@@ -2,6 +2,7 @@ using Content.Shared.Arcade;
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using Robust.Server.GameObjects;
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using Robust.Shared.Random;
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using System.Linq;
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using Content.Shared.White.Mood;
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namespace Content.Server.Arcade.BlockGame;
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@@ -82,6 +83,10 @@ public sealed partial class BlockGame
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{
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_highScorePlacement = _arcadeSystem.RegisterHighScore(meta.EntityName, Points);
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SendHighscoreUpdate();
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//WD start
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var ev = new MoodEffectEvent("ArcadePlay");
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_entityManager.EventBus.RaiseLocalEvent(meta.Owner, ev);
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//WD end
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}
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SendMessage(new BlockGameMessages.BlockGameGameOverScreenMessage(Points, _highScorePlacement?.LocalPlacement, _highScorePlacement?.GlobalPlacement));
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}
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