Make clown clumsy. (#1481)
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
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@@ -27,6 +27,7 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Content.Server.Interfaces;
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namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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@@ -41,6 +42,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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#pragma warning disable 649
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[Dependency] private IGameTiming _gameTiming;
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[Dependency] private IRobustRandom _robustRandom;
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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#pragma warning restore 649
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public override FireRateSelector FireRateSelector => _fireRateSelector;
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@@ -235,6 +237,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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recoilComponent.Kick(-angle.ToVec() * 0.15f);
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}
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// This section probably needs tweaking so there can be caseless hitscan etc.
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if (projectile.TryGetComponent(out HitscanComponent hitscan))
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{
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