Add UsedImplicitly to visualizers and entity systems (#2592)
This commit is contained in:
@@ -1,10 +1,12 @@
|
||||
using Content.Client.GameObjects.Components.Mobs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class AlertsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
using Content.Client.GameObjects.Components.Mobs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class CameraRecoilSystem : EntitySystem
|
||||
{
|
||||
public override void FrameUpdate(float frameTime)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Client.GameObjects.Components.Actor;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Shared.Input;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
@@ -9,6 +10,7 @@ using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class CharacterInterfaceSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Client.GameObjects.Components.HUD.Inventory;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Shared.Input;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
@@ -9,6 +10,7 @@ using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class ClientInventorySystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
public class ClientNotifySystem
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
using Content.Client.GameObjects.Components.Items;
|
||||
using Content.Client.GameObjects.Components.Weapons.Ranged;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
@@ -15,6 +16,7 @@ using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class RangedWeaponSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
Reference in New Issue
Block a user