Actually fix round restart audio this time (#24754)
In which I'm a goober and don't clean up after myself and accientally don't fix the issue I tried to fix in my last round restart PR. The audio is now maintained just like music during restarts (yippee to ContentAudioSystem::OnRoundRestart) This needs a refactor but at least the defect is fixed now.
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@@ -20,8 +20,6 @@ namespace Content.Client.GameTicking.Managers
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{
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[ViewVariables] private bool _initialized;
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private Dictionary<NetEntity, Dictionary<string, uint?>> _jobsAvailable = new();
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