Reset speed when buckling (#19846)
This commit is contained in:
@@ -20,6 +20,7 @@ using Content.Shared.Throwing;
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using Content.Shared.Vehicle.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Utility;
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@@ -71,7 +72,7 @@ public abstract partial class SharedBuckleSystem
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return;
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var strapPosition = Transform(strapUid).Coordinates;
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if (ev.NewPosition.InRange(EntityManager, _transformSystem, strapPosition, strapComp.MaxBuckleDistance))
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if (ev.NewPosition.InRange(EntityManager, _transform, strapPosition, strapComp.MaxBuckleDistance))
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return;
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TryUnbuckle(uid, uid, true, component);
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@@ -181,18 +182,18 @@ public abstract partial class SharedBuckleSystem
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/// <param name="strapComp"> strap component of the thing we are strapping to </param>
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private void UpdateBuckleStatus(EntityUid uid, BuckleComponent buckleComp, StrapComponent? strapComp = null)
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{
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AppearanceSystem.SetData(uid, StrapVisuals.State, buckleComp.Buckled);
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Appearance.SetData(uid, StrapVisuals.State, buckleComp.Buckled);
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if (buckleComp.BuckledTo != null)
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{
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if (!Resolve(buckleComp.BuckledTo.Value, ref strapComp))
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return;
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var alertType = strapComp.BuckledAlertType;
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_alertsSystem.ShowAlert(uid, alertType);
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_alerts.ShowAlert(uid, alertType);
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}
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else
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{
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_alertsSystem.ClearAlertCategory(uid, AlertCategory.Buckled);
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_alerts.ClearAlertCategory(uid, AlertCategory.Buckled);
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}
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}
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@@ -216,7 +217,7 @@ public abstract partial class SharedBuckleSystem
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buckleComp.BuckleTime = _gameTiming.CurTime;
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}
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ActionBlockerSystem.UpdateCanMove(buckleUid);
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ActionBlocker.UpdateCanMove(buckleUid);
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UpdateBuckleStatus(buckleUid, buckleComp, strapComp);
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Dirty(buckleComp);
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}
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@@ -252,24 +253,24 @@ public abstract partial class SharedBuckleSystem
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!strapComp.AllowedEntities.IsValid(userUid, EntityManager))
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{
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if (_netManager.IsServer)
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_popupSystem.PopupEntity(Loc.GetString("buckle-component-cannot-fit-message"), userUid, buckleUid, PopupType.Medium);
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_popup.PopupEntity(Loc.GetString("buckle-component-cannot-fit-message"), userUid, buckleUid, PopupType.Medium);
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return false;
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}
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// Is it within range
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bool Ignored(EntityUid entity) => entity == buckleUid || entity == userUid || entity == strapUid;
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if (!_interactionSystem.InRangeUnobstructed(buckleUid, strapUid, buckleComp.Range, predicate: Ignored,
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if (!_interaction.InRangeUnobstructed(buckleUid, strapUid, buckleComp.Range, predicate: Ignored,
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popup: true))
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{
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return false;
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}
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// If in a container
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if (_containerSystem.TryGetContainingContainer(buckleUid, out var ownerContainer))
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if (_container.TryGetContainingContainer(buckleUid, out var ownerContainer))
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{
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// And not in the same container as the strap
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if (!_containerSystem.TryGetContainingContainer(strapUid, out var strapContainer) ||
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if (!_container.TryGetContainingContainer(strapUid, out var strapContainer) ||
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ownerContainer != strapContainer)
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{
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return false;
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@@ -280,7 +281,7 @@ public abstract partial class SharedBuckleSystem
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{
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// PopupPredicted when
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if (_netManager.IsServer)
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_popupSystem.PopupEntity(Loc.GetString("buckle-component-no-hands-message"), userUid, userUid);
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_popup.PopupEntity(Loc.GetString("buckle-component-no-hands-message"), userUid, userUid);
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return false;
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}
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@@ -291,7 +292,7 @@ public abstract partial class SharedBuckleSystem
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: "buckle-component-other-already-buckled-message",
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("owner", Identity.Entity(buckleUid, EntityManager)));
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if (_netManager.IsServer)
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_popupSystem.PopupEntity(message, userUid, userUid);
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_popup.PopupEntity(message, userUid, userUid);
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return false;
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}
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@@ -305,7 +306,7 @@ public abstract partial class SharedBuckleSystem
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? "buckle-component-cannot-buckle-message"
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: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleUid, EntityManager)));
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if (_netManager.IsServer)
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_popupSystem.PopupEntity(message, userUid, userUid);
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_popup.PopupEntity(message, userUid, userUid);
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return false;
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}
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@@ -319,7 +320,7 @@ public abstract partial class SharedBuckleSystem
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? "buckle-component-cannot-fit-message"
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: "buckle-component-other-cannot-fit-message", ("owner", Identity.Entity(buckleUid, EntityManager)));
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if (_netManager.IsServer)
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_popupSystem.PopupEntity(message, userUid, userUid);
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_popup.PopupEntity(message, userUid, userUid);
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return false;
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}
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@@ -345,59 +346,64 @@ public abstract partial class SharedBuckleSystem
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/// <param name="strapUid"> Uid of the owner of strap component </param>
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public bool TryBuckle(EntityUid buckleUid, EntityUid userUid, EntityUid strapUid, BuckleComponent? buckleComp = null)
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{
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if (!Resolve(buckleUid, ref buckleComp, false))
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if (!Resolve(buckleUid, ref buckleComp, false))
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return false;
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if (!CanBuckle(buckleUid, userUid, strapUid, out var strapComp, buckleComp))
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return false;
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if (!CanBuckle(buckleUid, userUid, strapUid, out var strapComp, buckleComp))
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return false;
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if (!StrapTryAdd(strapUid, buckleUid, buckleComp, false, strapComp))
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{
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var message = Loc.GetString(buckleUid == userUid
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? "buckle-component-cannot-buckle-message"
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: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleUid, EntityManager)));
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if (!StrapTryAdd(strapUid, buckleUid, buckleComp, false, strapComp))
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{
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var message = Loc.GetString(buckleUid == userUid
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? "buckle-component-cannot-buckle-message"
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: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleUid, EntityManager)));
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if (_netManager.IsServer)
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_popupSystem.PopupEntity(message, userUid, userUid);
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return false;
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}
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_popup.PopupEntity(message, userUid, userUid);
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return false;
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}
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if (TryComp<AppearanceComponent>(buckleUid, out var appearance))
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AppearanceSystem.SetData(buckleUid, BuckleVisuals.Buckled, true, appearance);
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if (TryComp<AppearanceComponent>(buckleUid, out var appearance))
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Appearance.SetData(buckleUid, BuckleVisuals.Buckled, true, appearance);
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ReAttach(buckleUid, strapUid, buckleComp, strapComp);
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SetBuckledTo(buckleUid,strapUid, strapComp, buckleComp);
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// TODO user is currently set to null because if it isn't the sound fails to play in some situations, fix that
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var audioSourceUid = userUid == buckleUid ? userUid : strapUid;
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_audioSystem.PlayPredicted(strapComp.BuckleSound, strapUid, audioSourceUid);
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ReAttach(buckleUid, strapUid, buckleComp, strapComp);
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SetBuckledTo(buckleUid, strapUid, strapComp, buckleComp);
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// TODO user is currently set to null because if it isn't the sound fails to play in some situations, fix that
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var audioSourceUid = userUid == buckleUid ? userUid : strapUid;
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_audio.PlayPredicted(strapComp.BuckleSound, strapUid, audioSourceUid);
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var ev = new BuckleChangeEvent(strapUid, buckleUid, true);
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RaiseLocalEvent(ev.BuckledEntity, ref ev);
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RaiseLocalEvent(ev.StrapEntity, ref ev);
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var ev = new BuckleChangeEvent(strapUid, buckleUid, true);
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RaiseLocalEvent(ev.BuckledEntity, ref ev);
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RaiseLocalEvent(ev.StrapEntity, ref ev);
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if (TryComp<SharedPullableComponent>(buckleUid, out var ownerPullable))
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{
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if (ownerPullable.Puller != null)
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{
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_pullingSystem.TryStopPull(ownerPullable);
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}
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}
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if (TryComp<SharedPullableComponent>(buckleUid, out var ownerPullable))
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{
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if (ownerPullable.Puller != null)
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{
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_pulling.TryStopPull(ownerPullable);
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}
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}
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if (!buckleComp.PullStrap && TryComp<SharedPullableComponent>(strapUid, out var toPullable))
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{
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if (toPullable.Puller == buckleUid)
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{
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// can't pull it and buckle to it at the same time
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_pullingSystem.TryStopPull(toPullable);
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}
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}
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if (TryComp<PhysicsComponent>(buckleUid, out var physics))
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{
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_physics.ResetDynamics(physics);
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}
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// Logging
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if (userUid != buckleUid)
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} buckled {ToPrettyString(buckleUid)} to {ToPrettyString(strapUid)}");
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else
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} buckled themselves to {ToPrettyString(strapUid)}");
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if (!buckleComp.PullStrap && TryComp<SharedPullableComponent>(strapUid, out var toPullable))
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{
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if (toPullable.Puller == buckleUid)
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{
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// can't pull it and buckle to it at the same time
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_pulling.TryStopPull(toPullable);
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}
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}
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return true;
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// Logging
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if (userUid != buckleUid)
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} buckled {ToPrettyString(buckleUid)} to {ToPrettyString(strapUid)}");
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else
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} buckled themselves to {ToPrettyString(strapUid)}");
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return true;
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}
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/// <summary>
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@@ -431,7 +437,7 @@ public abstract partial class SharedBuckleSystem
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if (_gameTiming.CurTime < buckleComp.BuckleTime + buckleComp.UnbuckleDelay)
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return false;
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if (!_interactionSystem.InRangeUnobstructed(userUid, strapUid, buckleComp.Range, popup: true))
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if (!_interaction.InRangeUnobstructed(userUid, strapUid, buckleComp.Range, popup: true))
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return false;
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if (HasComp<SleepingComponent>(buckleUid) && buckleUid == userUid)
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@@ -459,32 +465,32 @@ public abstract partial class SharedBuckleSystem
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if (buckleXform.ParentUid == strapUid && !Terminating(buckleXform.ParentUid))
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{
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_containerSystem.AttachParentToContainerOrGrid(buckleXform);
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_container.AttachParentToContainerOrGrid(buckleXform);
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var oldBuckledToWorldRot = _transformSystem.GetWorldRotation(strapUid);
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_transformSystem.SetWorldRotation(buckleXform, oldBuckledToWorldRot);
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var oldBuckledToWorldRot = _transform.GetWorldRotation(strapUid);
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_transform.SetWorldRotation(buckleXform, oldBuckledToWorldRot);
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if (strapComp.UnbuckleOffset != Vector2.Zero)
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buckleXform.Coordinates = oldBuckledXform.Coordinates.Offset(strapComp.UnbuckleOffset);
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}
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if (TryComp(buckleUid, out AppearanceComponent? appearance))
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AppearanceSystem.SetData(buckleUid, BuckleVisuals.Buckled, false, appearance);
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Appearance.SetData(buckleUid, BuckleVisuals.Buckled, false, appearance);
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if (TryComp<MobStateComponent>(buckleUid, out var mobState)
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&& _mobStateSystem.IsIncapacitated(buckleUid, mobState)
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&& _mobState.IsIncapacitated(buckleUid, mobState)
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|| HasComp<KnockedDownComponent>(buckleUid))
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{
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_standingSystem.Down(buckleUid);
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_standing.Down(buckleUid);
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}
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else
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{
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_standingSystem.Stand(buckleUid);
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_standing.Stand(buckleUid);
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}
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if (_mobStateSystem.IsIncapacitated(buckleUid, mobState))
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if (_mobState.IsIncapacitated(buckleUid, mobState))
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{
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_standingSystem.Down(buckleUid);
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_standing.Down(buckleUid);
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}
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if (strapComp.BuckledEntities.Remove(buckleUid))
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{
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@@ -494,9 +500,9 @@ public abstract partial class SharedBuckleSystem
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}
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_joints.RefreshRelay(buckleUid);
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AppearanceSystem.SetData(strapUid, StrapVisuals.State, strapComp.BuckledEntities.Count != 0);
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Appearance.SetData(strapUid, StrapVisuals.State, strapComp.BuckledEntities.Count != 0);
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var audioSourceUid = userUid != buckleUid ? userUid : strapUid;
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_audioSystem.PlayPredicted(strapComp.UnbuckleSound, strapUid, audioSourceUid);
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_audio.PlayPredicted(strapComp.UnbuckleSound, strapUid, audioSourceUid);
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var ev = new BuckleChangeEvent(strapUid, buckleUid, false);
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RaiseLocalEvent(buckleUid, ref ev);
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