Make all prototype types partial (#21374)
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@@ -5,7 +5,7 @@ using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural;
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[Prototype("dungeonConfig")]
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public sealed class DungeonConfigPrototype : IPrototype
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public sealed partial class DungeonConfigPrototype : IPrototype
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{
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[IdDataField]
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public string ID { get; private set; } = default!;
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@@ -3,7 +3,7 @@ using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural;
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[Prototype("dungeonPreset")]
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public sealed class DungeonPresetPrototype : IPrototype
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public sealed partial class DungeonPresetPrototype : IPrototype
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{
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[IdDataField] public string ID { get; } = default!;
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@@ -3,7 +3,7 @@ using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural;
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[Prototype("dungeonRoomPack")]
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public sealed class DungeonRoomPackPrototype : IPrototype
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public sealed partial class DungeonRoomPackPrototype : IPrototype
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{
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[IdDataField]
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public string ID { get; private set; } = string.Empty;
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@@ -6,7 +6,7 @@ using Robust.Shared.Utility;
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namespace Content.Shared.Procedural;
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[Prototype("dungeonRoom")]
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public sealed class DungeonRoomPrototype : IPrototype
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public sealed partial class DungeonRoomPrototype : IPrototype
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{
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[IdDataField] public string ID { get; } = string.Empty;
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@@ -6,7 +6,7 @@ namespace Content.Shared.Procedural.Loot;
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/// Spawned inside of a salvage mission.
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/// </summary>
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[Prototype("salvageLoot")]
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public sealed class SalvageLootPrototype : IPrototype
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public sealed partial class SalvageLootPrototype : IPrototype
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{
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[IdDataField] public string ID { get; } = default!;
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@@ -3,7 +3,7 @@ using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural;
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[Prototype("salvageDifficulty")]
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public sealed class SalvageDifficultyPrototype : IPrototype
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public sealed partial class SalvageDifficultyPrototype : IPrototype
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{
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[IdDataField] public string ID { get; } = string.Empty;
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