[Fix] Mood system fix (#439)

* mood back

* fix ready
This commit is contained in:
HitPanda
2023-09-25 01:44:44 +03:00
committed by Aviu00
parent c58225fc98
commit 2cd1656188
47 changed files with 1221 additions and 7 deletions

View File

@@ -27,6 +27,7 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Content.Server.Objectives;
using Content.Shared.White.Mood;
namespace Content.Server.GameTicking.Rules;
@@ -242,6 +243,8 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
_npcFaction.RemoveFaction(entity, "NanoTrasen", false);
_npcFaction.AddFaction(entity, "Syndicate");
RaiseLocalEvent(mind.OwnedEntity.Value, new MoodEffectEvent("TraitorFocused")); // WD edit
// Give traitors their objectives
if (giveObjectives)
{