Remove obsolete Fixture.Body references (#16259)
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@@ -73,7 +73,7 @@ public sealed class ImmovableRodSystem : EntitySystem
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private void OnCollide(EntityUid uid, ImmovableRodComponent component, ref StartCollideEvent args)
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{
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var ent = args.OtherFixture.Body.Owner;
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var ent = args.OtherEntity;
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if (_random.Prob(component.HitSoundProbability))
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{
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