Make all prototype types partial (#21374)
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@@ -10,7 +10,7 @@ namespace Content.Server.Worldgen.Prototypes;
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/// of noise channels at that location.
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/// </summary>
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[Prototype("spaceBiome")]
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public sealed class BiomePrototype : IPrototype, IInheritingPrototype
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public sealed partial class BiomePrototype : IPrototype, IInheritingPrototype
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{
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/// <inheritdoc />
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[ParentDataField(typeof(AbstractPrototypeIdArraySerializer<EntityPrototype>))]
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@@ -8,7 +8,7 @@ namespace Content.Server.Worldgen.Prototypes;
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/// The components included are applied to the map that world generation is configured on.
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/// </summary>
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[Prototype("worldgenConfig")]
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public sealed class WorldgenConfigPrototype : IPrototype
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public sealed partial class WorldgenConfigPrototype : IPrototype
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{
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/// <inheritdoc />
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[IdDataField]
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