Refactoring of roles and notifications about antagonist assignment (#16864)
* Refactoring of antagonist roles and notifications about antagonist role assignment. Refactoring of traitor assignment methods and bug fixing. * Announcement files moved, code is adjusted to new revision * Play to entity changed to play to global cause of mono audio restrictions. * Path to audio files changed to sound specifiers, unique alerts for each role. * Uncommited changes * New alert sounds for each antag role. * PR review fixes * Antagonist role assignment sound notifications moved to Systems, sounds moved to Components. * License update * Fixed naming and redundant parameters --------- Co-authored-by: Титов Вячеслав Витальевич <rincew1nd@yandex.ru>
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@@ -1,34 +0,0 @@
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using Content.Server.Chat.Managers;
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using Content.Server.Roles;
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using Content.Shared.PDA;
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using Content.Shared.Roles;
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namespace Content.Server.Traitor
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{
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public sealed class TraitorRole : Role
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{
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public AntagPrototype Prototype { get; }
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public TraitorRole(Mind.Mind mind, AntagPrototype antagPrototype) : base(mind)
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{
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Prototype = antagPrototype;
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Name = Loc.GetString(antagPrototype.Name);
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Antagonist = antagPrototype.Antagonist;
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}
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public override string Name { get; }
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public override bool Antagonist { get; }
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public void GreetTraitor(string[] codewords, Note[] code)
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{
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if (Mind.TryGetSession(out var session))
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{
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var chatMgr = IoCManager.Resolve<IChatManager>();
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var entMgr = IoCManager.Resolve<IEntityManager>();
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chatMgr.DispatchServerMessage(session, Loc.GetString("traitor-role-greeting"));
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chatMgr.DispatchServerMessage(session, Loc.GetString("traitor-role-codewords", ("codewords", string.Join(", ", codewords))));
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chatMgr.DispatchServerMessage(session, Loc.GetString("traitor-role-uplink-code", ("code", string.Join("", code))));
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}
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}
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}
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}
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