Lathe Refactor and ECS (#11201)
* lathe and material storage refactor * materialStorage ECS it kinda sus tho * beginning the lathe shitcode dive * couple lathe visuals and lathe system * lathe changes and such * dynamic lathe databases * rewrote internal logic on to ui * da newI * material display clientside * misc ui changes * component state handling and various other things * moar * Update Content.Shared/Lathe/LatheComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * first volley of sloth review * more fixes * losin' my mind * all da changes * test fix and other review Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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Content.Shared/Lathe/LatheComponent.cs
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73
Content.Shared/Lathe/LatheComponent.cs
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using Content.Shared.Research.Prototypes;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Shared.Lathe
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{
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[RegisterComponent, NetworkedComponent]
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public sealed class LatheComponent : Component
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{
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/// <summary>
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/// All of the recipes that the lathe has by default
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/// </summary>
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[DataField("staticRecipes", customTypeSerializer: typeof(PrototypeIdListSerializer<LatheRecipePrototype>))]
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public readonly List<string> StaticRecipes = new();
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/// <summary>
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/// All of the recipes that the lathe is capable of researching
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/// </summary>
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[DataField("dynamicRecipes", customTypeSerializer: typeof(PrototypeIdListSerializer<LatheRecipePrototype>))]
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public readonly List<string>? DynamicRecipes;
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/// <summary>
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/// The lathe's construction queue
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/// </summary>
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[DataField("queue")]
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public List<LatheRecipePrototype> Queue = new();
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/// <summary>
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/// How long the inserting animation will play
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/// </summary>
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[DataField("insertionTime")]
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public float InsertionTime = 0.79f; // 0.01 off for animation timing
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/// <summary>
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/// The sound that plays when the lathe is producing an item, if any
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/// </summary>
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[DataField("producingSound")]
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public SoundSpecifier? ProducingSound;
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#region Visualizer info
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[DataField("idleState", required: true)]
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public string IdleState = default!;
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[DataField("runningState", required: true)]
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public string RunningState = default!;
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[ViewVariables]
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[DataField("ignoreColor")]
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public bool IgnoreColor;
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#endregion
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/// <summary>
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/// The recipe the lathe is currently producing
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/// </summary>
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[ViewVariables]
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public LatheRecipePrototype? CurrentRecipe;
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}
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public sealed class LatheGetRecipesEvent : EntityEventArgs
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{
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public readonly EntityUid Lathe;
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public List<string> Recipes = new();
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public LatheGetRecipesEvent(EntityUid lathe)
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{
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Lathe = lathe;
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}
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}
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}
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