Lathe Refactor and ECS (#11201)
* lathe and material storage refactor * materialStorage ECS it kinda sus tho * beginning the lathe shitcode dive * couple lathe visuals and lathe system * lathe changes and such * dynamic lathe databases * rewrote internal logic on to ui * da newI * material display clientside * misc ui changes * component state handling and various other things * moar * Update Content.Shared/Lathe/LatheComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * first volley of sloth review * more fixes * losin' my mind * all da changes * test fix and other review Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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Content.Client/Lathe/UI/RecipeControl.xaml
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Content.Client/Lathe/UI/RecipeControl.xaml
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<Control xmlns="https://spacestation14.io">
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<Button
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Name="Button"
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HorizontalExpand="True"
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TooltipDelay="0.5">
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<BoxContainer Orientation="Horizontal">
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<TextureRect
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Name="RecipeTexture"
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Margin="0,0,4,0"
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MinSize="32 32"
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Stretch="KeepAspectCentered" />
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<Label Name="RecipeName" HorizontalExpand="True" />
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</BoxContainer>
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</Button>
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</Control>
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