diff --git a/Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs b/Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs index 4a0a5ec69a..1b0a1221ee 100644 --- a/Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs +++ b/Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs @@ -402,7 +402,7 @@ public abstract partial class SharedGunSystem : EntitySystem var toMap = toCoordinates.ToMapPos(EntityManager, Transform); var shotDirection = (toMap - fromMap).Normalized; - const float impulseStrength = 5.0f; + const float impulseStrength = 25.0f; var impulseVector = shotDirection * impulseStrength; Physics.ApplyLinearImpulse(user, -impulseVector, body: userPhysics); }