Make clown clumsy. (#1481)

Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
This commit is contained in:
Pieter-Jan Briers
2020-07-26 14:08:09 +02:00
committed by GitHub
parent fbbe43fff8
commit 2bd318e83f
9 changed files with 141 additions and 34 deletions

View File

@@ -27,6 +27,7 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Content.Server.Interfaces;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{
@@ -41,6 +42,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
#pragma warning disable 649
[Dependency] private IGameTiming _gameTiming;
[Dependency] private IRobustRandom _robustRandom;
[Dependency] private readonly IServerNotifyManager _notifyManager;
#pragma warning restore 649
public override FireRateSelector FireRateSelector => _fireRateSelector;
@@ -235,6 +237,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
recoilComponent.Kick(-angle.ToVec() * 0.15f);
}
// This section probably needs tweaking so there can be caseless hitscan etc.
if (projectile.TryGetComponent(out HitscanComponent hitscan))
{