Wires refactor (#7699)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
@@ -2,23 +2,17 @@ using System;
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using System.Threading;
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using System.Collections.Generic;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.Power.Components;
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using Content.Server.VendingMachines; // TODO: Move this out of vending machines???
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using Content.Server.WireHacking;
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using Content.Shared.Atmos.Monitor.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Wires.SharedWiresComponent;
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using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
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namespace Content.Server.Atmos.Monitor.Components
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{
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[RegisterComponent]
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public sealed class AirAlarmComponent : Component, IWires
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public sealed class AirAlarmComponent : Component
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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@@ -33,188 +27,6 @@ namespace Content.Server.Atmos.Monitor.Components
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public HashSet<NetUserId> ActivePlayers = new();
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public bool FullAccess = false;
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public bool CanSync = true;
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// <-- Wires -->
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private CancellationTokenSource _powerPulsedCancel = new();
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private int PowerPulsedTimeout = 30;
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private enum Wires
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{
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// Cutting this kills power.
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// Pulsing it disrupts power.
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Power,
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// Cutting this allows full access.
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// Pulsing this does nothing.
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Access,
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// Cutting/Remending this resets ONLY from panic mode.
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// Pulsing this sets panic mode.
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Panic,
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// Cutting this clears sync'd devices, and makes
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// the alarm unable to resync.
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// Pulsing this resyncs all devices (ofc current
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// implementation just auto-does this anyways)
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DeviceSync,
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// This does nothing. (placeholder for AI wire,
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// if that ever gets implemented)
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Dummy
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}
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public void RegisterWires(WiresComponent.WiresBuilder builder)
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{
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foreach (var wire in Enum.GetValues<Wires>())
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builder.CreateWire(wire);
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UpdateWires();
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}
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public void UpdateWires()
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{
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if (_airAlarmSystem == null)
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_airAlarmSystem = EntitySystem.Get<AirAlarmSystem>();
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if (!_entMan.TryGetComponent<WiresComponent>(Owner, out var wires)) return;
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var pwrLightState = (PowerPulsed, PowerCut) switch {
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(true, false) => StatusLightState.BlinkingFast,
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(_, true) => StatusLightState.Off,
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(_, _) => StatusLightState.On
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};
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var powerLight = new StatusLightData(Color.Yellow, pwrLightState, "POWR");
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var accessLight = new StatusLightData(
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Color.Green,
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wires.IsWireCut(Wires.Access) ? StatusLightState.Off : StatusLightState.On,
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"ACC"
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);
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var panicLight = new StatusLightData(
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Color.Red,
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CurrentMode == AirAlarmMode.Panic ? StatusLightState.On : StatusLightState.Off,
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"PAN"
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);
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var syncLightState = StatusLightState.BlinkingSlow;
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if (_entMan.TryGetComponent<AtmosMonitorComponent>(Owner, out var atmosMonitorComponent) && !atmosMonitorComponent.NetEnabled)
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syncLightState = StatusLightState.Off;
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else if (DeviceData.Count != 0)
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syncLightState = StatusLightState.On;
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var syncLight = new StatusLightData(Color.Orange, syncLightState, "NET");
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wires.SetStatus(AirAlarmWireStatus.Power, powerLight);
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wires.SetStatus(AirAlarmWireStatus.Access, accessLight);
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wires.SetStatus(AirAlarmWireStatus.Panic, panicLight);
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wires.SetStatus(AirAlarmWireStatus.DeviceSync, syncLight);
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}
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private bool _powerCut;
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private bool PowerCut
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{
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get => _powerCut;
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set
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{
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_powerCut = value;
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SetPower();
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}
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}
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private bool _powerPulsed;
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private bool PowerPulsed
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{
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get => _powerPulsed && !_powerCut;
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set
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{
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_powerPulsed = value;
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SetPower();
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}
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}
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private void SetPower()
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{
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if (_entMan.TryGetComponent<ApcPowerReceiverComponent>(Owner, out var receiverComponent)
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&& _entMan.HasComponent<WiresComponent>(Owner))
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receiverComponent.PowerDisabled = PowerPulsed || PowerCut;
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}
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public void WiresUpdate(WiresUpdateEventArgs args)
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{
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if (!_entMan.TryGetComponent<DeviceNetworkComponent>(Owner, out var deviceNetworkComponent)) return;
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if (_airAlarmSystem == null)
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_airAlarmSystem = EntitySystem.Get<AirAlarmSystem>();
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switch (args.Action)
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{
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case Pulse:
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switch (args.Identifier)
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{
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case Wires.Power:
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PowerPulsed = true;
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_powerPulsedCancel.Cancel();
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_powerPulsedCancel = new CancellationTokenSource();
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Owner.SpawnTimer(TimeSpan.FromSeconds(PowerPulsedTimeout),
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() => PowerPulsed = false,
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_powerPulsedCancel.Token);
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break;
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case Wires.Panic:
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if (CurrentMode != AirAlarmMode.Panic)
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_airAlarmSystem.SetMode(Owner, deviceNetworkComponent.Address, AirAlarmMode.Panic, true, false);
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break;
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case Wires.DeviceSync:
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_airAlarmSystem.SyncAllDevices(Owner);
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break;
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}
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break;
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case Mend:
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switch (args.Identifier)
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{
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case Wires.Power:
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_powerPulsedCancel.Cancel();
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PowerPulsed = false;
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PowerCut = false;
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break;
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case Wires.Panic:
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if (CurrentMode == AirAlarmMode.Panic)
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_airAlarmSystem.SetMode(Owner, deviceNetworkComponent.Address, AirAlarmMode.Filtering, true, false);
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break;
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case Wires.Access:
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FullAccess = false;
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break;
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case Wires.DeviceSync:
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if (_entMan.TryGetComponent<AtmosMonitorComponent>(Owner, out var atmosMonitorComponent))
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atmosMonitorComponent.NetEnabled = true;
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break;
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}
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break;
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case Cut:
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switch (args.Identifier)
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{
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case Wires.DeviceSync:
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DeviceData.Clear();
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if (_entMan.TryGetComponent<AtmosMonitorComponent>(Owner, out var atmosMonitorComponent))
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{
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atmosMonitorComponent.NetworkAlarmStates.Clear();
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atmosMonitorComponent.NetEnabled = false;
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}
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break;
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case Wires.Power:
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PowerCut = true;
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break;
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case Wires.Access:
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FullAccess = true;
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break;
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}
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break;
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}
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UpdateWires();
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}
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}
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}
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@@ -1,165 +1,7 @@
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using System;
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using System.Threading;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.Power.Components;
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using Content.Server.VendingMachines; // TODO: Move this out of vending machines???
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using Content.Server.WireHacking;
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using Content.Shared.Interaction;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Monitor.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using static Content.Shared.Wires.SharedWiresComponent;
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using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
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namespace Content.Server.Atmos.Monitor.Components
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{
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[RegisterComponent]
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public sealed class FireAlarmComponent : Component, IWires
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public sealed class FireAlarmComponent : Component
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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private AtmosMonitorSystem? _atmosMonitorSystem;
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private CancellationTokenSource _powerPulsedCancel = new();
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private int PowerPulsedTimeout = 30;
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// Much more simpler than the air alarm wire set.
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private enum Wires
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{
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// Cutting this kills power,
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// pulsing it disrupts.
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Power,
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// Cutting this disables network
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// connectivity,
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// pulsing it sets off an alarm.
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Alarm,
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Dummy1,
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Dummy2,
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}
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private bool _powerCut;
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private bool PowerCut
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{
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get => _powerCut;
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set
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{
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_powerCut = value;
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SetPower();
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}
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}
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private bool _powerPulsed;
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private bool PowerPulsed
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{
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get => _powerPulsed && !_powerCut;
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set
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{
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_powerPulsed = value;
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SetPower();
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}
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}
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private void SetPower()
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{
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if (_entMan.TryGetComponent<ApcPowerReceiverComponent>(Owner, out var receiverComponent) && _entMan.HasComponent<WiresComponent>(Owner))
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receiverComponent.PowerDisabled = PowerPulsed || PowerCut;
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}
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public void RegisterWires(WiresComponent.WiresBuilder builder)
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{
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builder.CreateWire(Wires.Power);
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builder.CreateWire(Wires.Alarm);
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builder.CreateWire(Wires.Dummy1);
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builder.CreateWire(Wires.Dummy2);
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UpdateWires();
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}
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public void UpdateWires()
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{
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if (!_entMan.TryGetComponent<WiresComponent>(Owner, out var wiresComponent)) return;
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var powerLight = new StatusLightData(Color.Yellow, StatusLightState.On, "POWR");
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if (PowerPulsed)
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powerLight = new StatusLightData(Color.Yellow, StatusLightState.BlinkingFast, "POWR");
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else if (PowerCut)
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powerLight = new StatusLightData(Color.Yellow, StatusLightState.Off, "POWR");
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var syncLight = new StatusLightData(Color.Orange, StatusLightState.On, "NET");
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if (_entMan.TryGetComponent<AtmosMonitorComponent>(Owner, out var atmosMonitorComponent))
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if (!atmosMonitorComponent.NetEnabled)
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syncLight = new StatusLightData(Color.Orange, StatusLightState.Off, "NET");
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else if (atmosMonitorComponent.HighestAlarmInNetwork == AtmosMonitorAlarmType.Danger)
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syncLight = new StatusLightData(Color.Orange, StatusLightState.BlinkingFast, "NET");
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wiresComponent.SetStatus(FireAlarmWireStatus.Power, powerLight);
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wiresComponent.SetStatus(FireAlarmWireStatus.Alarm, syncLight);
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}
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public void WiresUpdate(WiresUpdateEventArgs args)
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{
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if (_atmosMonitorSystem == null)
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_atmosMonitorSystem = EntitySystem.Get<AtmosMonitorSystem>();
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switch (args.Action)
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{
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case Pulse:
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switch (args.Identifier)
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{
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case Wires.Power:
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PowerPulsed = true;
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_powerPulsedCancel.Cancel();
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_powerPulsedCancel = new CancellationTokenSource();
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Owner.SpawnTimer(TimeSpan.FromSeconds(PowerPulsedTimeout),
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() => PowerPulsed = false,
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_powerPulsedCancel.Token);
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break;
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case Wires.Alarm:
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if (_entMan.TryGetComponent<AtmosMonitorComponent>(Owner, out var atmosMonitorComponent))
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_atmosMonitorSystem.Alert(Owner, AtmosMonitorAlarmType.Danger, monitor: atmosMonitorComponent);
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break;
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}
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break;
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case Mend:
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switch (args.Identifier)
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{
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case Wires.Power:
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_powerPulsedCancel.Cancel();
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PowerPulsed = false;
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PowerCut = false;
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break;
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case Wires.Alarm:
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if (_entMan.TryGetComponent<AtmosMonitorComponent>(Owner, out var atmosMonitorComponent))
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atmosMonitorComponent.NetEnabled = true;
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break;
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}
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break;
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case Cut:
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switch (args.Identifier)
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{
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case Wires.Power:
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PowerCut = true;
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break;
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case Wires.Alarm:
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if (_entMan.TryGetComponent<AtmosMonitorComponent>(Owner, out var atmosMonitorComponent))
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atmosMonitorComponent.NetEnabled = false;
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break;
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}
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break;
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}
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UpdateWires();
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}
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}
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}
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@@ -7,7 +7,7 @@ using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.WireHacking;
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using Content.Server.Wires;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Atmos;
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@@ -263,7 +263,7 @@ namespace Content.Server.Atmos.Monitor.Systems
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if (!EntityManager.TryGetComponent(uid, out AccessReaderComponent reader) || user == null)
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return false;
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if (!_accessSystem.IsAllowed(reader, user.Value) && !component.FullAccess)
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if (!_accessSystem.IsAllowed(reader, user.Value))
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{
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_popup.PopupEntity(Loc.GetString("air-alarm-ui-access-denied"), user.Value, Filter.Entities(user.Value));
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return false;
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@@ -401,7 +401,7 @@ namespace Content.Server.Atmos.Monitor.Systems
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// _airAlarmDataSystem.UpdateDeviceData(uid, args.SenderAddress, data);
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//
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_uiSystem.TrySendUiMessage(uid, SharedAirAlarmInterfaceKey.Key, new AirAlarmUpdateDeviceDataMessage(args.SenderAddress, data));
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if (HasComp<WiresComponent>(uid)) controller.UpdateWires();
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// if (HasComp<WiresComponent>(uid)) controller.UpdateWires();
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if (!controller.DeviceData.TryAdd(args.SenderAddress, data))
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controller.DeviceData[args.SenderAddress] = data;
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@@ -0,0 +1,75 @@
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using Content.Server.Atmos.Monitor.Components;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.Wires;
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using Content.Shared.Atmos.Monitor.Components;
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using Content.Shared.Wires;
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namespace Content.Server.Atmos.Monitor;
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[DataDefinition]
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public sealed class AirAlarmPanicWire : BaseWireAction
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{
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private string _text = "PANC";
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private Color _color = Color.Red;
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private AirAlarmSystem _airAlarmSystem = default!;
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public override object StatusKey { get; } = AirAlarmWireStatus.Panic;
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public override StatusLightData? GetStatusLightData(Wire wire)
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{
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var lightState = StatusLightState.Off;
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if (IsPowered(wire.Owner) && EntityManager.TryGetComponent<AirAlarmComponent>(wire.Owner, out var alarm))
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{
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lightState = alarm.CurrentMode == AirAlarmMode.Panic
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? StatusLightState.On
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: StatusLightState.Off;
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}
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return new StatusLightData(
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_color,
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lightState,
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_text);
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}
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public override void Initialize()
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{
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base.Initialize();
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_airAlarmSystem = EntitySystem.Get<AirAlarmSystem>();
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}
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public override bool Cut(EntityUid user, Wire wire)
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{
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if (EntityManager.TryGetComponent<DeviceNetworkComponent>(wire.Owner, out var devNet))
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{
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_airAlarmSystem.SetMode(wire.Owner, devNet.Address, AirAlarmMode.Panic, true, false);
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}
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return true;
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}
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public override bool Mend(EntityUid user, Wire wire)
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{
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if (EntityManager.TryGetComponent<DeviceNetworkComponent>(wire.Owner, out var devNet)
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&& EntityManager.TryGetComponent<AirAlarmComponent>(wire.Owner, out var alarm)
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&& alarm.CurrentMode == AirAlarmMode.Panic)
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{
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_airAlarmSystem.SetMode(wire.Owner, devNet.Address, AirAlarmMode.Filtering, true, false, alarm);
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}
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return true;
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}
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public override bool Pulse(EntityUid user, Wire wire)
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{
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if (EntityManager.TryGetComponent<DeviceNetworkComponent>(wire.Owner, out var devNet))
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{
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_airAlarmSystem.SetMode(wire.Owner, devNet.Address, AirAlarmMode.Panic, true, false);
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}
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return true;
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}
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}
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@@ -0,0 +1,77 @@
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using Content.Server.Atmos.Monitor.Components;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.Wires;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Wires;
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namespace Content.Server.Atmos.Monitor;
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[DataDefinition]
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public sealed class AtmosMonitorDeviceNetWire : BaseWireAction
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{
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// whether or not this wire will send out an alarm upon
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// being pulsed
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[DataField("alarmOnPulse")]
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private bool _alarmOnPulse = false;
|
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private string _text = "NETW";
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private Color _color = Color.Orange;
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|
||||
private AtmosMonitorSystem _atmosMonitorSystem = default!;
|
||||
|
||||
public override object StatusKey { get; } = AtmosMonitorAlarmWireActionKeys.Network;
|
||||
|
||||
public override StatusLightData? GetStatusLightData(Wire wire)
|
||||
{
|
||||
var lightState = StatusLightState.Off;
|
||||
|
||||
if (IsPowered(wire.Owner) && EntityManager.TryGetComponent<AtmosMonitorComponent>(wire.Owner, out var monitor))
|
||||
{
|
||||
lightState = monitor.HighestAlarmInNetwork == AtmosMonitorAlarmType.Danger
|
||||
? StatusLightState.BlinkingFast
|
||||
: StatusLightState.On;
|
||||
}
|
||||
|
||||
return new StatusLightData(
|
||||
_color,
|
||||
lightState,
|
||||
_text);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_atmosMonitorSystem = EntitySystem.Get<AtmosMonitorSystem>();
|
||||
}
|
||||
|
||||
public override bool Cut(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AtmosMonitorComponent>(wire.Owner, out var monitor))
|
||||
{
|
||||
monitor.NetEnabled = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Mend(EntityUid user, Wire wire)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<AtmosMonitorComponent>(wire.Owner, out var monitor))
|
||||
{
|
||||
monitor.NetEnabled = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Pulse(EntityUid user, Wire wire)
|
||||
{
|
||||
if (_alarmOnPulse)
|
||||
{
|
||||
_atmosMonitorSystem.Alert(wire.Owner, AtmosMonitorAlarmType.Danger);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user