Make all prototype types partial (#21374)

This commit is contained in:
DrSmugleaf
2023-11-01 19:56:23 -07:00
committed by GitHub
parent aa0c3b64ea
commit 2d58d19b07
105 changed files with 111 additions and 126 deletions

View File

@@ -10,7 +10,7 @@ namespace Content.Server.Worldgen.Prototypes;
/// of noise channels at that location.
/// </summary>
[Prototype("spaceBiome")]
public sealed class BiomePrototype : IPrototype, IInheritingPrototype
public sealed partial class BiomePrototype : IPrototype, IInheritingPrototype
{
/// <inheritdoc />
[ParentDataField(typeof(AbstractPrototypeIdArraySerializer<EntityPrototype>))]

View File

@@ -8,7 +8,7 @@ namespace Content.Server.Worldgen.Prototypes;
/// The components included are applied to the map that world generation is configured on.
/// </summary>
[Prototype("worldgenConfig")]
public sealed class WorldgenConfigPrototype : IPrototype
public sealed partial class WorldgenConfigPrototype : IPrototype
{
/// <inheritdoc />
[IdDataField]