[Fix] Mood system fix (#439)

* mood back

* fix ready
This commit is contained in:
HitPanda
2023-09-25 01:44:44 +03:00
committed by Aviu00
parent c58225fc98
commit 2cd1656188
47 changed files with 1221 additions and 7 deletions

View File

@@ -11,6 +11,8 @@ using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.StatusEffect;
using Robust.Server.Audio;
using Content.Shared.White.Mood;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
@@ -94,6 +96,8 @@ namespace Content.Server.Medical
// Force sound to play as spill doesn't work if solution is empty.
_audio.PlayPvs("/Audio/Effects/Fluids/splat.ogg", uid, AudioParams.Default.WithVariation(0.2f).WithVolume(-4f));
_popup.PopupEntity(Loc.GetString("disease-vomit", ("person", Identity.Entity(uid, EntityManager))), uid);
RaiseLocalEvent(uid, new MoodEffectEvent("MobVomit"));
}
}
}