Add static "IsPowered" method (#8434)
* Add static "IsPowered" method * Use IsPowered in more places Co-authored-by: wrexbe <wrexbe@protonmail.com>
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@@ -10,6 +10,7 @@ using Content.Server.Hands.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Paper;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Robust.Shared.Random;
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using Robust.Shared.Player;
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using Robust.Shared.Audio;
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@@ -139,7 +140,7 @@ namespace Content.Server.Disease
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if (args.Handled || !args.CanReach)
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return;
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if (HasComp<DiseaseMachineRunningComponent>(uid) || TryComp<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
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if (HasComp<DiseaseMachineRunningComponent>(uid) || !this.IsPowered(uid, EntityManager))
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return;
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if (!HasComp<HandsComponent>(args.User) || HasComp<ToolComponent>(args.Used)) // Don't want to accidentally breach wrenching or whatever
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@@ -171,7 +172,7 @@ namespace Content.Server.Disease
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if (args.Handled || !args.CanReach)
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return;
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if (HasComp<DiseaseMachineRunningComponent>(uid) || TryComp<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
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if (HasComp<DiseaseMachineRunningComponent>(uid) || !this.IsPowered(uid, EntityManager))
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return;
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if (!HasComp<HandsComponent>(args.User) || HasComp<ToolComponent>(args.Used)) //This check ensures tools don't break without yaml ordering jank
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@@ -323,8 +324,8 @@ namespace Content.Server.Disease
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/// </summary>
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private void OnDiagnoserFinished(EntityUid uid, DiseaseDiagnoserComponent component, DiseaseMachineFinishedEvent args)
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{
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var power = Comp<ApcPowerReceiverComponent>(uid);
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UpdateAppearance(uid, power.Powered, false);
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var isPowered = this.IsPowered(uid, EntityManager);
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UpdateAppearance(uid, isPowered, false);
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// spawn a piece of paper.
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var printed = EntityManager.SpawnEntity(args.Machine.MachineOutput, Transform(uid).Coordinates);
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@@ -353,8 +354,7 @@ namespace Content.Server.Disease
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/// <summary>
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private void OnVaccinatorFinished(EntityUid uid, DiseaseVaccineCreatorComponent component, DiseaseMachineFinishedEvent args)
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{
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var power = Comp<ApcPowerReceiverComponent>(uid);
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UpdateAppearance(uid, power.Powered, false);
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UpdateAppearance(uid, this.IsPowered(uid, EntityManager), false);
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// spawn a vaccine
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var vaxx = EntityManager.SpawnEntity(args.Machine.MachineOutput, Transform(uid).Coordinates);
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