[Fix] Mood system fix (#439)

* mood back

* fix ready
This commit is contained in:
HitPanda
2023-09-25 01:44:44 +03:00
committed by Aviu00
parent c58225fc98
commit 2cd1656188
47 changed files with 1221 additions and 7 deletions

View File

@@ -20,6 +20,9 @@ using Content.Shared.Timing;
using Content.Shared.Toggleable;
using Content.Shared.Weapons.Melee.Events;
using Robust.Server.Audio;
using Content.Shared.White.Mood;
using Robust.Server.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
@@ -371,10 +374,12 @@ namespace Content.Server.Atmos.EntitySystems
if (!flammable.OnFire)
{
_alertsSystem.ClearAlert(uid, AlertType.Fire);
RaiseLocalEvent(uid, new MoodRemoveEffectEvent("OnFire")); // WD edit
continue;
}
_alertsSystem.ShowAlert(uid, AlertType.Fire);
RaiseLocalEvent(uid, new MoodEffectEvent("OnFire")); // WD edit
if (flammable.FireStacks > 0)
{