f (#96)
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@@ -128,6 +128,9 @@ public class EmoteAnimationSystem : EntitySystem
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return;
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component.AnimationId = state.AnimationId;
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_emoteList[component.AnimationId].Invoke(uid);
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if (_emoteList.ContainsKey(component.AnimationId))
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{
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_emoteList[component.AnimationId].Invoke(uid);
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}
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}
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}
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