Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
@@ -4,7 +4,7 @@ action-description-blocking = Raise or lower your shield.
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action-popup-blocking-user = You raise your {$shield}!
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action-popup-blocking-disabling-user = You lower your {$shield}!
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action-popup-blocking-other = {$blockerName} raises their {$shield}!
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action-popup-blocking-disabling-other = {$blockerName} lowers their {$shield}!
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action-popup-blocking-other = {CAPITALIZE(THE($blockerName))} raises {POSS-ADJ($blockerName)} {$shield}!
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action-popup-blocking-disabling-other = {CAPITALIZE(THE($blockerName))} lowers {POSS-ADJ($blockerName)} {$shield}!
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action-popup-blocking-user-cant-block = The gravity here prevents you from blocking.
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@@ -1,7 +1,7 @@
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disarm-action-free-hand = You need to use a free hand to disarm!
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disarm-action-popup-message-other-clients = {$performerName} fails to disarm {$targetName}!
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disarm-action-popup-message-cursor = You fail to disarm {$targetName}!
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disarm-action-popup-message-other-clients = {CAPITALIZE(THE($performerName))} fails to disarm {THE($targetName)}!
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disarm-action-popup-message-cursor = You fail to disarm {THE($targetName)}!
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action-name-disarm = [color=red]Disarm[/color]
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action-description-disarm = Attempt to [color=red]disarm[/color] someone.
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@@ -21,4 +21,4 @@ injector-component-target-is-empty-message = {$target} is empty!
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## mob-inject doafter messages
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injector-component-injecting-user = You start inserting the needle.
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injector-component-injecting-target = {$user} is trying to stick a needle into you!
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injector-component-injecting-target = {CAPITALIZE(THE($user))} is trying to stick a needle into you!
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@@ -2,9 +2,9 @@
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pointing-system-try-point-cannot-reach = You can't reach there!
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pointing-system-point-at-self = You point at yourself.
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pointing-system-point-at-other = You point at {$other}.
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pointing-system-point-at-self-others = {$otherName} points at {$other}.
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pointing-system-point-at-other-others = {$otherName} points at {$other}.
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pointing-system-point-at-other = You point at {THE($other)}.
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pointing-system-point-at-self-others = {CAPITALIZE(THE($otherName))} points at {THE($other)}.
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pointing-system-point-at-other-others = {CAPITALIZE(THE($otherName))} points at {THE($other)}.
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pointing-system-point-at-you-other = {$otherName} points at you.
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pointing-system-point-at-tile = You point at the {$tileName}.
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pointing-system-other-point-at-tile = {$otherName} points at the {$tileName}.
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pointing-system-other-point-at-tile = {CAPITALIZE(THE($otherName))} points at the {$tileName}.
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@@ -1,4 +1,4 @@
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hands-component-disarm-success-others-message = {$disarmer} disarms {$disarmed}!
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hands-component-disarm-success-message = You disarm {$disarmed}!
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hands-component-shove-success-others-message = {$shover} shoves {$shoved}!
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hands-component-shove-success-message = You shove {$shoved}!
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hands-component-disarm-success-others-message = {CAPITALIZE(THE($disarmer))} disarms {THE($disarmed)}!
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hands-component-disarm-success-message = You disarm {THE($disarmed)}!
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hands-component-shove-success-others-message = {CAPITALIZE(THE($shover))} shoves {THE($shoved)}!
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hands-component-shove-success-message = You shove {THE($shoved)}!
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9
Resources/Locale/en-US/identity/identity-system.ftl
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9
Resources/Locale/en-US/identity/identity-system.ftl
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@@ -0,0 +1,9 @@
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identity-unknown-name = ???
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identity-age-young = young
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identity-age-middle-aged = middle-aged
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identity-age-old = old
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identity-gender-feminine = woman
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identity-gender-masculine = man
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identity-gender-person = person
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@@ -1,2 +1,2 @@
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stunnable-component-disarm-success-others = {$source} pushes {$target}!
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stunnable-component-disarm-success = You push {$target}!
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stunnable-component-disarm-success-others = {CAPITALIZE(THE($source))} pushes {THE($target)}!
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stunnable-component-disarm-success = You push {THE($target)}!
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@@ -1,2 +1,2 @@
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stunned-component-disarm-success = You push {$target} down!
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stunned-component-disarm-success-others = {$source} pushes {$target} down!
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stunned-component-disarm-success = You push {THE($target)} down!
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stunned-component-disarm-success-others = {CAPITALIZE(THE($source))} pushes {THE($target)} down!
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@@ -42,6 +42,7 @@
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- HidesHair
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- type: DiseaseProtection
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protection: 0.05
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- type: IdentityBlocker
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- type: entity
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abstract: true
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@@ -76,6 +77,7 @@
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- HidesHair
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- type: DiseaseProtection
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protection: 0.05
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- type: IdentityBlocker
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- type: entity
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abstract: true
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@@ -17,6 +17,7 @@
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Blunt: 0.5
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Slash: 0.8
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Piercing: 0.8
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- type: IdentityBlocker
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- type: entity
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parent: ClothingHeadEVAHelmetBase
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@@ -143,6 +144,7 @@
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- type: Tag
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tags:
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- HidesHair
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- type: IdentityBlocker
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- type: entity
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parent: ClothingHeadEVAHelmetBase
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@@ -167,6 +169,7 @@
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- type: Clothing
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sprite: Clothing/Head/Helmets/templar.rsi
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- type: IngestionBlocker
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- type: IdentityBlocker
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- type: entity
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parent: ClothingHeadBase
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@@ -190,6 +193,7 @@
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- type: Clothing
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sprite: Clothing/Head/Helmets/wizardhelm.rsi
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- type: IngestionBlocker
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- type: IdentityBlocker
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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@@ -221,7 +225,7 @@
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- type: PressureProtection
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highPressureMultiplier: 0.65
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lowPressureMultiplier: 1000
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- type: IdentityBlocker
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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@@ -250,6 +254,7 @@
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- type: PressureProtection
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 1000
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- type: IdentityBlocker
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- type: entity
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parent: ClothingHeadBase
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@@ -268,6 +273,7 @@
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Slash: 0.5
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Piercing: 0.5
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Heat: 0.9
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- type: IdentityBlocker
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- type: entity
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parent: ClothingHeadEVAHelmetBase
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@@ -6,6 +6,7 @@
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components:
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- type: IngestionBlocker
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- type: FlashImmunity
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- type: IdentityBlocker
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- type: entity
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parent: WeldingMaskBase
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@@ -12,9 +12,10 @@
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- type: IngestionBlocker
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- type: DiseaseProtection
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protection: 0.05
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- type: IdentityBlocker
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- type: entity
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parent: ClothingMaskPullableBase
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parent: ClothingMaskGas
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id: ClothingMaskGasSecurity
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name: security gas mask
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description: A standard issue Security gas mask.
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@@ -23,13 +24,9 @@
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sprite: Clothing/Mask/gassecurity.rsi
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- type: Clothing
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sprite: Clothing/Mask/gassecurity.rsi
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- type: BreathMask
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- type: IngestionBlocker
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- type: DiseaseProtection
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protection: 0.05
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- type: entity
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parent: ClothingMaskPullableBase
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parent: ClothingMaskGas
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id: ClothingMaskGasSyndicate
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name: syndicate gas mask
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description: A close-fitting tactical mask that can be connected to an air supply.
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@@ -38,14 +35,10 @@
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sprite: Clothing/Mask/gassyndicate.rsi
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- type: Clothing
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sprite: Clothing/Mask/gassyndicate.rsi
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- type: BreathMask
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- type: IngestionBlocker
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- type: DiseaseProtection
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protection: 0.05
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- type: FlashImmunity
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- type: entity
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parent: ClothingMaskPullableBase
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parent: ClothingMaskGas
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id: ClothingMaskGasAtmos
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name: atmospheric gas mask
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description: Improved gas mask utilized by atmospheric technicians. It's flameproof!
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@@ -54,10 +47,6 @@
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sprite: Clothing/Mask/gasatmos.rsi
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- type: Clothing
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sprite: Clothing/Mask/gasatmos.rsi
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- type: BreathMask
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- type: IngestionBlocker
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- type: DiseaseProtection
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protection: 0.05
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- type: Armor
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modifiers:
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coefficients:
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@@ -94,7 +83,7 @@
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protection: 0.05
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- type: entity
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parent: ClothingMaskPullableBase
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parent: ClothingMaskGas
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id: ClothingMaskGasExplorer
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name: explorer gas mask
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description: A military-grade gas mask that can be connected to an air supply.
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@@ -103,10 +92,6 @@
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sprite: Clothing/Mask/gasexplorer.rsi
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- type: Clothing
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sprite: Clothing/Mask/gasexplorer.rsi
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- type: BreathMask
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- type: IngestionBlocker
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- type: DiseaseProtection
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protection: 0.05
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- type: Armor
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modifiers:
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coefficients:
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@@ -32,6 +32,7 @@
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- !type:WashCreamPieReaction
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- type: Flashable
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- type: Polymorphable
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- type: Identity
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- type: Hands
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- type: MovementSpeedModifier
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- type: MovedByPressure
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