Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using Content.Client.Strip;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Strip.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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@@ -28,7 +29,8 @@ namespace Content.Client.Inventory
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{
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base.Open();
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_strippingMenu = new StrippingMenu($"{Loc.GetString("strippable-bound-user-interface-stripping-menu-title",("ownerName", IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner.Owner).EntityName))}");
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var entMan = IoCManager.Resolve<IEntityManager>();
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_strippingMenu = new StrippingMenu($"{Loc.GetString("strippable-bound-user-interface-stripping-menu-title", ("ownerName", Identity.Name(Owner.Owner, entMan)))}");
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_strippingMenu.OnClose += Close;
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_strippingMenu.OpenCentered();
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