Ling fixes and tweaks (#259)
* - fix: Bees fix. * - fix: Transform transfers body type. * - fix: Chemcap is transfered on transform. * - fix: Gulag objective actual fix. * - fix: Fix escape with identity not working. * - tweak: Fixes & objective tweaks. * - tweak: More slowdown from ling armor.
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@@ -634,7 +634,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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// ReSharper disable once ForeachCanBeConvertedToQueryUsingAnotherGetEnumerator
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foreach (var player in everyone)
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{
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if (_gulag.IsUserGulaged(player.UserId, out _)) // WD
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if (_gulag.IsUserGulagged(player.UserId, out _)) // WD
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continue;
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if (!ev.Profiles.ContainsKey(player.UserId))
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@@ -310,7 +310,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
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if (!GameTicker.IsGameRuleAdded(uid, gameRule))
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continue;
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if (_gulag.IsUserGulaged(ev.Player.UserId, out _)) // WD
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if (_gulag.IsUserGulagged(ev.Player.UserId, out _)) // WD
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continue;
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if (traitor.TotalTraitors >= MaxTraitors)
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@@ -274,7 +274,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
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var prefList = new List<ICommonSession>();
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foreach (var player in allPlayers)
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{
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if (_gulag.IsUserGulaged(player.UserId, out _)) // WD
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if (_gulag.IsUserGulagged(player.UserId, out _)) // WD
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continue;
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if (player.AttachedEntity == null || !HasComp<HumanoidAppearanceComponent>(player.AttachedEntity) || HasComp<ZombieImmuneComponent>(player.AttachedEntity))
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