Remove IMoveSpeedModifier in favor of events (#5212)
* Remove IMoveSpeedModifier * fucking magboots * yope * rabiews
This commit is contained in:
@@ -4,6 +4,7 @@ using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Timing;
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using Robust.Shared.IoC;
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@@ -13,7 +14,7 @@ namespace Content.Shared.Chemistry.Components
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//TODO: refactor movement modifier component because this is a pretty poor solution
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[RegisterComponent]
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[NetworkedComponent]
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public sealed class MovespeedModifierMetabolismComponent : Component, IMoveSpeedModifier
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public sealed class MovespeedModifierMetabolismComponent : Component
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{
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[ViewVariables]
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public override string Name => "MovespeedModifierMetabolism";
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@@ -6,13 +6,16 @@ using Robust.Shared.Timing;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using static Content.Shared.Chemistry.Components.MovespeedModifierMetabolismComponent;
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namespace Content.Shared.Chemistry
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{
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// TODO CONVERT THIS TO A STATUS EFFECT!!!!!!!!!!!!!!!!!!!!!!!!
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public class MetabolismMovespeedModifierSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _movespeed = default!;
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private readonly List<MovespeedModifierMetabolismComponent> _components = new();
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@@ -22,6 +25,7 @@ namespace Content.Shared.Chemistry
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SubscribeLocalEvent<MovespeedModifierMetabolismComponent, ComponentHandleState>(OnMovespeedHandleState);
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SubscribeLocalEvent<MovespeedModifierMetabolismComponent, ComponentStartup>(AddComponent);
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SubscribeLocalEvent<MovespeedModifierMetabolismComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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}
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private void OnMovespeedHandleState(EntityUid uid, MovespeedModifierMetabolismComponent component, ref ComponentHandleState args)
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@@ -33,7 +37,7 @@ namespace Content.Shared.Chemistry
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(!component.WalkSpeedModifier.Equals(cast.WalkSpeedModifier) ||
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!component.SprintSpeedModifier.Equals(cast.SprintSpeedModifier)))
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{
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modifier.RefreshMovementSpeedModifiers();
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_movespeed.RefreshMovementSpeedModifiers(uid);
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}
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component.WalkSpeedModifier = cast.WalkSpeedModifier;
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@@ -41,6 +45,12 @@ namespace Content.Shared.Chemistry
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component.ModifierTimer = cast.ModifierTimer;
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}
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private void OnRefreshMovespeed(EntityUid uid, MovespeedModifierMetabolismComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
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}
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private void AddComponent(EntityUid uid, MovespeedModifierMetabolismComponent component, ComponentStartup args)
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{
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_components.Add(component);
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@@ -65,12 +75,9 @@ namespace Content.Shared.Chemistry
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if (component.ModifierTimer > currentTime) continue;
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_components.RemoveAt(i);
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EntityManager.RemoveComponent<MovespeedModifierMetabolismComponent>(component.Owner.Uid);
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EntityManager.RemoveComponent<MovespeedModifierMetabolismComponent>(component.OwnerUid);
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if (component.Owner.TryGetComponent(out MovementSpeedModifierComponent? modifier))
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{
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modifier.RefreshMovementSpeedModifiers();
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}
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_movespeed.RefreshMovementSpeedModifiers(component.OwnerUid);
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}
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}
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}
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@@ -1,5 +1,7 @@
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using System;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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@@ -7,16 +9,19 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Clothing
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{
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[NetworkedComponent()]
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public abstract class SharedMagbootsComponent : Component, IMoveSpeedModifier
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public abstract class SharedMagbootsComponent : Component
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{
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public sealed override string Name => "Magboots";
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public abstract bool On { get; set; }
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protected void OnChanged()
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{
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MovementSpeedModifierComponent.RefreshItemModifiers(Owner);
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// inventory system will automatically hook into the event raised by this and update accordingly
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if (Owner.TryGetContainer(out var container))
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{
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(container.Owner.Uid);
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}
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}
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public float WalkSpeedModifier => On ? 0.85f : 1;
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@@ -14,7 +14,7 @@ using static Content.Shared.Inventory.EquipmentSlotDefines;
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namespace Content.Shared.Inventory
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{
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[NetworkedComponent()]
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public abstract class SharedInventoryComponent : Component, IMoveSpeedModifier
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public abstract class SharedInventoryComponent : Component
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{
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[Dependency] protected readonly IReflectionManager ReflectionManager = default!;
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[Dependency] protected readonly IDynamicTypeFactory DynamicTypeFactory = default!;
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@@ -98,8 +98,5 @@ namespace Content.Shared.Inventory
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Slot = slot;
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}
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}
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public abstract float WalkSpeedModifier { get; }
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public abstract float SprintSpeedModifier { get; }
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}
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}
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@@ -1,3 +1,5 @@
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using Content.Shared.Movement.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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@@ -7,7 +9,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Shared.Movement.Components
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{
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[RegisterComponent]
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[NetworkedComponent]
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[NetworkedComponent, Friend(typeof(MovementSpeedModifierSystem))]
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public sealed class MovementSpeedModifierComponent : Component
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{
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public const float DefaultBaseWalkSpeed = 4.0f;
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@@ -15,26 +17,11 @@ namespace Content.Shared.Movement.Components
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public override string Name => "MovementSpeedModifier";
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private float _cachedWalkSpeedModifier = 1.0f;
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[ViewVariables]
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public float WalkSpeedModifier
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{
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get
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{
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RecalculateMovementSpeedModifiers();
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return _cachedWalkSpeedModifier;
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}
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}
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private float _cachedSprintSpeedModifier;
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public float WalkSpeedModifier = 1.0f;
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[ViewVariables]
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public float SprintSpeedModifier
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{
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get
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{
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RecalculateMovementSpeedModifiers();
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return _cachedSprintSpeedModifier;
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}
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}
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public float SprintSpeedModifier = 1.0f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float BaseWalkSpeedVV
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@@ -68,52 +55,5 @@ namespace Content.Shared.Movement.Components
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public float CurrentWalkSpeed => WalkSpeedModifier * BaseWalkSpeed;
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[ViewVariables]
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public float CurrentSprintSpeed => SprintSpeedModifier * BaseSprintSpeed;
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/// <summary>
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/// set to warn us that a component's movespeed modifier has changed
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/// </summary>
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private bool _movespeedModifiersNeedRefresh = true;
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public void RefreshMovementSpeedModifiers()
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{
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_movespeedModifiersNeedRefresh = true;
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}
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public static void RefreshItemModifiers(IEntity item)
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{
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if (item.TryGetContainer(out var container) &&
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container.Owner.TryGetComponent(out MovementSpeedModifierComponent? mod))
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{
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mod.RefreshMovementSpeedModifiers();
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}
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}
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/// <summary>
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/// Recalculate movement speed with current modifiers, or return early if no change
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/// </summary>
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private void RecalculateMovementSpeedModifiers()
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{
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{
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if (!_movespeedModifiersNeedRefresh)
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return;
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var movespeedModifiers = Owner.GetAllComponents<IMoveSpeedModifier>();
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float walkSpeedModifier = 1.0f;
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float sprintSpeedModifier = 1.0f;
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foreach (var component in movespeedModifiers)
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{
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walkSpeedModifier *= component.WalkSpeedModifier;
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sprintSpeedModifier *= component.SprintSpeedModifier;
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}
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_cachedWalkSpeedModifier = walkSpeedModifier;
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_cachedSprintSpeedModifier = sprintSpeedModifier;
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}
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_movespeedModifiersNeedRefresh = false;
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}
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}
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public interface IMoveSpeedModifier
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{
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float WalkSpeedModifier { get; }
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float SprintSpeedModifier { get; }
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}
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}
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@@ -1,4 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Movement.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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@@ -8,6 +10,18 @@ namespace Content.Shared.Movement.EntitySystems
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{
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public sealed class MovementSpeedModifierSystem : EntitySystem
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{
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private readonly HashSet<EntityUid> _needsRefresh = new();
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public override void Update(float frameTime)
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{
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foreach (var uid in _needsRefresh)
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{
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RecalculateMovementSpeedModifiers(uid);
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}
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_needsRefresh.Clear();
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}
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public override void Initialize()
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{
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base.Initialize();
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@@ -31,6 +45,25 @@ namespace Content.Shared.Movement.EntitySystems
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component.BaseSprintSpeed = state.BaseSprintSpeed;
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}
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public void RefreshMovementSpeedModifiers(EntityUid uid)
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{
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_needsRefresh.Add(uid);
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}
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private void RecalculateMovementSpeedModifiers(EntityUid uid, MovementSpeedModifierComponent? move = null)
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{
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if (!Resolve(uid, ref move, false))
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return;
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var ev = new RefreshMovementSpeedModifiersEvent();
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RaiseLocalEvent(uid, ev, false);
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move.WalkSpeedModifier = ev.WalkSpeedModifier;
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move.SprintSpeedModifier = ev.SprintSpeedModifier;
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move.Dirty();
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}
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[Serializable, NetSerializable]
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private sealed class MovementSpeedModifierComponentState : ComponentState
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{
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@@ -38,4 +71,21 @@ namespace Content.Shared.Movement.EntitySystems
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public float BaseSprintSpeed;
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}
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}
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/// <summary>
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/// Raised on an entity to determine its new movement speed. Any system that wishes to change movement speed
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/// should hook into this event and set it then. If you want this event to be raised,
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/// call <see cref="MovementSpeedModifierSystem.RefreshMovementSpeedModifiers"/>.
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/// </summary>
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public class RefreshMovementSpeedModifiersEvent : EntityEventArgs
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{
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public float WalkSpeedModifier { get; private set; } = 1.0f;
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public float SprintSpeedModifier { get; private set; } = 1.0f;
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public void ModifySpeed(float walk, float sprint)
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{
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WalkSpeedModifier *= walk;
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SprintSpeedModifier *= sprint;
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}
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}
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}
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@@ -8,37 +8,13 @@ using Robust.Shared.ViewVariables;
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namespace Content.Shared.Nutrition.Components
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{
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[NetworkedComponent()]
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public abstract class SharedHungerComponent : Component, IMoveSpeedModifier
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public abstract class SharedHungerComponent : Component
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{
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public sealed override string Name => "Hunger";
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[ViewVariables]
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public abstract HungerThreshold CurrentHungerThreshold { get; }
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float IMoveSpeedModifier.WalkSpeedModifier
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{
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get
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{
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if (CurrentHungerThreshold == HungerThreshold.Starving)
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{
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return 0.75f;
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}
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return 1.0f;
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}
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}
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float IMoveSpeedModifier.SprintSpeedModifier
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{
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get
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{
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if (CurrentHungerThreshold == HungerThreshold.Starving)
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{
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return 0.75f;
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}
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return 1.0f;
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}
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}
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[Serializable, NetSerializable]
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protected sealed class HungerComponentState : ComponentState
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{
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@@ -8,36 +8,13 @@ using Robust.Shared.ViewVariables;
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namespace Content.Shared.Nutrition.Components
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{
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[NetworkedComponent()]
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public abstract class SharedThirstComponent : Component, IMoveSpeedModifier
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public abstract class SharedThirstComponent : Component
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{
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public sealed override string Name => "Thirst";
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[ViewVariables]
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public abstract ThirstThreshold CurrentThirstThreshold { get; }
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float IMoveSpeedModifier.SprintSpeedModifier
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{
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get
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{
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if (CurrentThirstThreshold == ThirstThreshold.Parched)
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{
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return 0.75f;
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}
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return 1.0f;
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}
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}
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float IMoveSpeedModifier.WalkSpeedModifier
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{
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get
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{
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if (CurrentThirstThreshold == ThirstThreshold.Parched)
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{
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return 0.75f;
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}
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return 1.0f;
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}
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}
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[Serializable, NetSerializable]
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protected sealed class ThirstComponentState : ComponentState
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{
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22
Content.Shared/Nutrition/EntitySystems/SharedHungerSystem.cs
Normal file
22
Content.Shared/Nutrition/EntitySystems/SharedHungerSystem.cs
Normal file
@@ -0,0 +1,22 @@
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Nutrition.EntitySystems
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{
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public class SharedHungerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SharedHungerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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}
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private void OnRefreshMovespeed(EntityUid uid, SharedHungerComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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float mod = component.CurrentHungerThreshold == HungerThreshold.Starving ? 0.75f : 1.0f;
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args.ModifySpeed(mod, mod);
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}
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}
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}
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22
Content.Shared/Nutrition/EntitySystems/SharedThirstSystem.cs
Normal file
22
Content.Shared/Nutrition/EntitySystems/SharedThirstSystem.cs
Normal file
@@ -0,0 +1,22 @@
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Nutrition.EntitySystems
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{
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public class SharedThirstSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SharedThirstComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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}
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private void OnRefreshMovespeed(EntityUid uid, SharedThirstComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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float mod = component.CurrentThirstThreshold == ThirstThreshold.Parched ? 0.75f : 1.0f;
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args.ModifySpeed(mod, mod);
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}
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}
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}
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@@ -10,7 +10,7 @@ namespace Content.Shared.Pulling.Components
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{
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[RegisterComponent]
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[Friend(typeof(SharedPullingStateManagementSystem))]
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public class SharedPullerComponent : Component, IMoveSpeedModifier
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public class SharedPullerComponent : Component
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{
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public override string Name => "Puller";
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@@ -1,6 +1,7 @@
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using Content.Shared.Alert;
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using Content.Shared.Hands;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Pulling.Components;
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using JetBrains.Annotations;
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@@ -13,6 +14,7 @@ namespace Content.Shared.Pulling.Systems
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public sealed class SharedPullerSystem : EntitySystem
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{
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[Dependency] private readonly SharedPullingSystem _pullSystem = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
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public override void Initialize()
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{
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@@ -21,6 +23,7 @@ namespace Content.Shared.Pulling.Systems
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SubscribeLocalEvent<SharedPullerComponent, PullStartedMessage>(PullerHandlePullStarted);
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SubscribeLocalEvent<SharedPullerComponent, PullStoppedMessage>(PullerHandlePullStopped);
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SubscribeLocalEvent<SharedPullerComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
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SubscribeLocalEvent<SharedPullerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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}
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private void OnVirtualItemDeleted(EntityUid uid, SharedPullerComponent component, VirtualItemDeletedEvent args)
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@@ -37,7 +40,7 @@ namespace Content.Shared.Pulling.Systems
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}
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}
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private static void PullerHandlePullStarted(
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private void PullerHandlePullStarted(
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EntityUid uid,
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SharedPullerComponent component,
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PullStartedMessage args)
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@@ -51,7 +54,7 @@ namespace Content.Shared.Pulling.Systems
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RefreshMovementSpeed(component);
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}
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private static void PullerHandlePullStopped(
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private void PullerHandlePullStopped(
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EntityUid uid,
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SharedPullerComponent component,
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PullStoppedMessage args)
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@@ -65,13 +68,14 @@ namespace Content.Shared.Pulling.Systems
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RefreshMovementSpeed(component);
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}
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private static void RefreshMovementSpeed(SharedPullerComponent component)
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private void OnRefreshMovespeed(EntityUid uid, SharedPullerComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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// Before changing how this is updated, please see SharedPullerComponent
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if (component.Owner.TryGetComponent<MovementSpeedModifierComponent>(out var speed))
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{
|
||||
speed.RefreshMovementSpeedModifiers();
|
||||
}
|
||||
args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
|
||||
}
|
||||
|
||||
private void RefreshMovementSpeed(SharedPullerComponent component)
|
||||
{
|
||||
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(component.OwnerUid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Movement;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.EntitySystems;
|
||||
using Content.Shared.Speech;
|
||||
using Content.Shared.Standing;
|
||||
using Content.Shared.StatusEffect;
|
||||
@@ -27,6 +28,7 @@ namespace Content.Shared.Stunnable
|
||||
{
|
||||
[Dependency] private readonly StandingStateSystem _standingStateSystem = default!;
|
||||
[Dependency] private readonly StatusEffectsSystem _statusEffectSystem = default!;
|
||||
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -44,6 +46,7 @@ namespace Content.Shared.Stunnable
|
||||
|
||||
// helping people up if they're knocked down
|
||||
SubscribeLocalEvent<KnockedDownComponent, InteractHandEvent>(OnInteractHand);
|
||||
SubscribeLocalEvent<SlowedDownComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
||||
|
||||
// Attempt event subscriptions.
|
||||
SubscribeLocalEvent<StunnedComponent, MovementAttemptEvent>(OnMoveAttempt);
|
||||
@@ -97,22 +100,17 @@ namespace Content.Shared.Stunnable
|
||||
|
||||
private void OnSlowInit(EntityUid uid, SlowedDownComponent component, ComponentInit args)
|
||||
{
|
||||
// needs to be done so the client can also refresh when the addition is replicated,
|
||||
// if the initial status effect addition wasn't predicted
|
||||
if (EntityManager.TryGetComponent<MovementSpeedModifierComponent>(uid, out var move))
|
||||
{
|
||||
move.RefreshMovementSpeedModifiers();
|
||||
}
|
||||
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(uid);
|
||||
}
|
||||
|
||||
private void OnSlowRemove(EntityUid uid, SlowedDownComponent component, ComponentRemove args)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<MovementSpeedModifierComponent>(uid, out var move))
|
||||
{
|
||||
component.SprintSpeedModifier = 1.0f;
|
||||
component.WalkSpeedModifier = 1.0f;
|
||||
move.RefreshMovementSpeedModifiers();
|
||||
}
|
||||
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(uid);
|
||||
}
|
||||
|
||||
private void OnRefreshMovespeed(EntityUid uid, SlowedDownComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
{
|
||||
args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
|
||||
}
|
||||
|
||||
// TODO STUN: Make events for different things. (Getting modifiers, attempt events, informative events...)
|
||||
@@ -127,6 +125,9 @@ namespace Content.Shared.Stunnable
|
||||
if (time <= TimeSpan.Zero)
|
||||
return false;
|
||||
|
||||
if (!Resolve(uid, ref status, false))
|
||||
return false;
|
||||
|
||||
Resolve(uid, ref alerts, false);
|
||||
|
||||
return _statusEffectSystem.TryAddStatusEffect<StunnedComponent>(uid, "Stun", time, alerts: alerts);
|
||||
@@ -142,6 +143,9 @@ namespace Content.Shared.Stunnable
|
||||
if (time <= TimeSpan.Zero)
|
||||
return false;
|
||||
|
||||
if (!Resolve(uid, ref status, false))
|
||||
return false;
|
||||
|
||||
Resolve(uid, ref alerts, false);
|
||||
|
||||
return _statusEffectSystem.TryAddStatusEffect<KnockedDownComponent>(uid, "KnockedDown", time, alerts: alerts);
|
||||
@@ -154,6 +158,9 @@ namespace Content.Shared.Stunnable
|
||||
StatusEffectsComponent? status = null,
|
||||
SharedAlertsComponent? alerts = null)
|
||||
{
|
||||
if (!Resolve(uid, ref status))
|
||||
return false;
|
||||
|
||||
// Optional component.
|
||||
Resolve(uid, ref alerts, false);
|
||||
|
||||
@@ -166,11 +173,13 @@ namespace Content.Shared.Stunnable
|
||||
public bool TrySlowdown(EntityUid uid, TimeSpan time,
|
||||
float walkSpeedMultiplier = 1f, float runSpeedMultiplier = 1f,
|
||||
StatusEffectsComponent? status = null,
|
||||
MovementSpeedModifierComponent? speedModifier = null,
|
||||
SharedAlertsComponent? alerts = null)
|
||||
{
|
||||
if (!Resolve(uid, ref status))
|
||||
return false;
|
||||
|
||||
// "Optional" component.
|
||||
Resolve(uid, ref speedModifier, false);
|
||||
Resolve(uid, ref alerts, false);
|
||||
|
||||
if (time <= TimeSpan.Zero)
|
||||
return false;
|
||||
@@ -185,7 +194,7 @@ namespace Content.Shared.Stunnable
|
||||
slowed.WalkSpeedModifier *= walkSpeedMultiplier;
|
||||
slowed.SprintSpeedModifier *= runSpeedMultiplier;
|
||||
|
||||
speedModifier?.RefreshMovementSpeedModifiers();
|
||||
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(uid);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Content.Shared.Stunnable
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
[Friend(typeof(SharedStunSystem))]
|
||||
public class SlowedDownComponent : Component, IMoveSpeedModifier
|
||||
public class SlowedDownComponent : Component
|
||||
{
|
||||
public override string Name => "SlowedDown";
|
||||
|
||||
|
||||
Reference in New Issue
Block a user