Move spawning collections of EntitySpawnEntry out of StorageSystem, make Butcherable use it (#7305)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using Content.Server.Storage;
|
||||
using Content.Shared.Storage;
|
||||
|
||||
namespace Content.Server.Drone.Components
|
||||
{
|
||||
|
||||
@@ -20,6 +20,8 @@ using Content.Server.Hands.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Robust.Shared.Player;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Storage;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Drone
|
||||
@@ -32,6 +34,7 @@ namespace Content.Server.Drone
|
||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -120,9 +123,10 @@ namespace Content.Server.Drone
|
||||
|
||||
if (TryComp<HandsComponent>(uid, out var hands) && hands.Count >= drone.Tools.Count)
|
||||
{
|
||||
foreach (var entry in drone.Tools)
|
||||
var items = EntitySpawnCollection.GetSpawns(drone.Tools, _robustRandom);
|
||||
foreach (var entry in items)
|
||||
{
|
||||
var item = EntityManager.SpawnEntity(entry.PrototypeId, spawnCoord);
|
||||
var item = EntityManager.SpawnEntity(entry, spawnCoord);
|
||||
AddComp<UnremoveableComponent>(item);
|
||||
if (!_handsSystem.TryPickupAnyHand(uid, item, checkActionBlocker: false))
|
||||
{
|
||||
|
||||
@@ -15,13 +15,12 @@ namespace Content.Server.Kitchen.Components
|
||||
[RegisterComponent, Friend(typeof(KitchenSpikeSystem))]
|
||||
public sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent, ISuicideAct
|
||||
{
|
||||
public int MeatParts;
|
||||
public string? MeatPrototype;
|
||||
public List<string>? PrototypesToSpawn;
|
||||
|
||||
// TODO: Spiking alive mobs? (Replace with uid) (deal damage to their limbs on spiking, kill on first butcher attempt?)
|
||||
public string MeatSource1p = "?";
|
||||
public string MeatSource0 = "?";
|
||||
public string MeatName = "?";
|
||||
public string Victim = "?";
|
||||
|
||||
// Prevents simultaneous spiking of two bodies (could be replaced with CancellationToken, but I don't see any situation where Cancel could be called)
|
||||
public bool InUse;
|
||||
|
||||
@@ -12,6 +12,8 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using System;
|
||||
using Content.Shared.Storage;
|
||||
using Robust.Shared.Random;
|
||||
using static Content.Shared.Kitchen.Components.SharedKitchenSpikeComponent;
|
||||
|
||||
namespace Content.Server.Kitchen.EntitySystems
|
||||
@@ -20,6 +22,7 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
{
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly DoAfterSystem _doAfter = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -64,14 +67,14 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
|
||||
if (Spikeable(uid, args.User, args.Dragged, component))
|
||||
TrySpike(uid, args.User, args.Dragged, component);
|
||||
|
||||
|
||||
}
|
||||
private void OnInteractHand(EntityUid uid, KitchenSpikeComponent component, InteractHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (component.MeatParts > 0) {
|
||||
if (component.PrototypesToSpawn?.Count > 0) {
|
||||
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-knife-needed"), uid, Filter.Entities(args.User));
|
||||
args.Handled = true;
|
||||
}
|
||||
@@ -92,13 +95,13 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
if (!Resolve(uid, ref component) || !Resolve(victimUid, ref butcherable))
|
||||
return;
|
||||
|
||||
component.MeatPrototype = butcherable.SpawnedPrototype;
|
||||
component.MeatParts = butcherable.Pieces;
|
||||
// TODO VERY SUS
|
||||
component.PrototypesToSpawn = EntitySpawnCollection.GetSpawns(butcherable.SpawnedEntities, _random);
|
||||
|
||||
// This feels not okay, but entity is getting deleted on "Spike", for now...
|
||||
component.MeatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victimUid));
|
||||
component.MeatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victimUid));
|
||||
component.MeatName = Loc.GetString("comp-kitchen-spike-meat-name", ("victim", victimUid));
|
||||
component.Victim = Name(victimUid);
|
||||
|
||||
UpdateAppearance(uid, null, component);
|
||||
|
||||
@@ -114,7 +117,7 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
private bool TryGetPiece(EntityUid uid, EntityUid user, EntityUid used,
|
||||
KitchenSpikeComponent? component = null, UtensilComponent? utensil = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component) || component.MeatParts == 0)
|
||||
if (!Resolve(uid, ref component) || component.PrototypesToSpawn == null || component.PrototypesToSpawn.Count == 0)
|
||||
return false;
|
||||
|
||||
// Is using knife
|
||||
@@ -123,15 +126,13 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
return false;
|
||||
}
|
||||
|
||||
component.MeatParts--;
|
||||
var item = _random.PickAndTake(component.PrototypesToSpawn);
|
||||
|
||||
if (!string.IsNullOrEmpty(component.MeatPrototype))
|
||||
{
|
||||
var meat = EntityManager.SpawnEntity(component.MeatPrototype, Transform(uid).Coordinates);
|
||||
MetaData(meat).EntityName = component.MeatName;
|
||||
}
|
||||
var ent = Spawn(item, Transform(uid).Coordinates);
|
||||
MetaData(ent).EntityName =
|
||||
Loc.GetString("comp-kitchen-spike-meat-name", ("name", Name(ent)), ("victim", component.Victim));
|
||||
|
||||
if (component.MeatParts != 0)
|
||||
if (component.PrototypesToSpawn.Count != 0)
|
||||
{
|
||||
_popupSystem.PopupEntity(component.MeatSource1p, uid, Filter.Entities(user));
|
||||
}
|
||||
@@ -149,7 +150,7 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
if (!Resolve(uid, ref component, ref appearance, false))
|
||||
return;
|
||||
|
||||
appearance.SetData(KitchenSpikeVisuals.Status, (component.MeatParts > 0) ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty);
|
||||
appearance.SetData(KitchenSpikeVisuals.Status, (component.PrototypesToSpawn?.Count > 0) ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty);
|
||||
}
|
||||
|
||||
private bool Spikeable(EntityUid uid, EntityUid userUid, EntityUid victimUid,
|
||||
@@ -158,13 +159,13 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
if (!Resolve(uid, ref component))
|
||||
return false;
|
||||
|
||||
if (component.MeatParts > 0)
|
||||
if (component.PrototypesToSpawn?.Count > 0)
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-collect", ("this", uid)), uid, Filter.Entities(userUid));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Resolve(victimUid, ref butcherable, false) || butcherable.SpawnedPrototype == null)
|
||||
if (!Resolve(victimUid, ref butcherable, false))
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victimUid), ("this", uid)), victimUid, Filter.Entities(userUid));
|
||||
return false;
|
||||
|
||||
@@ -6,8 +6,10 @@ using Content.Shared.Interaction;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Kitchen.EntitySystems;
|
||||
|
||||
@@ -15,6 +17,7 @@ public sealed class SharpSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -77,10 +80,12 @@ public sealed class SharpSystem : EntitySystem
|
||||
|
||||
sharp.Butchering.Remove(ev.Entity);
|
||||
|
||||
var spawnEntities = EntitySpawnCollection.GetSpawns(butcher.SpawnedEntities, _robustRandom);
|
||||
var coords = Transform(ev.Entity).Coordinates;
|
||||
EntityUid popupEnt = default;
|
||||
for (int i = 0; i < butcher.Pieces; i++)
|
||||
foreach (var proto in spawnEntities)
|
||||
{
|
||||
popupEnt = Spawn(butcher.SpawnedPrototype, Transform(ev.Entity).Coordinates);
|
||||
popupEnt = Spawn(proto, coords);
|
||||
}
|
||||
|
||||
_popupSystem.PopupEntity(Loc.GetString("butcherable-knife-butchered-success", ("target", ev.Entity), ("knife", ev.Sharp)),
|
||||
@@ -118,7 +123,7 @@ public sealed class SharpSystem : EntitySystem
|
||||
message = Loc.GetString("butcherable-mob-isnt-dead");
|
||||
}
|
||||
|
||||
if (args.Using is null || !TryComp<SharpComponent>(args.Using, out var sharp))
|
||||
if (args.Using is null || !HasComp<SharpComponent>(args.Using))
|
||||
{
|
||||
disabled = true;
|
||||
message = Loc.GetString("butcherable-need-knife");
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Storage;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
@@ -16,7 +17,7 @@ namespace Content.Server.Storage.Components
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[DataField("items", required: true)]
|
||||
public List<EntitySpawnEntry> Items = new List<EntitySpawnEntry>();
|
||||
public List<EntitySpawnEntry> Items = new();
|
||||
|
||||
/// <summary>
|
||||
/// A sound to play when the items are spawned. For example, gift boxes being unwrapped.
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Shared.Storage;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
using System;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.Storage
|
||||
{
|
||||
/// <summary>
|
||||
/// Dictates a list of items that can be spawned.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[DataDefinition]
|
||||
public struct EntitySpawnEntry : IPopulateDefaultValues
|
||||
{
|
||||
[DataField("id", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string PrototypeId;
|
||||
|
||||
/// <summary>
|
||||
/// The probability that an item will spawn. Takes decimal form so 0.05 is 5%, 0.50 is 50% etc.
|
||||
/// </summary>
|
||||
[DataField("prob")]
|
||||
public float SpawnProbability;
|
||||
|
||||
/// <summary>
|
||||
/// orGroup signifies to pick between entities designated with an ID.
|
||||
///
|
||||
/// <example>
|
||||
/// <para>To define an orGroup in a StorageFill component you
|
||||
/// need to add it to the entities you want to choose between and
|
||||
/// add a prob field. In this example there is a 50% chance the storage
|
||||
/// spawns with Y or Z.
|
||||
///
|
||||
/// </para>
|
||||
/// <code>
|
||||
/// - type: StorageFill
|
||||
/// contents:
|
||||
/// - name: X
|
||||
/// - name: Y
|
||||
/// prob: 0.50
|
||||
/// orGroup: YOrZ
|
||||
/// - name: Z
|
||||
/// orGroup: YOrZ
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// </summary>
|
||||
[DataField("orGroup")]
|
||||
public string? GroupId;
|
||||
|
||||
[DataField("amount")]
|
||||
public int Amount;
|
||||
|
||||
public void PopulateDefaultValues()
|
||||
{
|
||||
Amount = 1;
|
||||
SpawnProbability = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Storage;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
@@ -24,25 +25,13 @@ namespace Content.Server.Storage.EntitySystems
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
var alreadySpawnedGroups = new List<string>();
|
||||
var coords = Transform(args.User).Coordinates;
|
||||
var spawnEntities = EntitySpawnCollection.GetSpawns(component.Items, _random);
|
||||
EntityUid? entityToPlaceInHands = null;
|
||||
foreach (var storageItem in component.Items)
|
||||
|
||||
foreach (var proto in spawnEntities)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(storageItem.GroupId) &&
|
||||
alreadySpawnedGroups.Contains(storageItem.GroupId)) continue;
|
||||
|
||||
if (storageItem.SpawnProbability != 1f &&
|
||||
!_random.Prob(storageItem.SpawnProbability))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (var i = 0; i < storageItem.Amount; i++)
|
||||
{
|
||||
entityToPlaceInHands = EntityManager.SpawnEntity(storageItem.PrototypeId, EntityManager.GetComponent<TransformComponent>(args.User).Coordinates);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(storageItem.GroupId)) alreadySpawnedGroups.Add(storageItem.GroupId);
|
||||
entityToPlaceInHands = Spawn(proto, coords);
|
||||
}
|
||||
|
||||
if (component.Sound != null)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Server.Storage.Components;
|
||||
using Robust.Shared.Random;
|
||||
using System.Linq;
|
||||
using Content.Shared.Storage;
|
||||
|
||||
namespace Content.Server.Storage.EntitySystems;
|
||||
|
||||
@@ -18,67 +19,15 @@ public sealed partial class StorageSystem
|
||||
|
||||
var coordinates = Transform(uid).Coordinates;
|
||||
|
||||
var orGroupedSpawns = new Dictionary<string, OrGroup>();
|
||||
|
||||
// collect groups together, create singular items that pass probability
|
||||
foreach (var entry in component.Contents)
|
||||
var spawnItems = EntitySpawnCollection.GetSpawns(component.Contents, _random);
|
||||
foreach (var item in spawnItems)
|
||||
{
|
||||
// Handle "Or" groups
|
||||
if (!string.IsNullOrEmpty(entry.GroupId))
|
||||
{
|
||||
if (!orGroupedSpawns.TryGetValue(entry.GroupId, out OrGroup? orGroup))
|
||||
{
|
||||
orGroup = new();
|
||||
orGroupedSpawns.Add(entry.GroupId, orGroup);
|
||||
}
|
||||
orGroup.Entries.Add(entry);
|
||||
orGroup.CumulativeProbability += entry.SpawnProbability;
|
||||
continue;
|
||||
}
|
||||
var ent = EntityManager.SpawnEntity(item, coordinates);
|
||||
|
||||
// else
|
||||
// Check random spawn
|
||||
// ReSharper disable once CompareOfFloatsByEqualityOperator
|
||||
if (entry.SpawnProbability != 1f && !_random.Prob(entry.SpawnProbability)) continue;
|
||||
if (storage.Insert(ent)) continue;
|
||||
|
||||
for (var i = 0; i < entry.Amount; i++)
|
||||
{
|
||||
var ent = EntityManager.SpawnEntity(entry.PrototypeId, coordinates);
|
||||
|
||||
if (storage.Insert(ent)) continue;
|
||||
|
||||
Logger.ErrorS("storage", $"Tried to StorageFill {entry.PrototypeId} inside {uid} but can't.");
|
||||
EntityManager.DeleteEntity(ent);
|
||||
}
|
||||
Logger.ErrorS("storage", $"Tried to StorageFill {item} inside {uid} but can't.");
|
||||
EntityManager.DeleteEntity(ent);
|
||||
}
|
||||
|
||||
// handle orgroup spawns
|
||||
foreach (var spawnValue in orGroupedSpawns.Values)
|
||||
{
|
||||
// For each group use the added cumulative probability to roll a double in that range
|
||||
double diceRoll = _random.NextDouble() * spawnValue.CumulativeProbability;
|
||||
// Add the entry's spawn probability to this value, if equals or lower, spawn item, otherwise continue to next item.
|
||||
double cumulative = 0.0;
|
||||
foreach (var entry in spawnValue.Entries)
|
||||
{
|
||||
cumulative += entry.SpawnProbability;
|
||||
if (diceRoll > cumulative) continue;
|
||||
// Dice roll succeeded, spawn item and break loop
|
||||
for (var index = 0; index < entry.Amount; index++)
|
||||
{
|
||||
var ent = EntityManager.SpawnEntity(entry.PrototypeId, coordinates);
|
||||
if (storage.Insert(ent)) continue;
|
||||
Logger.ErrorS("storage", $"Tried to StorageFill {entry.PrototypeId} inside {uid} but can't.");
|
||||
EntityManager.DeleteEntity(ent);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class OrGroup
|
||||
{
|
||||
public List<EntitySpawnEntry> Entries { get; set; } = new();
|
||||
public float CumulativeProbability { get; set; } = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user