Portal sprite & behavior tweaks (#19179)
* Portal repalette * Portal traversal verb + anchoring * map restriction * optional max distance checks if we decide to have them later * lower pointlight energy slightly hopefully makes it less garish
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@@ -22,7 +22,6 @@ public sealed class HandTeleporterSystem : EntitySystem
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public override void Initialize()
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{
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SubscribeLocalEvent<HandTeleporterComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<HandTeleporterComponent, TeleporterDoAfterEvent>(OnDoAfter);
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}
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