Refactoring of roles and notifications about antagonist assignment (#16864)
* Refactoring of antagonist roles and notifications about antagonist role assignment. Refactoring of traitor assignment methods and bug fixing. * Announcement files moved, code is adjusted to new revision * Play to entity changed to play to global cause of mono audio restrictions. * Path to audio files changed to sound specifiers, unique alerts for each role. * Uncommited changes * New alert sounds for each antag role. * PR review fixes * Antagonist role assignment sound notifications moved to Systems, sounds moved to Components. * License update * Fixed naming and redundant parameters --------- Co-authored-by: Титов Вячеслав Витальевич <rincew1nd@yandex.ru>
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@@ -259,9 +259,7 @@ namespace Content.Server.Mind
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public bool HasRole<T>() where T : Role
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{
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var t = typeof(T);
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return _roles.Any(role => role.GetType() == t);
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return _roles.Any(role => role is T);
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}
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/// <summary>
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