@@ -27,6 +27,7 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Content.Server.Objectives;
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using Content.Shared.White.Mood;
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namespace Content.Server.GameTicking.Rules;
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@@ -242,6 +243,8 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
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_npcFaction.RemoveFaction(entity, "NanoTrasen", false);
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_npcFaction.AddFaction(entity, "Syndicate");
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RaiseLocalEvent(mind.OwnedEntity.Value, new MoodEffectEvent("TraitorFocused")); // WD edit
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// Give traitors their objectives
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if (giveObjectives)
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{
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