Make machine linking check access reader permissions (#7658)
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@@ -1,21 +0,0 @@
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using Content.Server.MachineLinking.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Events
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{
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public sealed class LinkAttemptEvent : CancellableEntityEventArgs
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{
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public readonly SignalTransmitterComponent TransmitterComponent;
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public readonly string TransmitterPort;
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public readonly SignalReceiverComponent ReceiverComponent;
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public readonly string ReceiverPort;
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public LinkAttemptEvent(SignalTransmitterComponent transmitterComponent, string transmitterPort, SignalReceiverComponent receiverComponent, string receiverPort)
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{
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TransmitterComponent = transmitterComponent;
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this.TransmitterPort = transmitterPort;
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ReceiverComponent = receiverComponent;
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this.ReceiverPort = receiverPort;
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}
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}
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}
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