This commit is contained in:
Swept
2021-03-05 07:23:09 +00:00
committed by GitHub
parent a1198b04e4
commit 2de1904c8d

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
@@ -11,6 +11,7 @@ using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Physics; using Content.Shared.Physics;
using Content.Shared.Utility;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
@@ -278,12 +279,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
if (ejectDirections == null) if (ejectDirections == null)
{ {
ejectDirections = new[] {Direction.East, Direction.North, Direction.South, Direction.West}; ejectDirections = new[] {Direction.East, Direction.North, Direction.NorthWest, Direction.South, Direction.SouthEast, Direction.West};
} }
const float ejectOffset = 0.2f; const float ejectOffset = 1.8f;
var ammo = entity.GetComponent<AmmoComponent>(); var ammo = entity.GetComponent<AmmoComponent>();
var offsetPos = (robustRandom.NextFloat() * ejectOffset, robustRandom.NextFloat() * ejectOffset); var offsetPos = ((robustRandom.NextFloat() - 0.5f) * ejectOffset, (robustRandom.NextFloat() - 0.5f) * ejectOffset);
entity.Transform.Coordinates = entity.Transform.Coordinates.Offset(offsetPos); entity.Transform.Coordinates = entity.Transform.Coordinates.Offset(offsetPos);
entity.Transform.LocalRotation = robustRandom.Pick(ejectDirections).ToAngle(); entity.Transform.LocalRotation = robustRandom.Pick(ejectDirections).ToAngle();
@@ -311,7 +312,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{ {
var robustRandom = IoCManager.Resolve<IRobustRandom>(); var robustRandom = IoCManager.Resolve<IRobustRandom>();
var prototypeManager = IoCManager.Resolve<IPrototypeManager>(); var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
var ejectDirections = new[] {Direction.East, Direction.North, Direction.South, Direction.West}; var ejectDirections = new[] {Direction.East, Direction.North, Direction.NorthWest, Direction.South, Direction.SouthEast, Direction.West};
var soundPlayCount = 0; var soundPlayCount = 0;
var playSound = true; var playSound = true;