Refactoring of roles and notifications about antagonist assignment (#16864)

* Refactoring of antagonist roles and notifications about antagonist role assignment.
Refactoring of traitor assignment methods and bug fixing.

* Announcement files moved, code is adjusted to new revision

* Play to entity changed to play to global cause of mono audio restrictions.

* Path to audio files changed to sound specifiers, unique alerts for each role.

* Uncommited changes

* New alert sounds for each antag role.

* PR review fixes

* Antagonist role assignment sound notifications moved to Systems, sounds moved to Components.

* License update

* Fixed naming and redundant parameters

---------

Co-authored-by: Титов Вячеслав Витальевич <rincew1nd@yandex.ru>
This commit is contained in:
Vyacheslav Titov
2023-06-07 10:15:22 +03:00
committed by GitHub
parent f5d2b0e284
commit 2e241691aa
25 changed files with 187 additions and 87 deletions

View File

@@ -2,6 +2,7 @@ using Content.Shared.Chat.Prototypes;
using Content.Shared.Damage;
using Content.Shared.Roles;
using Content.Shared.Humanoid;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
@@ -133,5 +134,11 @@ namespace Content.Shared.Zombies
{ "Shock", -0.2 },
}
};
/// <summary>
/// Path to antagonist alert sound.
/// </summary>
[DataField("greetSoundNotification")]
public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/zombie_start.ogg");
}
}