@@ -11,6 +11,8 @@ using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.StatusEffect;
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using Robust.Server.Audio;
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using Content.Shared.White.Mood;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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@@ -94,6 +96,8 @@ namespace Content.Server.Medical
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// Force sound to play as spill doesn't work if solution is empty.
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_audio.PlayPvs("/Audio/Effects/Fluids/splat.ogg", uid, AudioParams.Default.WithVariation(0.2f).WithVolume(-4f));
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_popup.PopupEntity(Loc.GetString("disease-vomit", ("person", Identity.Entity(uid, EntityManager))), uid);
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RaiseLocalEvent(uid, new MoodEffectEvent("MobVomit"));
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}
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}
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}
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