Artifact container (#7822)

Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
Alex Evgrashin
2022-04-29 01:03:39 +03:00
committed by GitHub
parent 6dbc37a690
commit 2d34ded94d
20 changed files with 226 additions and 42 deletions

View File

@@ -232,51 +232,10 @@ namespace Content.Server.Storage.Components
if (entity.IsInContainer())
continue;
// conditions are complicated because of pizzabox-related issues, so follow this guide
// 0. Accomplish your goals at all costs.
// 1. AddToContents can block anything
// 2. maximum item count can block anything
// 3. ghosts can NEVER be eaten
// 4. items can always be eaten unless a previous law prevents it
// 5. if this is NOT AN ITEM, then mobs can always be eaten unless unless a previous law prevents it
// 6. if this is an item, then mobs must only be eaten if some other component prevents pick-up interactions while a mob is inside (e.g. foldable)
// Let's not insert admin ghosts, yeah? This is really a a hack and should be replaced by attempt events
if (_entMan.HasComponent<GhostComponent>(entity))
continue;
// checks
var targetIsItem = _entMan.HasComponent<SharedItemComponent>(entity);
var targetIsMob = _entMan.HasComponent<SharedBodyComponent>(entity);
var storageIsItem = _entMan.HasComponent<SharedItemComponent>(Owner);
var allowedToEat = false;
if (targetIsItem)
allowedToEat = true;
// BEFORE REPLACING THIS WITH, I.E. A PROPERTY:
// Make absolutely 100% sure you have worked out how to stop people ending up in backpacks.
// Seriously, it is insanely hacky and weird to get someone out of a backpack once they end up in there.
// And to be clear, they should NOT be in there.
// For the record, what you need to do is empty the backpack onto a PlacableSurface (table, rack)
if (targetIsMob)
{
if (!storageIsItem)
allowedToEat = true;
else
{
// make an exception if this is a foldable-item that is currently un-folded (e.g., body bags).
allowedToEat = _entMan.TryGetComponent(Owner, out FoldableComponent? foldable) && !foldable.IsFolded;
}
}
if (!allowedToEat)
if (!CanFit(entity))
continue;
// finally, AddToContents
if (!AddToContents(entity))
continue;
@@ -292,6 +251,48 @@ namespace Content.Server.Storage.Components
LastInternalOpenAttempt = default;
}
public virtual bool CanFit(EntityUid entity)
{
// conditions are complicated because of pizzabox-related issues, so follow this guide
// 0. Accomplish your goals at all costs.
// 1. AddToContents can block anything
// 2. maximum item count can block anything
// 3. ghosts can NEVER be eaten
// 4. items can always be eaten unless a previous law prevents it
// 5. if this is NOT AN ITEM, then mobs can always be eaten unless unless a previous law prevents it
// 6. if this is an item, then mobs must only be eaten if some other component prevents pick-up interactions while a mob is inside (e.g. foldable)
// Let's not insert admin ghosts, yeah? This is really a a hack and should be replaced by attempt events
if (_entMan.HasComponent<GhostComponent>(entity))
return false;
// checks
var targetIsItem = _entMan.HasComponent<SharedItemComponent>(entity);
var targetIsMob = _entMan.HasComponent<SharedBodyComponent>(entity);
var storageIsItem = _entMan.HasComponent<SharedItemComponent>(Owner);
var allowedToEat = targetIsItem;
// BEFORE REPLACING THIS WITH, I.E. A PROPERTY:
// Make absolutely 100% sure you have worked out how to stop people ending up in backpacks.
// Seriously, it is insanely hacky and weird to get someone out of a backpack once they end up in there.
// And to be clear, they should NOT be in there.
// For the record, what you need to do is empty the backpack onto a PlacableSurface (table, rack)
if (targetIsMob)
{
if (!storageIsItem)
allowedToEat = true;
else
{
// make an exception if this is a foldable-item that is currently un-folded (e.g., body bags).
allowedToEat = _entMan.TryGetComponent(Owner, out FoldableComponent? foldable) && !foldable.IsFolded;
}
}
return allowedToEat;
}
protected virtual void OpenStorage()
{
Open = true;