Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -4,7 +4,7 @@ action-description-blocking = Raise or lower your shield.
action-popup-blocking-user = You raise your {$shield}!
action-popup-blocking-disabling-user = You lower your {$shield}!
action-popup-blocking-other = {$blockerName} raises their {$shield}!
action-popup-blocking-disabling-other = {$blockerName} lowers their {$shield}!
action-popup-blocking-other = {CAPITALIZE(THE($blockerName))} raises {POSS-ADJ($blockerName)} {$shield}!
action-popup-blocking-disabling-other = {CAPITALIZE(THE($blockerName))} lowers {POSS-ADJ($blockerName)} {$shield}!
action-popup-blocking-user-cant-block = The gravity here prevents you from blocking.

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@@ -1,7 +1,7 @@
disarm-action-free-hand = You need to use a free hand to disarm!
disarm-action-popup-message-other-clients = {$performerName} fails to disarm {$targetName}!
disarm-action-popup-message-cursor = You fail to disarm {$targetName}!
disarm-action-popup-message-other-clients = {CAPITALIZE(THE($performerName))} fails to disarm {THE($targetName)}!
disarm-action-popup-message-cursor = You fail to disarm {THE($targetName)}!
action-name-disarm = [color=red]Disarm[/color]
action-description-disarm = Attempt to [color=red]disarm[/color] someone.

View File

@@ -21,4 +21,4 @@ injector-component-target-is-empty-message = {$target} is empty!
## mob-inject doafter messages
injector-component-injecting-user = You start inserting the needle.
injector-component-injecting-target = {$user} is trying to stick a needle into you!
injector-component-injecting-target = {CAPITALIZE(THE($user))} is trying to stick a needle into you!

View File

@@ -2,9 +2,9 @@
pointing-system-try-point-cannot-reach = You can't reach there!
pointing-system-point-at-self = You point at yourself.
pointing-system-point-at-other = You point at {$other}.
pointing-system-point-at-self-others = {$otherName} points at {$other}.
pointing-system-point-at-other-others = {$otherName} points at {$other}.
pointing-system-point-at-other = You point at {THE($other)}.
pointing-system-point-at-self-others = {CAPITALIZE(THE($otherName))} points at {THE($other)}.
pointing-system-point-at-other-others = {CAPITALIZE(THE($otherName))} points at {THE($other)}.
pointing-system-point-at-you-other = {$otherName} points at you.
pointing-system-point-at-tile = You point at the {$tileName}.
pointing-system-other-point-at-tile = {$otherName} points at the {$tileName}.
pointing-system-other-point-at-tile = {CAPITALIZE(THE($otherName))} points at the {$tileName}.

View File

@@ -1,4 +1,4 @@
hands-component-disarm-success-others-message = {$disarmer} disarms {$disarmed}!
hands-component-disarm-success-message = You disarm {$disarmed}!
hands-component-shove-success-others-message = {$shover} shoves {$shoved}!
hands-component-shove-success-message = You shove {$shoved}!
hands-component-disarm-success-others-message = {CAPITALIZE(THE($disarmer))} disarms {THE($disarmed)}!
hands-component-disarm-success-message = You disarm {THE($disarmed)}!
hands-component-shove-success-others-message = {CAPITALIZE(THE($shover))} shoves {THE($shoved)}!
hands-component-shove-success-message = You shove {THE($shoved)}!

View File

@@ -0,0 +1,9 @@
identity-unknown-name = ???
identity-age-young = young
identity-age-middle-aged = middle-aged
identity-age-old = old
identity-gender-feminine = woman
identity-gender-masculine = man
identity-gender-person = person

View File

@@ -1,2 +1,2 @@
stunnable-component-disarm-success-others = {$source} pushes {$target}!
stunnable-component-disarm-success = You push {$target}!
stunnable-component-disarm-success-others = {CAPITALIZE(THE($source))} pushes {THE($target)}!
stunnable-component-disarm-success = You push {THE($target)}!

View File

@@ -1,2 +1,2 @@
stunned-component-disarm-success = You push {$target} down!
stunned-component-disarm-success-others = {$source} pushes {$target} down!
stunned-component-disarm-success = You push {THE($target)} down!
stunned-component-disarm-success-others = {CAPITALIZE(THE($source))} pushes {THE($target)} down!

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@@ -42,6 +42,7 @@
- HidesHair
- type: DiseaseProtection
protection: 0.05
- type: IdentityBlocker
- type: entity
abstract: true
@@ -76,6 +77,7 @@
- HidesHair
- type: DiseaseProtection
protection: 0.05
- type: IdentityBlocker
- type: entity
abstract: true

View File

@@ -17,6 +17,7 @@
Blunt: 0.5
Slash: 0.8
Piercing: 0.8
- type: IdentityBlocker
- type: entity
parent: ClothingHeadEVAHelmetBase
@@ -143,6 +144,7 @@
- type: Tag
tags:
- HidesHair
- type: IdentityBlocker
- type: entity
parent: ClothingHeadEVAHelmetBase
@@ -167,6 +169,7 @@
- type: Clothing
sprite: Clothing/Head/Helmets/templar.rsi
- type: IngestionBlocker
- type: IdentityBlocker
- type: entity
parent: ClothingHeadBase
@@ -190,6 +193,7 @@
- type: Clothing
sprite: Clothing/Head/Helmets/wizardhelm.rsi
- type: IngestionBlocker
- type: IdentityBlocker
- type: entity
parent: ClothingHeadHardsuitWithLightBase
@@ -221,7 +225,7 @@
- type: PressureProtection
highPressureMultiplier: 0.65
lowPressureMultiplier: 1000
- type: IdentityBlocker
- type: entity
parent: ClothingHeadHardsuitWithLightBase
@@ -250,6 +254,7 @@
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 1000
- type: IdentityBlocker
- type: entity
parent: ClothingHeadBase
@@ -268,6 +273,7 @@
Slash: 0.5
Piercing: 0.5
Heat: 0.9
- type: IdentityBlocker
- type: entity
parent: ClothingHeadEVAHelmetBase

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@@ -6,6 +6,7 @@
components:
- type: IngestionBlocker
- type: FlashImmunity
- type: IdentityBlocker
- type: entity
parent: WeldingMaskBase

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@@ -12,9 +12,10 @@
- type: IngestionBlocker
- type: DiseaseProtection
protection: 0.05
- type: IdentityBlocker
- type: entity
parent: ClothingMaskPullableBase
parent: ClothingMaskGas
id: ClothingMaskGasSecurity
name: security gas mask
description: A standard issue Security gas mask.
@@ -23,13 +24,9 @@
sprite: Clothing/Mask/gassecurity.rsi
- type: Clothing
sprite: Clothing/Mask/gassecurity.rsi
- type: BreathMask
- type: IngestionBlocker
- type: DiseaseProtection
protection: 0.05
- type: entity
parent: ClothingMaskPullableBase
parent: ClothingMaskGas
id: ClothingMaskGasSyndicate
name: syndicate gas mask
description: A close-fitting tactical mask that can be connected to an air supply.
@@ -38,14 +35,10 @@
sprite: Clothing/Mask/gassyndicate.rsi
- type: Clothing
sprite: Clothing/Mask/gassyndicate.rsi
- type: BreathMask
- type: IngestionBlocker
- type: DiseaseProtection
protection: 0.05
- type: FlashImmunity
- type: entity
parent: ClothingMaskPullableBase
parent: ClothingMaskGas
id: ClothingMaskGasAtmos
name: atmospheric gas mask
description: Improved gas mask utilized by atmospheric technicians. It's flameproof!
@@ -54,10 +47,6 @@
sprite: Clothing/Mask/gasatmos.rsi
- type: Clothing
sprite: Clothing/Mask/gasatmos.rsi
- type: BreathMask
- type: IngestionBlocker
- type: DiseaseProtection
protection: 0.05
- type: Armor
modifiers:
coefficients:
@@ -94,7 +83,7 @@
protection: 0.05
- type: entity
parent: ClothingMaskPullableBase
parent: ClothingMaskGas
id: ClothingMaskGasExplorer
name: explorer gas mask
description: A military-grade gas mask that can be connected to an air supply.
@@ -103,10 +92,6 @@
sprite: Clothing/Mask/gasexplorer.rsi
- type: Clothing
sprite: Clothing/Mask/gasexplorer.rsi
- type: BreathMask
- type: IngestionBlocker
- type: DiseaseProtection
protection: 0.05
- type: Armor
modifiers:
coefficients:

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@@ -32,6 +32,7 @@
- !type:WashCreamPieReaction
- type: Flashable
- type: Polymorphable
- type: Identity
- type: Hands
- type: MovementSpeedModifier
- type: MovedByPressure