Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -17,6 +17,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Utility;
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using Content.Shared.Tools.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.IdentityManagement;
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namespace Content.Server.Disease
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{
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@@ -120,7 +121,7 @@ namespace Content.Server.Disease
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EntityManager.TryGetComponent<IngestionBlockerComponent>(maskUid, out var blocker) &&
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blocker.Enabled)
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{
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_popupSystem.PopupEntity(Loc.GetString("swab-mask-blocked", ("target", args.Target), ("mask", maskUid)), args.User, Filter.Entities(args.User));
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_popupSystem.PopupEntity(Loc.GetString("swab-mask-blocked", ("target", Identity.Entity(args.Target.Value, EntityManager)), ("mask", maskUid)), args.User, Filter.Entities(args.User));
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return;
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}
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@@ -320,7 +321,7 @@ namespace Content.Server.Disease
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return;
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args.Swab.Used = true;
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_popupSystem.PopupEntity(Loc.GetString("swab-swabbed", ("target", args.Target)), args.Target.Value, Filter.Entities(args.User));
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_popupSystem.PopupEntity(Loc.GetString("swab-swabbed", ("target", Identity.Entity(args.Target.Value, EntityManager))), args.Target.Value, Filter.Entities(args.User));
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if (args.Swab.Disease != null || args.Carrier.Diseases.Count == 0)
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return;
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