Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -4,7 +4,7 @@ action-description-blocking = Raise or lower your shield.
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action-popup-blocking-user = You raise your {$shield}!
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action-popup-blocking-disabling-user = You lower your {$shield}!
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action-popup-blocking-other = {$blockerName} raises their {$shield}!
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action-popup-blocking-disabling-other = {$blockerName} lowers their {$shield}!
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action-popup-blocking-other = {CAPITALIZE(THE($blockerName))} raises {POSS-ADJ($blockerName)} {$shield}!
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action-popup-blocking-disabling-other = {CAPITALIZE(THE($blockerName))} lowers {POSS-ADJ($blockerName)} {$shield}!
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action-popup-blocking-user-cant-block = The gravity here prevents you from blocking.
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@@ -1,7 +1,7 @@
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disarm-action-free-hand = You need to use a free hand to disarm!
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disarm-action-popup-message-other-clients = {$performerName} fails to disarm {$targetName}!
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disarm-action-popup-message-cursor = You fail to disarm {$targetName}!
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disarm-action-popup-message-other-clients = {CAPITALIZE(THE($performerName))} fails to disarm {THE($targetName)}!
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disarm-action-popup-message-cursor = You fail to disarm {THE($targetName)}!
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action-name-disarm = [color=red]Disarm[/color]
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action-description-disarm = Attempt to [color=red]disarm[/color] someone.
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