Add UsedImplicitly to visualizers and entity systems (#2592)
This commit is contained in:
@@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using Content.Client.GameObjects.Components.Doors;
|
||||
using Content.Client.GameObjects.Components.Wires;
|
||||
using Content.Shared.GameObjects.Components.Doors;
|
||||
using Content.Shared.GameObjects.Components.Singularity;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
@@ -12,6 +10,7 @@ using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Client.GameObjects.Components
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class RadiationCollectorVisualizer : AppearanceVisualizer
|
||||
{
|
||||
private const string AnimationKey = "radiationcollector_animation";
|
||||
|
||||
Reference in New Issue
Block a user