Wires refactor (#7699)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com>
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@@ -1,6 +1,6 @@
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using System;
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using Content.Server.UserInterface;
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using Content.Server.WireHacking;
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using Content.Shared.Interaction;
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using Content.Shared.Sound;
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using Content.Shared.VendingMachines;
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using Robust.Server.GameObjects;
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@@ -8,13 +8,12 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Content.Server.VendingMachines.systems;
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using static Content.Shared.Wires.SharedWiresComponent;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.VendingMachines
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{
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[RegisterComponent]
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public sealed class VendingMachineComponent : SharedVendingMachineComponent, IWires
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public sealed class VendingMachineComponent : SharedVendingMachineComponent
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{
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public bool Ejecting;
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public bool Emagged = false;
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@@ -37,45 +36,5 @@ namespace Content.Server.VendingMachines
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[ViewVariables] public BoundUserInterface? UserInterface => Owner.GetUIOrNull(VendingMachineUiKey.Key);
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public float NonLimitedEjectForce = 7.5f;
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public float NonLimitedEjectRange = 5f;
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public enum Wires
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{
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/// <summary>
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/// Shoots a random item when pulsed.
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/// </summary>
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Limiter
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}
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public void RegisterWires(WiresComponent.WiresBuilder builder)
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{
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builder.CreateWire(Wires.Limiter);
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}
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public void WiresUpdate(WiresUpdateEventArgs args)
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{
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var identifier = (Wires) args.Identifier;
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if (identifier == Wires.Limiter && args.Action == WiresAction.Pulse)
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{
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EntitySystem.Get<VendingMachineSystem>().EjectRandom(this.Owner, true, this);
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}
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}
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}
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public sealed class WiresUpdateEventArgs : EventArgs
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{
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public readonly object Identifier;
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public readonly WiresAction Action;
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public WiresUpdateEventArgs(object identifier, WiresAction action)
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{
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Identifier = identifier;
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Action = action;
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}
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}
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public interface IWires
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{
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void RegisterWires(WiresComponent.WiresBuilder builder);
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void WiresUpdate(WiresUpdateEventArgs args);
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}
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}
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