Make machine linking check access reader permissions (#7658)

This commit is contained in:
Leon Friedrich
2022-04-22 15:04:54 +12:00
committed by GitHub
parent 61d98a66c7
commit 2bb8a776a7
4 changed files with 49 additions and 38 deletions

View File

@@ -1,21 +0,0 @@
using Content.Server.MachineLinking.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.Events
{
public sealed class LinkAttemptEvent : CancellableEntityEventArgs
{
public readonly SignalTransmitterComponent TransmitterComponent;
public readonly string TransmitterPort;
public readonly SignalReceiverComponent ReceiverComponent;
public readonly string ReceiverPort;
public LinkAttemptEvent(SignalTransmitterComponent transmitterComponent, string transmitterPort, SignalReceiverComponent receiverComponent, string receiverPort)
{
TransmitterComponent = transmitterComponent;
this.TransmitterPort = transmitterPort;
ReceiverComponent = receiverComponent;
this.ReceiverPort = receiverPort;
}
}
}