Add static "IsPowered" method (#8434)

* Add static "IsPowered" method

* Use IsPowered in more places

Co-authored-by: wrexbe <wrexbe@protonmail.com>
This commit is contained in:
metalgearsloth
2022-05-27 10:36:12 +10:00
committed by GitHub
parent 33c03fa0a0
commit 2d873a2cf2
20 changed files with 104 additions and 141 deletions

View File

@@ -5,6 +5,7 @@ using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Wires;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
@@ -201,7 +202,7 @@ namespace Content.Server.Atmos.Monitor.Systems
return;
}
if (EntityManager.TryGetComponent(uid, out ApcPowerReceiverComponent recv) && !recv.Powered)
if (!this.IsPowered(uid, EntityManager))
return;
_uiSystem.GetUiOrNull(component.Owner, SharedAirAlarmInterfaceKey.Key)?.Open(actor.PlayerSession);