushing()
{
if (_pushingEnabled)
_physics.KinematicControllerCollision -= OnMobCollision;
_configManager.UnsubValueChanged(CCVars.MobPushing, SetPushing);
}
/// <summary>
/// Fake pushing for player collisions.
/// </summary>
private void OnMobCollision(Fixture ourFixture, Fixture otherFixture, float frameTime, Vector2 worldNormal)
{
if (!_pushingEnabled) return;
var otherBody = otherFixture.Body;
if (otherBody.BodyType != BodyType.Dynamic || !otherFixture.Hard) return;
if (!EntityManager.TryGetComponent(ourFixture.Body.Owner, out IMobMoverComponent? mobMover) || worldNormal == Vector2.Zero) return;
otherBody.ApplyLinearImpulse(-worldNormal * mobMover.PushStrength * frameTime);
}
}

View File

@@ -0,0 +1,453 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Audio;
using Content.Shared.CCVar;
using Content.Shared.Friction;
using Content.Shared.Inventory;
using Content.Shared.Maps;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events;
using Content.Shared.Pulling.Components;
using Content.Shared.Tag;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Controllers;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Shared.Movement.Systems
{
/// <summary>
/// Handles player and NPC mob movement.
/// NPCs are handled server-side only.
/// </summary>
public abstract partial class SharedMoverController : VirtualController
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly TagSystem _tags = default!;
private const float StepSoundMoveDistanceRunning = 2;
private const float StepSoundMoveDistanceWalking = 1.5f;
private const float FootstepVariation = 0f;
private const float FootstepVolume = 1f;
/// <summary>
/// <see cref="CCVars.MinimumFrictionSpeed"/>
/// </summary>
private float _minimumFrictionSpeed;
/// <summary>
/// <see cref="CCVars.StopSpeed"/>
/// </summary>
private float _stopSpeed;
/// <summary>
/// <see cref="CCVars.MobAcceleration"/>
/// </summary>
private float _mobAcceleration;
/// <summary>
/// <see cref="CCVars.MobFriction"/>
/// </summary>
private float _frictionVelocity;
/// <summary>
/// <see cref="CCVars.MobWeightlessAcceleration"/>
/// </summary>
private float _mobWeightlessAcceleration;
/// <summary>
/// <see cref="CCVars.MobWeightlessFriction"/>
/// </summary>
private float _weightlessFrictionVelocity;
/// <summary>
/// <see cref="CCVars.MobWeightlessFrictionNoInput"/>
/// </summary>
private float _weightlessFrictionVelocityNoInput;
/// <summary>
/// <see cref="CCVars.MobWeightlessModifier"/>
/// </summary>
private float _mobWeightlessModifier;
private bool _relativeMovement;
/// <summary>
/// Cache the mob movement calculation to re-use elsewhere.
/// </summary>
public Dictionary<EntityUid, bool> UsedMobMovement = new();
public override void Initialize()
{
base.Initialize();
InitializeInput();
InitializePushing();
// Hello
_configManager.OnValueChanged(CCVars.RelativeMovement, SetRelativeMovement, true);
_configManager.OnValueChanged(CCVars.MinimumFrictionSpeed, SetMinimumFrictionSpeed, true);
_configManager.OnValueChanged(CCVars.MobFriction, SetFrictionVelocity, true);
_configManager.OnValueChanged(CCVars.MobWeightlessFriction, SetWeightlessFrictionVelocity, true);
_configManager.OnValueChanged(CCVars.StopSpeed, SetStopSpeed, true);
_configManager.OnValueChanged(CCVars.MobAcceleration, SetMobAcceleration, true);
_configManager.OnValueChanged(CCVars.MobWeightlessAcceleration, SetMobWeightlessAcceleration, true);
_configManager.OnValueChanged(CCVars.MobWeightlessFrictionNoInput, SetWeightlessFrictionNoInput, true);
_configManager.OnValueChanged(CCVars.MobWeightlessModifier, SetMobWeightlessModifier, true);
UpdatesBefore.Add(typeof(SharedTileFrictionController));
}
private void SetRelativeMovement(bool value) => _relativeMovement = value;
private void SetMinimumFrictionSpeed(float value) => _minimumFrictionSpeed = value;
private void SetStopSpeed(float value) => _stopSpeed = value;
private void SetFrictionVelocity(float value) => _frictionVelocity = value;
private void SetWeightlessFrictionVelocity(float value) => _weightlessFrictionVelocity = value;
private void SetMobAcceleration(float value) => _mobAcceleration = value;
private void SetMobWeightlessAcceleration(float value) => _mobWeightlessAcceleration = value;
private void SetWeightlessFrictionNoInput(float value) => _weightlessFrictionVelocityNoInput = value;
private void SetMobWeightlessModifier(float value) => _mobWeightlessModifier = value;
public override void Shutdown()
{
base.Shutdown();
ShutdownInput();
ShutdownPushing();
_configManager.UnsubValueChanged(CCVars.RelativeMovement, SetRelativeMovement);
_configManager.UnsubValueChanged(CCVars.MinimumFrictionSpeed, SetMinimumFrictionSpeed);
_configManager.UnsubValueChanged(CCVars.StopSpeed, SetStopSpeed);
_configManager.UnsubValueChanged(CCVars.MobFriction, SetFrictionVelocity);
_configManager.UnsubValueChanged(CCVars.MobWeightlessFriction, SetWeightlessFrictionVelocity);
_configManager.UnsubValueChanged(CCVars.MobAcceleration, SetMobAcceleration);
_configManager.UnsubValueChanged(CCVars.MobWeightlessAcceleration, SetMobWeightlessAcceleration);
_configManager.UnsubValueChanged(CCVars.MobWeightlessFrictionNoInput, SetWeightlessFrictionNoInput);
_configManager.UnsubValueChanged(CCVars.MobWeightlessModifier, SetMobWeightlessModifier);
}
public override void UpdateAfterSolve(bool prediction, float frameTime)
{
base.UpdateAfterSolve(prediction, frameTime);
UsedMobMovement.Clear();
}
protected Angle GetParentGridAngle(TransformComponent xform, IMoverComponent mover)
{
if (!_mapManager.TryGetGrid(xform.GridUid, out var grid))
return mover.LastGridAngle;
return grid.WorldRotation;
}
/// <summary>
/// A generic kinematic mover for entities.
/// </summary>
protected void HandleKinematicMovement(IMoverComponent mover, PhysicsComponent physicsComponent)
{
var (walkDir, sprintDir) = mover.VelocityDir;
var transform = EntityManager.GetComponent<TransformComponent>(mover.Owner);
var parentRotation = GetParentGridAngle(transform, mover);
// Regular movement.
// Target velocity.
var total = walkDir * mover.CurrentWalkSpeed + sprintDir * mover.CurrentSprintSpeed;
var worldTotal = _relativeMovement ? parentRotation.RotateVec(total) : total;
if (transform.GridUid != null)
mover.LastGridAngle = parentRotation;
if (worldTotal != Vector2.Zero)
transform.LocalRotation = transform.GridUid != null
? total.ToWorldAngle()
: worldTotal.ToWorldAngle();
_physics.SetLinearVelocity(physicsComponent, worldTotal);
}
/// <summary>
/// Movement while considering actionblockers, weightlessness, etc.
/// </summary>
protected void HandleMobMovement(
IMoverComponent mover,
PhysicsComponent physicsComponent,
IMobMoverComponent mobMover,
TransformComponent xform,
float frameTime)
{
DebugTools.Assert(!UsedMobMovement.ContainsKey(mover.Owner));
if (!UseMobMovement(mover, physicsComponent))
{
UsedMobMovement[mover.Owner] = false;
return;
}
UsedMobMovement[mover.Owner] = true;
var weightless = mover.Owner.IsWeightless(physicsComponent, mapManager: _mapManager, entityManager: EntityManager);
var (walkDir, sprintDir) = mover.VelocityDir;
var touching = false;
// Handle wall-pushes.
if (weightless)
{
if (xform.GridUid != null)
touching = true;
if (!touching)
{
var ev = new CanWeightlessMoveEvent();
RaiseLocalEvent(xform.Owner, ref ev);
// No gravity: is our entity touching anything?
touching = ev.CanMove || IsAroundCollider(_physics, xform, mobMover, physicsComponent);
}
if (!touching)
{
if (xform.GridUid != null)
mover.LastGridAngle = GetParentGridAngle(xform, mover);
}
}
// Regular movement.
// Target velocity.
// This is relative to the map / grid we're on.
var total = walkDir * mover.CurrentWalkSpeed + sprintDir * mover.CurrentSprintSpeed;
var parentRotation = GetParentGridAngle(xform, mover);
var worldTotal = _relativeMovement ? parentRotation.RotateVec(total) : total;
DebugTools.Assert(MathHelper.CloseToPercent(total.Length, worldTotal.Length));
var velocity = physicsComponent.LinearVelocity;
float friction;
float weightlessModifier;
float accel;
if (weightless)
{
if (worldTotal != Vector2.Zero && touching)
friction = _weightlessFrictionVelocity;
else
friction = _weightlessFrictionVelocityNoInput;
weightlessModifier = _mobWeightlessModifier;
accel = _mobWeightlessAcceleration;
}
else
{
friction = _frictionVelocity;
weightlessModifier = 1f;
accel = _mobAcceleration;
}
var profile = new MobMovementProfileEvent(
touching,
weightless,
friction,
weightlessModifier,
accel);
RaiseLocalEvent(xform.Owner, ref profile);
if (profile.Override)
{
friction = profile.Friction;
weightlessModifier = profile.WeightlessModifier;
accel = profile.Acceleration;
}
Friction(frameTime, friction, ref velocity);
if (xform.GridUid != EntityUid.Invalid)
mover.LastGridAngle = parentRotation;
if (worldTotal != Vector2.Zero)
{
// This should have its event run during island solver soooo
xform.DeferUpdates = true;
xform.LocalRotation = xform.GridUid != null
? total.ToWorldAngle()
: worldTotal.ToWorldAngle();
xform.DeferUpdates = false;
if (TryGetSound(mover, mobMover, xform, out var variation, out var sound))
{
SoundSystem.Play(sound,
GetSoundPlayers(mover.Owner),
mover.Owner, AudioHelpers.WithVariation(variation).WithVolume(FootstepVolume));
}
}
worldTotal *= weightlessModifier;
if (!weightless || touching)
Accelerate(ref velocity, in worldTotal, accel, frameTime);
_physics.SetLinearVelocity(physicsComponent, velocity);
}
private void Friction(float frameTime, float friction, ref Vector2 velocity)
{
var speed = velocity.Length;
if (speed < _minimumFrictionSpeed) return;
var drop = 0f;
var control = MathF.Max(_stopSpeed, speed);
drop += control * friction * frameTime;
var newSpeed = MathF.Max(0f, speed - drop);
if (newSpeed.Equals(speed)) return;
newSpeed /= speed;
velocity *= newSpeed;
}
private void Accelerate(ref Vector2 currentVelocity, in Vector2 velocity, float accel, float frameTime)
{
var wishDir = velocity != Vector2.Zero ? velocity.Normalized : Vector2.Zero;
var wishSpeed = velocity.Length;
var currentSpeed = Vector2.Dot(currentVelocity, wishDir);
var addSpeed = wishSpeed - currentSpeed;
if (addSpeed <= 0f) return;
var accelSpeed = accel * frameTime * wishSpeed;
accelSpeed = MathF.Min(accelSpeed, addSpeed);
currentVelocity += wishDir * accelSpeed;
}
public bool UseMobMovement(EntityUid uid)
{
return UsedMobMovement.TryGetValue(uid, out var used) && used;
}
protected bool UseMobMovement(IMoverComponent mover, PhysicsComponent body)
{
return mover.CanMove &&
body.BodyStatus == BodyStatus.OnGround &&
HasComp<MobStateComponent>(body.Owner) &&
// If we're being pulled then don't mess with our velocity.
(!TryComp(body.Owner, out SharedPullableComponent? pullable) || !pullable.BeingPulled);
}
/// <summary>
/// Used for weightlessness to determine if we are near a wall.
/// </summary>
private bool IsAroundCollider(SharedPhysicsSystem broadPhaseSystem, TransformComponent transform, IMobMoverComponent mover, IPhysBody collider)
{
var enlargedAABB = collider.GetWorldAABB().Enlarged(mover.GrabRange);
foreach (var otherCollider in broadPhaseSystem.GetCollidingEntities(transform.MapID, enlargedAABB))
{
if (otherCollider == collider) continue; // Don't try to push off of yourself!
// Only allow pushing off of anchored things that have collision.
if (otherCollider.BodyType != BodyType.Static ||
!otherCollider.CanCollide ||
((collider.CollisionMask & otherCollider.CollisionLayer) == 0 &&
(otherCollider.CollisionMask & collider.CollisionLayer) == 0) ||
(TryComp(otherCollider.Owner, out SharedPullableComponent? pullable) && pullable.BeingPulled))
{
continue;
}
return true;
}
return false;
}
// TODO: Predicted audio moment.
protected abstract Filter GetSoundPlayers(EntityUid mover);
protected abstract bool CanSound();
private bool TryGetSound(IMoverComponent mover, IMobMoverComponent mobMover, TransformComponent xform, out float variation, [NotNullWhen(true)] out string? sound)
{
sound = null;
variation = 0f;
if (!CanSound() || !_tags.HasTag(mover.Owner, "FootstepSound")) return false;
var coordinates = xform.Coordinates;
var gridId = coordinates.GetGridUid(EntityManager);
var distanceNeeded = mover.Sprinting ? StepSoundMoveDistanceRunning : StepSoundMoveDistanceWalking;
// Handle footsteps.
if (_mapManager.GridExists(gridId))
{
// Can happen when teleporting between grids.
if (!coordinates.TryDistance(EntityManager, mobMover.LastPosition, out var distance) ||
distance > distanceNeeded)
{
mobMover.StepSoundDistance = distanceNeeded;
}
else
{
mobMover.StepSoundDistance += distance;
}
}
else
{
// In space no one can hear you squeak
return false;
}
DebugTools.Assert(gridId != null);
mobMover.LastPosition = coordinates;
if (mobMover.StepSoundDistance < distanceNeeded) return false;
mobMover.StepSoundDistance -= distanceNeeded;
if (_inventory.TryGetSlotEntity(mover.Owner, "shoes", out var shoes) &&
EntityManager.TryGetComponent<FootstepModifierComponent>(shoes, out var modifier))
{
sound = modifier.SoundCollection.GetSound();
variation = modifier.Variation;
return true;
}
return TryGetFootstepSound(gridId!.Value, coordinates, out variation, out sound);
}
private bool TryGetFootstepSound(EntityUid gridId, EntityCoordinates coordinates, out float variation, [NotNullWhen(true)] out string? sound)
{
variation = 0f;
sound = null;
var grid = _mapManager.GetGrid(gridId);
var tile = grid.GetTileRef(coordinates);
if (tile.IsSpace(_tileDefinitionManager)) return false;
// If the coordinates have a FootstepModifier component
// i.e. component that emit sound on footsteps emit that sound
foreach (var maybeFootstep in grid.GetAnchoredEntities(tile.GridIndices))
{
if (EntityManager.TryGetComponent(maybeFootstep, out FootstepModifierComponent? footstep))
{
sound = footstep.SoundCollection.GetSound();
variation = footstep.Variation;
return true;
}
}
// Walking on a tile.
var def = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
sound = def.FootstepSounds?.GetSound();
variation = FootstepVariation;
return !string.IsNullOrEmpty(sound);
}
}
}

View File

@@ -0,0 +1,72 @@
using Content.Shared.Movement.Components;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Movement.Systems;
public sealed class SlowContactsSystem : EntitySystem
{
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly MovementSpeedModifierSystem _speedModifierSystem = default!;
private readonly Dictionary<EntityUid, int> _statusCapableInContact = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SlowContactsComponent, StartCollideEvent>(OnEntityEnter);
SubscribeLocalEvent<SlowContactsComponent, EndCollideEvent>(OnEntityExit);
SubscribeLocalEvent<SlowsOnContactComponent, RefreshMovementSpeedModifiersEvent>(MovementSpeedCheck);
}
private void MovementSpeedCheck(EntityUid uid, SlowsOnContactComponent component, RefreshMovementSpeedModifiersEvent args)
{
if (!_statusCapableInContact.ContainsKey(uid) || _statusCapableInContact[uid] <= 0)
return;
if (!EntityManager.TryGetComponent<PhysicsComponent>(uid, out var physicsComponent))
return;
var walkSpeed = 1.0f;
var sprintSpeed = 1.0f;
foreach (var colliding in _physics.GetCollidingEntities(physicsComponent))
{
var ent = colliding.Owner;
if (!EntityManager.TryGetComponent<SlowContactsComponent>(ent, out var slowContactsComponent))
continue;
walkSpeed = Math.Min(walkSpeed, slowContactsComponent.WalkSpeedModifier);
sprintSpeed = Math.Min(sprintSpeed, slowContactsComponent.SprintSpeedModifier);
}
args.ModifySpeed(walkSpeed, sprintSpeed);
}
private void OnEntityExit(EntityUid uid, SlowContactsComponent component, EndCollideEvent args)
{
var otherUid = args.OtherFixture.Body.Owner;
if (!EntityManager.HasComponent<MovementSpeedModifierComponent>(otherUid)
|| !EntityManager.HasComponent<SlowsOnContactComponent>(otherUid))
return;
if (!_statusCapableInContact.ContainsKey(otherUid))
Logger.ErrorS("slowscontacts", $"The entity {otherUid} left a body ({uid}) it was never in.");
_statusCapableInContact[otherUid]--;
if (_statusCapableInContact[otherUid] == 0)
EntityManager.RemoveComponentDeferred<SlowsOnContactComponent>(otherUid);
_speedModifierSystem.RefreshMovementSpeedModifiers(otherUid);
}
private void OnEntityEnter(EntityUid uid, SlowContactsComponent component, StartCollideEvent args)
{
var otherUid = args.OtherFixture.Body.Owner;
if (!EntityManager.HasComponent<MovementSpeedModifierComponent>(otherUid))
return;
if (!_statusCapableInContact.ContainsKey(otherUid))
_statusCapableInContact[otherUid] = 0;
_statusCapableInContact[otherUid]++;
EnsureComp<SlowsOnContactComponent>(otherUid);
_speedModifierSystem.RefreshMovementSpeedModifiers(otherUid);
}
}