Literally fucking remove IEntity
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@@ -40,7 +40,7 @@ namespace Content.Server.Stack
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}
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/// <summary>
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/// Try to split this stack into two. Returns a non-null <see cref="IEntity"/> if successful.
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/// Try to split this stack into two. Returns a non-null <see cref="Robust.Shared.GameObjects.EntityUid"/> if successful.
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/// </summary>
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public EntityUid? Split(EntityUid uid, int amount, EntityCoordinates spawnPosition, SharedStackComponent? stack = null)
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{
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